/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef TOOLS_CREATE_MSVC_H #define TOOLS_CREATE_MSVC_H #include #include #include #include typedef std::list StringList; /** * Structure to describe a game engine to be built into ScummVM. * * We do get the game engines available by parsing the "configure" * script of our source distribution. See "parseConfigure" for more * information on that. * @see parseConfigure */ struct EngineDesc { /** * The name of the engine. We use this to determin the directory * the engine is in and to create the define, which needs to be * set to enable the engine. */ std::string name; /** * A human readable description of the engine. We will use this * to display a description of the engine to the user in the list * of which engines are built and which are disabled. */ std::string desc; /** * Whether the engine should be included in the build or not. */ bool enable; /** * A list of all available sub engine names. Sub engines are engines * which are built on top of an existing engines and can be only * enabled when the parten engine is enabled. */ StringList subEngines; bool operator==(const std::string &n) { return (name == n); } }; typedef std::list EngineDescList; /** * This function parses the ScummVM configure file and creates a list * of available engines. * * It will also automatically setup the default build state (enabled * or disabled) to the state specified in the "configure" file. * * @param srcDir Path to the root of the ScummVM source. * @return List of available engines. */ EngineDescList parseConfigure(const std::string &srcDir); /** * Checks whether the specified engine is a sub engine. To dertermin this * there is a fully setup engine list needed. * * @param name Name of the engine to check. * @param engines List of engines. * @return "true", when the engine is a sub engine, "false" otherwise. */ bool isSubEngine(const std::string &name, const EngineDescList &engines); /** * Enables or disables the specified engine in the engines list. * * This function also disables all sub engines of an engine, when it is * to be disabled. * Also this function does enable the parent of a sub engine, when a * sub engine is to be enabled. * * @param name Name of the engine to be enabled or disabled. * @param engines The list of engines, which should be operated on. * @param enable Whether the engine should be enabled or disabled. * @return "true", when it succeeded, "false" otherwise. */ bool setEngineBuildState(const std::string &name, EngineDescList &engines, bool enable); /** * Returns a list of all defines, according to the engine list passed. * * @param features The list of engines, which should be operated on. (this may contain engines, which are *not* enabled!) */ StringList getEngineDefines(const EngineDescList &engines); /** * Structure to define a given feature, usually an external library, * used to build ScummVM. */ struct Feature { const char *name; ///< Name of the feature const char *define; ///< Define of the feature const char *libraries; ///< Libraries, which need to be linked, for the feature bool enable; ///< Whether the feature is enabled or not const char *description; ///< Human readable description of the feature bool operator==(const std::string &n) { return (name == n); } }; typedef std::list FeatureList; /** * Creates a list of all features available for MSVC. * * @return A list including all features available. */ FeatureList getAllFeatures(); /** * Returns a list of all defines, according to the feature set * passed. * * @param features List of features for the build (this may contain features, which are *not* enabled!) */ StringList getFeatureDefines(const FeatureList &features); /** * Returns a list of all external library files, according to the * feature set passed. * * @param features List of features for the build (this may contain features, which are *not* enabled!) */ StringList getFeatureLibraries(const FeatureList &features); /** * Structure to describe a MSVC build setup. * * This includes various information about which engines to * enable, which features should be built into ScummVM. * It also contains the path to the ScummVM souce root. */ struct BuildSetup { std::string srcDir; ///< Path to the ScummVM sources. std::string filePrefix; ///< Prefix for the relative path arguments in the project files. std::string outputDir; ///< Path where to put the MSVC project files. EngineDescList engines; ///< Engine list for the build (this may contain engines, which are *not* enabled!). FeatureList features; ///< Feature list for the build (this may contain features, which are *not* enabled!). StringList defines; ///< List of all defines for the build. StringList libraries; ///< List of all external libraries required for the build. }; /** * Creates all MSVC build files: the solution * for all projects, all projects itself and the * global config files. * * @param setup Description of the desired build setup. * @param version Target MSVC version. */ void createMSVCProject(const BuildSetup &setup, const int version); #endif