/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "msvc.h" #include #include namespace CreateProjectTool { ////////////////////////////////////////////////////////////////////////// // MSVC Provider (Base class) ////////////////////////////////////////////////////////////////////////// MSVCProvider::MSVCProvider(StringList &global_warnings, std::map &project_warnings, const int version) : ProjectProvider(global_warnings, project_warnings, version) { } void MSVCProvider::createWorkspace(const BuildSetup &setup) { UUIDMap::const_iterator svmUUID = _uuidMap.find("scummvm"); if (svmUUID == _uuidMap.end()) error("No UUID for \"scummvm\" project created"); const std::string svmProjectUUID = svmUUID->second; assert(!svmProjectUUID.empty()); std::string solutionUUID = createUUID(); std::ofstream solution((setup.outputDir + '/' + "scummvm.sln").c_str()); if (!solution) error("Could not open \"" + setup.outputDir + '/' + "scummvm.sln\" for writing"); solution << "Microsoft Visual Studio Solution File, Format Version " << _version + 1 << ".00\n"; solution << "# Visual Studio " << getVisualStudioVersion() << "\n"; solution << "Project(\"{" << solutionUUID << "}\") = \"scummvm\", \"scummvm" << getProjectExtension() << "\", \"{" << svmProjectUUID << "}\"\n"; // Project dependencies are moved to vcxproj files in Visual Studio 2010 if (_version < 10) writeReferences(solution); solution << "EndProject\n"; // Note we assume that the UUID map only includes UUIDs for enabled engines! for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) { if (i->first == "scummvm") continue; solution << "Project(\"{" << solutionUUID << "}\") = \"" << i->first << "\", \"" << i->first << getProjectExtension() << "\", \"{" << i->second << "}\"\n" << "EndProject\n"; } solution << "Global\n" "\tGlobalSection(SolutionConfigurationPlatforms) = preSolution\n" "\t\tDebug|Win32 = Debug|Win32\n" "\t\tAnalysis|Win32 = Analysis|Win32\n" "\t\tRelease|Win32 = Release|Win32\n" "\t\tDebug|x64 = Debug|x64\n" "\t\tAnalysis|x64 = Analysis|x64\n" "\t\tRelease|x64 = Release|x64\n" "\tEndGlobalSection\n" "\tGlobalSection(ProjectConfigurationPlatforms) = postSolution\n"; for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) { solution << "\t\t{" << i->second << "}.Debug|Win32.ActiveCfg = Debug|Win32\n" "\t\t{" << i->second << "}.Debug|Win32.Build.0 = Debug|Win32\n" "\t\t{" << i->second << "}.Analysis|Win32.ActiveCfg = Analysis|Win32\n" "\t\t{" << i->second << "}.Analysis|Win32.Build.0 = Analysis|Win32\n" "\t\t{" << i->second << "}.Release|Win32.ActiveCfg = Release|Win32\n" "\t\t{" << i->second << "}.Release|Win32.Build.0 = Release|Win32\n" "\t\t{" << i->second << "}.Debug|x64.ActiveCfg = Debug|x64\n" "\t\t{" << i->second << "}.Debug|x64.Build.0 = Debug|x64\n" "\t\t{" << i->second << "}.Analysis|x64.ActiveCfg = Analysis|x64\n" "\t\t{" << i->second << "}.Analysis|x64.Build.0 = Analysis|x64\n" "\t\t{" << i->second << "}.Release|x64.ActiveCfg = Release|x64\n" "\t\t{" << i->second << "}.Release|x64.Build.0 = Release|x64\n"; } solution << "\tEndGlobalSection\n" "\tGlobalSection(SolutionProperties) = preSolution\n" "\t\tHideSolutionNode = FALSE\n" "\tEndGlobalSection\n" "EndGlobal\n"; } void MSVCProvider::createOtherBuildFiles(const BuildSetup &setup) { // Create the global property file createGlobalProp(setup); // Create the configuration property files (for Debug and Release with 32 and 64bits versions) // Note: we use the debug properties for the analysis configuration createBuildProp(setup, true, false, false); createBuildProp(setup, true, true, false); createBuildProp(setup, false, false, false); createBuildProp(setup, false, false, true); createBuildProp(setup, false, true, false); createBuildProp(setup, false, true, true); } void MSVCProvider::createGlobalProp(const BuildSetup &setup) { std::ofstream properties((setup.outputDir + '/' + "ScummVM_Global" + getPropertiesExtension()).c_str()); if (!properties) error("Could not open \"" + setup.outputDir + '/' + "ScummVM_Global" + getPropertiesExtension() + "\" for writing"); outputGlobalPropFile(properties, 32, setup.defines, convertPathToWin(setup.filePrefix)); properties.close(); properties.open((setup.outputDir + '/' + "ScummVM_Global64" + getPropertiesExtension()).c_str()); if (!properties) error("Could not open \"" + setup.outputDir + '/' + "ScummVM_Global64" + getPropertiesExtension() + "\" for writing"); // HACK: We must disable the "nasm" feature for x64. To achieve that we must duplicate the feature list and // recreate a define list. FeatureList x64Features = setup.features; setFeatureBuildState("nasm", x64Features, false); StringList x64Defines = getFeatureDefines(x64Features); StringList x64EngineDefines = getEngineDefines(setup.engines); x64Defines.splice(x64Defines.end(), x64EngineDefines); outputGlobalPropFile(properties, 64, x64Defines, convertPathToWin(setup.filePrefix)); } std::string MSVCProvider::getPreBuildEvent() const { std::string cmdLine = ""; cmdLine = "@echo off\n" "echo Executing Pre-Build script...\n" "echo.\n" "@call "$(SolutionDir)../../tools/create_project/scripts/prebuild.cmd" "$(SolutionDir)/../.."\n" "EXIT /B0"; return cmdLine; } std::string MSVCProvider::getPostBuildEvent(bool isWin32) const { std::string cmdLine = ""; cmdLine = "@echo off\n" "echo Executing Post-Build script...\n" "echo.\n" "@call "$(SolutionDir)../../tools/create_project/scripts/postbuild.cmd" "$(SolutionDir)/../.." "$(OutDir)" "; cmdLine += (isWin32) ? "x86" : "x64"; cmdLine += "\n" "EXIT /B0"; return cmdLine; } } // End of CreateProjectTool namespace