/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_UNPACK_H_ #define SCI_UNPACK_H_ #include #define SORT_METHOD_ALPHA 0 #define SORT_METHOD_GROUP 1 #define DEFAULT_SORTING SORT_METHOD_ALPHA extern int vocab_sort; /* Sorting strategy for vocab */ extern resource_mgr_t *resmgr; int vocab_print(void); /* Prints vocab data ** Parameters: (void) ** Returns : (int) 0 on success, 1 on failure ** Controlled by vocab_sort */ int script_dump(void); /* Prints all object information ** Parameters: (void) ** Returns : (int) 0 on success, 1 on failure */ int vocab_dump(void); /* Prints full vocabulary information ** Parameters: (void) ** Returns : (int) 0 on success, 1 on failure */ int print_classes(void); /* Prints full class information ** Parameters: (void) ** Returns : (int) 0 on success, 1 otherwise */ #endif