/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include #include "sciunpack.h" int vocab_dump() { char **names; opcode *opcodes; int i = 0, count; int *classes; printf("Selectors:\n"); names = vocabulary_get_snames(resmgr, NULL, 0); while (names[i]) { printf("0x%02X: %s\n", i, names[i]); i++; } vocabulary_free_snames(names); i = 0; printf("\nOpcodes:\n"); opcodes = vocabulary_get_opcodes(resmgr); while ((i < 256) && (opcodes[i].name)) { printf("%s: Type %i, Number %i\n", opcodes[i].name, opcodes[i].type, opcodes[i].number); i++; } names = vocabulary_get_knames(resmgr, &count); printf("\nKernel names:\n"); if (names == 0) printf("Error loading kernel names\n"); else { for (i = 0; i < count; i++) printf("0x%02X: %s\n", i, names[i]); vocabulary_free_knames(names); } classes = vocabulary_get_classes(resmgr, &count); printf("\nClasses:\n"); if (classes == 0) printf("Error loading classes\n"); else { for (i = 0; i < count; i++) printf("0x%02X: script %i\n", i, classes [i]); free(classes); } return 0; }