#include "stdafx.h" #include "scumm.h" void Scumm::setupScummVarsOld(){ VAR_EGO = 1; VAR_CAMERA_POS_X = 2; VAR_HAVE_MSG = 3; VAR_ROOM = 4; VAR_OVERRIDE = 5; VAR_MACHINE_SPEED = 6; VAR_ME = 7; VAR_NUM_ACTOR = 8; VAR_CURRENT_LIGHTS = 9; VAR_CURRENTDRIVE = 10; VAR_TMR_1 = 11; VAR_TMR_2 = 12; VAR_TMR_3 = 13; VAR_MUSIC_FLAG = 14; VAR_ACTOR_RANGE_MIN = 15; VAR_ACTOR_RANGE_MAX = 16; VAR_CAMERA_MIN_X = 17; VAR_CAMERA_MAX_X = 18; VAR_TIMER_NEXT = 19; VAR_VIRT_MOUSE_X = 20; VAR_VIRT_MOUSE_Y = 21; VAR_ROOM_RESOURCE = 22; VAR_LAST_SOUND = 23; VAR_CUTSCENEEXIT_KEY = 24; VAR_TALK_ACTOR = 25; VAR_CAMERA_FAST_X = 26; VAR_SCROLL_SCRIPT = 27; VAR_ENTRY_SCRIPT = 28; VAR_ENTRY_SCRIPT2 = 29; VAR_EXIT_SCRIPT = 30; VAR_EXIT_SCRIPT2 = 31; VAR_VERB_SCRIPT = 32; VAR_SENTENCE_SCRIPT = 33; VAR_HOOK_SCRIPT = 34; VAR_CUTSCENE_START_SCRIPT = 35; VAR_CUTSCENE_END_SCRIPT = 36; VAR_CHARINC = 37; VAR_WALKTO_OBJ = 38; VAR_DEBUGMODE = 39; VAR_HEAPSPACE = 40; VAR_RESTART_KEY = 42; VAR_PAUSE_KEY = 43; VAR_MOUSE_X = 44; VAR_MOUSE_Y = 45; VAR_TIMER = 46; VAR_TMR_4 = 47; VAR_SOUNDCARD = 48; VAR_VIDEOMODE = 49; VAR_SAVELOADDIALOG_KEY = 50; VAR_FIXEDDISK = 51; VAR_CURSORSTATE = 52; VAR_USERPUT = 53; VAR_SOUNDRESULT = 56; VAR_TALKSTOP_KEY = 57; VAR_59 = 59; VAR_SOUNDPARAM = 64; VAR_SOUNDPARAM2 = 65; VAR_SOUNDPARAM3 = 66; VAR_MOUSEPRESENT = 67; VAR_PERFORMANCE_1 = 68; VAR_PERFORMANCE_2 = 69; VAR_ROOM_FLAG = 70; VAR_GAME_LOADED = 71; VAR_NEW_ROOM = 72; VAR_VERSION = 75; VAR_V5_DRAWFLAGS = 9; VAR_MI1_TIMER = 14; VAR_V5_OBJECT_LO = 15; VAR_V5_OBJECT_HI = 16; VAR_V5_TALK_STRING_Y = 54; VAR_V5_CHARFLAG = 60; VAR_V6_SCREEN_WIDTH = 41; VAR_V6_SCREEN_HEIGHT = 54; VAR_V6_EMSSPACE = 76; VAR_V6_RANDOM_NR = 118; } void Scumm::setupScummVarsNew() { VAR_MOUSE_X = 1; VAR_MOUSE_Y = 2; VAR_VIRT_MOUSE_X = 3; VAR_VIRT_MOUSE_Y = 4; VAR_V6_SCREEN_WIDTH = 5; VAR_V6_SCREEN_HEIGHT = 6; VAR_CAMERA_POS_X = 7; VAR_CAMERA_POS_Y = 8; VAR_OVERRIDE = 9; VAR_ROOM = 10; VAR_ROOM_RESOURCE = 11; VAR_TALK_ACTOR = 12; VAR_HAVE_MSG = 13; VAR_TIMER = 14; VAR_TMR_4 = 15; VAR_LEFTBTN_DOWN = 22; VAR_RIGHTBTN_DOWN = 23; VAR_LEFTBTN_HOLD = 24; VAR_RIGHTBTN_HOLD = 25; VAR_PERFORMANCE_1 = 26; VAR_PERFORMANCE_2 = 27; VAR_GAME_LOADED = 29; VAR_V6_RANDOM_NR = 34; VAR_NEW_ROOM = 35; VAR_WALKTO_OBJ = 36; VAR_SCROLL_SCRIPT = 50; VAR_ENTRY_SCRIPT = 51; VAR_ENTRY_SCRIPT2 = 52; VAR_EXIT_SCRIPT = 53; VAR_EXIT_SCRIPT2 = 54; VAR_VERB_SCRIPT = 55; VAR_SENTENCE_SCRIPT = 56; VAR_HOOK_SCRIPT = 57; VAR_CUTSCENE_START_SCRIPT = 58; VAR_CUTSCENE_END_SCRIPT = 59; VAR_UNK_SCRIPT = 60; VAR_UNK_SCRIPT_2 = 61; VAR_PAUSE_KEY = 63; VAR_RESTART_KEY = 64; /* ?? */ VAR_TALKSTOP_KEY = 66; /* ?? */ VAR_SAVELOADDIALOG_KEY = 65; /* ?? */ VAR_CUTSCENEEXIT_KEY = 62; VAR_TIMER_NEXT = 97; VAR_TMR_1 = 98; VAR_TMR_2 = 99; VAR_TMR_3 = 100; VAR_CAMERA_MIN_X = 101; VAR_CAMERA_MAX_X = 102; VAR_CAMERA_MIN_Y = 103; VAR_CAMERA_MAX_Y = 104; VAR_CAMERA_THRESHOLD_X = 105; VAR_CAMERA_THRESHOLD_Y = 106; VAR_CAMERA_SPEED_X = 107; VAR_CAMERA_SPEED_Y = 108; VAR_CAMERA_ACCEL_X = 109; VAR_CAMERA_ACCEL_Y = 110; VAR_EGO = 111; VAR_CURSORSTATE = 112; VAR_USERPUT = 113; VAR_DEFAULT_TALK_DELAY = 114; VAR_CHARINC = 115; VAR_DEBUGMODE = 116; VAR_CHARSET_MASK = 119; //VAR_V5_DRAWFLAGS = 9; VAR_MI1_TIMER = 14; VAR_V5_OBJECT_LO = 15; VAR_V5_OBJECT_HI = 16; VAR_V5_TALK_STRING_Y = 54; VAR_V5_CHARFLAG = 60; VAR_V6_EMSSPACE = 76; VAR_STRING2DRAW = 130; }