/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Based off ffmpeg's RPZA decoder #include "video/codecs/rpza.h" #include "common/debug.h" #include "common/system.h" #include "common/stream.h" #include "common/textconsole.h" namespace Video { RPZADecoder::RPZADecoder(uint16 width, uint16 height) : Codec() { // We need to increase the surface size to a multiple of 4 uint16 wMod = width % 4; if (wMod != 0) width += 4 - wMod; _surface = new Graphics::Surface(); _surface->create(width, height, getPixelFormat()); } RPZADecoder::~RPZADecoder() { _surface->free(); delete _surface; } #define ADVANCE_BLOCK() \ pixelPtr += 4; \ if (pixelPtr >= _surface->w) { \ pixelPtr = 0; \ rowPtr += _surface->w * 4; \ } \ totalBlocks--; \ if (totalBlocks < 0) \ error("rpza block counter just went negative (this should not happen)") \ #define PUT_PIXEL(color) \ if ((int32)blockPtr < _surface->w * _surface->h) \ WRITE_UINT16((uint16 *)_surface->getPixels() + blockPtr, color); \ blockPtr++ const Graphics::Surface *RPZADecoder::decodeImage(Common::SeekableReadStream *stream) { uint16 colorA = 0, colorB = 0; uint16 color4[4]; uint32 rowPtr = 0; uint32 pixelPtr = 0; uint32 blockPtr = 0; uint32 rowInc = _surface->w - 4; uint16 ta; uint16 tb; // First byte is always 0xe1. Warn if it's different byte firstByte = stream->readByte(); if (firstByte != 0xe1) warning("First RPZA chunk byte is 0x%02x instead of 0xe1", firstByte); // Get chunk size, ingnoring first byte uint32 chunkSize = stream->readUint16BE() << 8; chunkSize += stream->readByte(); // If length mismatch use size from MOV file and try to decode anyway if (chunkSize != (uint32)stream->size()) { warning("MOV chunk size != encoded chunk size; using MOV chunk size"); chunkSize = stream->size(); } // Number of 4x4 blocks in frame int32 totalBlocks = ((_surface->w + 3) / 4) * ((_surface->h + 3) / 4); // Process chunk data while ((uint32)stream->pos() < chunkSize) { byte opcode = stream->readByte(); // Get opcode byte numBlocks = (opcode & 0x1f) + 1; // Extract block counter from opcode // If opcode MSbit is 0, we need more data to decide what to do if ((opcode & 0x80) == 0) { colorA = (opcode << 8) | stream->readByte(); opcode = 0; if (stream->readByte() & 0x80) { // Must behave as opcode 110xxxxx, using colorA computed // above. Use fake opcode 0x20 to enter switch block at // the right place opcode = 0x20; numBlocks = 1; } stream->seek(-1, SEEK_CUR); } switch (opcode & 0xe0) { case 0x80: // Skip blocks while (numBlocks--) { ADVANCE_BLOCK(); } break; case 0xa0: // Fill blocks with one color colorA = stream->readUint16BE(); while (numBlocks--) { blockPtr = rowPtr + pixelPtr; for (byte pixel_y = 0; pixel_y < 4; pixel_y++) { for (byte pixel_x = 0; pixel_x < 4; pixel_x++) { PUT_PIXEL(colorA); } blockPtr += rowInc; } ADVANCE_BLOCK(); } break; // Fill blocks with 4 colors case 0xc0: colorA = stream->readUint16BE(); case 0x20: colorB = stream->readUint16BE(); // Sort out the colors color4[0] = colorB; color4[1] = 0; color4[2] = 0; color4[3] = colorA; // Red components ta = (colorA >> 10) & 0x1F; tb = (colorB >> 10) & 0x1F; color4[1] |= ((11 * ta + 21 * tb) >> 5) << 10; color4[2] |= ((21 * ta + 11 * tb) >> 5) << 10; // Green components ta = (colorA >> 5) & 0x1F; tb = (colorB >> 5) & 0x1F; color4[1] |= ((11 * ta + 21 * tb) >> 5) << 5; color4[2] |= ((21 * ta + 11 * tb) >> 5) << 5; // Blue components ta = colorA & 0x1F; tb = colorB & 0x1F; color4[1] |= ((11 * ta + 21 * tb) >> 5); color4[2] |= ((21 * ta + 11 * tb) >> 5); while (numBlocks--) { blockPtr = rowPtr + pixelPtr; for (byte pixel_y = 0; pixel_y < 4; pixel_y++) { byte index = stream->readByte(); for (byte pixel_x = 0; pixel_x < 4; pixel_x++) { byte idx = (index >> (2 * (3 - pixel_x))) & 0x03; PUT_PIXEL(color4[idx]); } blockPtr += rowInc; } ADVANCE_BLOCK(); } break; // Fill block with 16 colors case 0x00: blockPtr = rowPtr + pixelPtr; for (byte pixel_y = 0; pixel_y < 4; pixel_y++) { for (byte pixel_x = 0; pixel_x < 4; pixel_x++) { // We already have color of upper left pixel if (pixel_y != 0 || pixel_x != 0) colorA = stream->readUint16BE(); PUT_PIXEL(colorA); } blockPtr += rowInc; } ADVANCE_BLOCK(); break; // Unknown opcode default: error("Unknown opcode %02x in rpza chunk", opcode); } } return _surface; } } // End of namespace Video