/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef VIDEO_CODECS_RPZA_H #define VIDEO_CODECS_RPZA_H #include "graphics/pixelformat.h" #include "video/codecs/codec.h" namespace Video { /** * Apple RPZA decoder. * * Used in video: * - QuickTimeDecoder */ class RPZADecoder : public Codec { public: RPZADecoder(uint16 width, uint16 height); ~RPZADecoder(); const Graphics::Surface *decodeImage(Common::SeekableReadStream *stream); Graphics::PixelFormat getPixelFormat() const { return Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0); } private: Graphics::Surface *_surface; }; } // End of namespace Video #endif