/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // // Partially based on ffmpeg code. // // Copyright (c) 2001 Fabrice Bellard. // First version by Francois Revol revol@free.fr // Seek function by Gael Chardon gael.dev@4now.net // #include "video/qt_decoder.h" #include "audio/audiostream.h" #include "common/debug.h" #include "common/endian.h" #include "common/memstream.h" #include "common/system.h" #include "common/textconsole.h" #include "common/util.h" // Video codecs #include "video/codecs/codec.h" #include "video/codecs/cinepak.h" #include "video/codecs/mjpeg.h" #include "video/codecs/qtrle.h" #include "video/codecs/rpza.h" #include "video/codecs/smc.h" #include "video/codecs/cdtoons.h" namespace Video { //////////////////////////////////////////// // QuickTimeDecoder //////////////////////////////////////////// QuickTimeDecoder::QuickTimeDecoder() { _setStartTime = false; _audHandle = Audio::SoundHandle(); _scaledSurface = 0; _dirtyPalette = false; _palette = 0; _width = _height = 0; _needUpdate = false; } QuickTimeDecoder::~QuickTimeDecoder() { close(); } int32 QuickTimeDecoder::getCurFrame() const { // TODO: This is rather simplistic and doesn't take edits that // repeat sections of the media into account. Doing that // over-complicates things and shouldn't be necessary, but // it would be nice to have in the future. int32 frame = -1; for (uint32 i = 0; i < _handlers.size(); i++) if (_handlers[i]->getTrackType() == TrackHandler::kTrackTypeVideo) frame += ((VideoTrackHandler *)_handlers[i])->getCurFrame() + 1; return frame; } uint32 QuickTimeDecoder::getFrameCount() const { uint32 count = 0; for (uint32 i = 0; i < _handlers.size(); i++) if (_handlers[i]->getTrackType() == TrackHandler::kTrackTypeVideo) count += ((VideoTrackHandler *)_handlers[i])->getFrameCount(); return count; } void QuickTimeDecoder::startAudio() { if (_audStream) { updateAudioBuffer(); g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &_audHandle, _audStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO); } // else no audio or the audio compression is not supported } void QuickTimeDecoder::stopAudio() { if (_audStream) g_system->getMixer()->stopHandle(_audHandle); } void QuickTimeDecoder::pauseVideoIntern(bool pause) { if (_audStream) g_system->getMixer()->pauseHandle(_audHandle, pause); } QuickTimeDecoder::VideoTrackHandler *QuickTimeDecoder::findNextVideoTrack() const { VideoTrackHandler *bestTrack = 0; int32 num; uint32 bestTime = 0xffffffff; for (uint32 i = 0; i < _handlers.size(); i++) { if (_handlers[i]->getTrackType() == TrackHandler::kTrackTypeVideo && !_handlers[i]->endOfTrack()) { VideoTrackHandler *track = (VideoTrackHandler *)_handlers[i]; uint32 time = track->getNextFrameStartTime(); if (time < bestTime) { bestTime = time; bestTrack = track; num = i; } } } return bestTrack; } const Graphics::Surface *QuickTimeDecoder::decodeNextFrame() { if (!_nextVideoTrack) return 0; const Graphics::Surface *frame = _nextVideoTrack->decodeNextFrame(); if (!_setStartTime) { _startTime = g_system->getMillis(); _setStartTime = true; } _nextVideoTrack = findNextVideoTrack(); _needUpdate = false; // Update audio buffers too // (needs to be done after we find the next track) for (uint32 i = 0; i < _handlers.size(); i++) if (_handlers[i]->getTrackType() == TrackHandler::kTrackTypeAudio) ((AudioTrackHandler *)_handlers[i])->updateBuffer(); if (_scaledSurface) { scaleSurface(frame, _scaledSurface, _scaleFactorX, _scaleFactorY); return _scaledSurface; } return frame; } void QuickTimeDecoder::scaleSurface(const Graphics::Surface *src, Graphics::Surface *dst, Common::Rational scaleFactorX, Common::Rational scaleFactorY) { assert(src && dst); for (int32 j = 0; j < dst->h; j++) for (int32 k = 0; k < dst->w; k++) memcpy(dst->getBasePtr(k, j), src->getBasePtr((k * scaleFactorX).toInt() , (j * scaleFactorY).toInt()), src->format.bytesPerPixel); } bool QuickTimeDecoder::endOfVideo() const { if (!isVideoLoaded()) return true; for (uint32 i = 0; i < _handlers.size(); i++) if (!_handlers[i]->endOfTrack()) return false; return true; } uint32 QuickTimeDecoder::getElapsedTime() const { // TODO: Convert to multi-track if (_audStream) { // Use the audio time if present and the audio track's time is less than the // total length of the audio track. The audio track can end before the video // track, so we need to fall back on the getMillis() time tracking in that // case. uint32 time = g_system->getMixer()->getSoundElapsedTime(_audHandle) + _audioStartOffset.msecs(); if (time < _tracks[_audioTrackIndex]->mediaDuration * 1000 / _tracks[_audioTrackIndex]->timeScale) return time; } // Just use time elapsed since the beginning return SeekableVideoDecoder::getElapsedTime(); } uint32 QuickTimeDecoder::getTimeToNextFrame() const { if (_needUpdate) return 0; if (_nextVideoTrack) { uint32 nextFrameStartTime = _nextVideoTrack->getNextFrameStartTime(); if (nextFrameStartTime == 0) return 0; // TODO: Add support for rate modification uint32 elapsedTime = getElapsedTime(); if (elapsedTime < nextFrameStartTime) return nextFrameStartTime - elapsedTime; } return 0; } bool QuickTimeDecoder::loadFile(const Common::String &filename) { if (!Common::QuickTimeParser::parseFile(filename)) return false; init(); return true; } bool QuickTimeDecoder::loadStream(Common::SeekableReadStream *stream) { if (!Common::QuickTimeParser::parseStream(stream)) return false; init(); return true; } void QuickTimeDecoder::init() { Audio::QuickTimeAudioDecoder::init(); _startTime = 0; _setStartTime = false; // Start the audio codec if we've got one that we can handle if (_audStream) { startAudio(); _audioStartOffset = Audio::Timestamp(0); // TODO: Support multiple audio tracks // For now, just push back a handler for the first audio track _handlers.push_back(new AudioTrackHandler(this, _tracks[_audioTrackIndex])); } // Initialize all the video tracks for (uint32 i = 0; i < _tracks.size(); i++) { if (_tracks[i]->codecType == CODEC_TYPE_VIDEO) { for (uint32 j = 0; j < _tracks[i]->sampleDescs.size(); j++) ((VideoSampleDesc *)_tracks[i]->sampleDescs[j])->initCodec(); _handlers.push_back(new VideoTrackHandler(this, _tracks[i])); } } // Prepare the first video track _nextVideoTrack = findNextVideoTrack(); if (_nextVideoTrack) { // Initialize the scaled surface if (_scaleFactorX != 1 || _scaleFactorY != 1) { // We have to initialize the scaled surface _scaledSurface = new Graphics::Surface(); _scaledSurface->create((_nextVideoTrack->getWidth() / _scaleFactorX).toInt(), (_nextVideoTrack->getHeight() / _scaleFactorY).toInt(), getPixelFormat()); _width = _scaledSurface->w; _height = _scaledSurface->h; } else { _width = _nextVideoTrack->getWidth().toInt(); _height = _nextVideoTrack->getHeight().toInt(); } _needUpdate = true; } else { _needUpdate = false; } } Common::QuickTimeParser::SampleDesc *QuickTimeDecoder::readSampleDesc(Track *track, uint32 format) { if (track->codecType == CODEC_TYPE_VIDEO) { debug(0, "Video Codec FourCC: \'%s\'", tag2str(format)); VideoSampleDesc *entry = new VideoSampleDesc(track, format); _fd->readUint16BE(); // version _fd->readUint16BE(); // revision level _fd->readUint32BE(); // vendor _fd->readUint32BE(); // temporal quality _fd->readUint32BE(); // spacial quality uint16 width = _fd->readUint16BE(); // width uint16 height = _fd->readUint16BE(); // height // The width is most likely invalid for entries after the first one // so only set the overall width if it is not zero here. if (width) track->width = width; if (height) track->height = height; _fd->readUint32BE(); // horiz resolution _fd->readUint32BE(); // vert resolution _fd->readUint32BE(); // data size, always 0 _fd->readUint16BE(); // frames per samples byte codecName[32]; _fd->read(codecName, 32); // codec name, pascal string (FIXME: true for mp4?) if (codecName[0] <= 31) { memcpy(entry->_codecName, &codecName[1], codecName[0]); entry->_codecName[codecName[0]] = 0; } entry->_bitsPerSample = _fd->readUint16BE(); // depth entry->_colorTableId = _fd->readUint16BE(); // colortable id // figure out the palette situation byte colorDepth = entry->_bitsPerSample & 0x1F; bool colorGreyscale = (entry->_bitsPerSample & 0x20) != 0; debug(0, "color depth: %d", colorDepth); // if the depth is 2, 4, or 8 bpp, file is palettized if (colorDepth == 2 || colorDepth == 4 || colorDepth == 8) { // Initialize the palette entry->_palette = new byte[256 * 3]; memset(entry->_palette, 0, 256 * 3); if (colorGreyscale) { debug(0, "Greyscale palette"); // compute the greyscale palette uint16 colorCount = 1 << colorDepth; int16 colorIndex = 255; byte colorDec = 256 / (colorCount - 1); for (byte j = 0; j < colorCount; j++) { entry->_palette[j * 3] = entry->_palette[j * 3 + 1] = entry->_palette[j * 3 + 2] = colorIndex; colorIndex -= colorDec; if (colorIndex < 0) colorIndex = 0; } } else if (entry->_colorTableId & 0x08) { // if flag bit 3 is set, use the default palette //uint16 colorCount = 1 << colorDepth; warning("Predefined palette! %dbpp", colorDepth); } else { debug(0, "Palette from file"); // load the palette from the file uint32 colorStart = _fd->readUint32BE(); /* uint16 colorCount = */ _fd->readUint16BE(); uint16 colorEnd = _fd->readUint16BE(); for (uint32 j = colorStart; j <= colorEnd; j++) { // each R, G, or B component is 16 bits; // only use the top 8 bits; skip alpha bytes // up front _fd->readByte(); _fd->readByte(); entry->_palette[j * 3] = _fd->readByte(); _fd->readByte(); entry->_palette[j * 3 + 1] = _fd->readByte(); _fd->readByte(); entry->_palette[j * 3 + 2] = _fd->readByte(); _fd->readByte(); } } } return entry; } // Pass it on up return Audio::QuickTimeAudioDecoder::readSampleDesc(track, format); } void QuickTimeDecoder::close() { stopAudio(); freeAllTrackHandlers(); if (_scaledSurface) { _scaledSurface->free(); delete _scaledSurface; _scaledSurface = 0; } _width = _height = 0; Common::QuickTimeParser::close(); SeekableVideoDecoder::reset(); } void QuickTimeDecoder::freeAllTrackHandlers() { for (uint32 i = 0; i < _handlers.size(); i++) delete _handlers[i]; _handlers.clear(); } void QuickTimeDecoder::seekToTime(Audio::Timestamp time) { // Sets all tracks to this time for (uint32 i = 0; i < _handlers.size(); i++) _handlers[i]->seekToTime(time); // Reset our start time _startTime = g_system->getMillis() - time.msecs(); _setStartTime = true; resetPauseStartTime(); // Reset the next video track too _nextVideoTrack = findNextVideoTrack(); _needUpdate = _nextVideoTrack != 0; } void QuickTimeDecoder::updateAudioBuffer() { // Updates the audio buffers for all audio tracks for (uint32 i = 0; i < _handlers.size(); i++) if (_handlers[i]->getTrackType() == TrackHandler::kTrackTypeAudio) ((AudioTrackHandler *)_handlers[i])->updateBuffer(); } Graphics::PixelFormat QuickTimeDecoder::getPixelFormat() const { if (_nextVideoTrack) return _nextVideoTrack->getPixelFormat(); return Graphics::PixelFormat(); } QuickTimeDecoder::VideoSampleDesc::VideoSampleDesc(Common::QuickTimeParser::Track *parentTrack, uint32 codecTag) : Common::QuickTimeParser::SampleDesc(parentTrack, codecTag) { memset(_codecName, 0, 32); _colorTableId = 0; _palette = 0; _videoCodec = 0; _bitsPerSample = 0; } QuickTimeDecoder::VideoSampleDesc::~VideoSampleDesc() { delete[] _palette; delete _videoCodec; } void QuickTimeDecoder::VideoSampleDesc::initCodec() { switch (_codecTag) { case MKTAG('c','v','i','d'): // Cinepak: As used by most Myst and all Riven videos as well as some Myst ME videos. "The Chief" videos also use this. _videoCodec = new CinepakDecoder(_bitsPerSample & 0x1f); break; case MKTAG('r','p','z','a'): // Apple Video ("Road Pizza"): Used by some Myst videos. _videoCodec = new RPZADecoder(_parentTrack->width, _parentTrack->height); break; case MKTAG('r','l','e',' '): // QuickTime RLE: Used by some Myst ME videos. _videoCodec = new QTRLEDecoder(_parentTrack->width, _parentTrack->height, _bitsPerSample & 0x1f); break; case MKTAG('s','m','c',' '): // Apple SMC: Used by some Myst videos. _videoCodec = new SMCDecoder(_parentTrack->width, _parentTrack->height); break; case MKTAG('S','V','Q','1'): // Sorenson Video 1: Used by some Myst ME videos. warning("Sorenson Video 1 not yet supported"); break; case MKTAG('S','V','Q','3'): // Sorenson Video 3: Used by some Myst ME videos. warning("Sorenson Video 3 not yet supported"); break; case MKTAG('j','p','e','g'): // Motion JPEG: Used by some Myst ME 10th Anniversary videos. _videoCodec = new JPEGDecoder(); break; case MKTAG('Q','k','B','k'): // CDToons: Used by most of the Broderbund games. _videoCodec = new CDToonsDecoder(_parentTrack->width, _parentTrack->height); break; default: warning("Unsupported codec \'%s\'", tag2str(_codecTag)); } } bool QuickTimeDecoder::endOfVideoTracks() const { for (uint32 i = 0; i < _handlers.size(); i++) if (_handlers[i]->getTrackType() == TrackHandler::kTrackTypeVideo && !_handlers[i]->endOfTrack()) return false; return true; } QuickTimeDecoder::TrackHandler::TrackHandler(QuickTimeDecoder *decoder, Track *parent) : _decoder(decoder), _parent(parent), _fd(_decoder->_fd) { _curEdit = 0; } bool QuickTimeDecoder::TrackHandler::endOfTrack() { // A track is over when we've finished going through all edits return _curEdit == _parent->editCount; } QuickTimeDecoder::AudioTrackHandler::AudioTrackHandler(QuickTimeDecoder *decoder, Track *parent) : TrackHandler(decoder, parent) { } void QuickTimeDecoder::AudioTrackHandler::updateBuffer() { if (!_decoder->_audStream) return; uint32 numberOfChunksNeeded = 0; if (_decoder->endOfVideoTracks()) { // If we have no video left (or no video), there's nothing to base our buffer against numberOfChunksNeeded = _parent->chunkCount; } else { Audio::QuickTimeAudioDecoder::AudioSampleDesc *entry = (Audio::QuickTimeAudioDecoder::AudioSampleDesc *)_parent->sampleDescs[0]; // Calculate the amount of chunks we need in memory until the next frame uint32 timeToNextFrame = _decoder->getTimeToNextFrame(); uint32 timeFilled = 0; uint32 curAudioChunk = _decoder->_curAudioChunk - _decoder->_audStream->numQueuedStreams(); for (; timeFilled < timeToNextFrame && curAudioChunk < _parent->chunkCount; numberOfChunksNeeded++, curAudioChunk++) { uint32 sampleCount = entry->getAudioChunkSampleCount(curAudioChunk); assert(sampleCount); timeFilled += sampleCount * 1000 / entry->_sampleRate; } // Add a couple extra to ensure we don't underrun numberOfChunksNeeded += 3; } // Keep three streams in buffer so that if/when the first two end, it goes right into the next while (_decoder->_audStream->numQueuedStreams() < numberOfChunksNeeded && _decoder->_curAudioChunk < _parent->chunkCount) _decoder->queueNextAudioChunk(); } bool QuickTimeDecoder::AudioTrackHandler::endOfTrack() { // TODO: Handle edits return (_decoder->_curAudioChunk == _parent->chunkCount) && _decoder->_audStream->endOfData(); } void QuickTimeDecoder::AudioTrackHandler::seekToTime(Audio::Timestamp time) { if (_decoder->_audStream) { // Stop all audio _decoder->stopAudio(); _decoder->_audioStartOffset = time; // Seek to the new audio location _decoder->setAudioStreamPos(_decoder->_audioStartOffset); // Restart the audio _decoder->startAudio(); // Pause the audio again if we're still paused if (_decoder->isPaused() && _decoder->_audStream) g_system->getMixer()->pauseHandle(_decoder->_audHandle, true); } } QuickTimeDecoder::VideoTrackHandler::VideoTrackHandler(QuickTimeDecoder *decoder, Common::QuickTimeParser::Track *parent) : TrackHandler(decoder, parent) { if (_parent->scaleFactorX != 1 || _parent->scaleFactorY != 1) { _scaledSurface = new Graphics::Surface(); _scaledSurface->create(getWidth().toInt(), getHeight().toInt(), getPixelFormat()); } else { _scaledSurface = 0; } enterNewEditList(false); _holdNextFrameStartTime = false; _curFrame = -1; _durationOverride = -1; } QuickTimeDecoder::VideoTrackHandler::~VideoTrackHandler() { if (_scaledSurface) { _scaledSurface->free(); delete _scaledSurface; } } const Graphics::Surface *QuickTimeDecoder::VideoTrackHandler::decodeNextFrame() { if (endOfTrack()) return 0; const Graphics::Surface *frame = bufferNextFrame(); if (_holdNextFrameStartTime) { // Don't set the next frame start time here; we just did a seek _holdNextFrameStartTime = false; } else if (_durationOverride >= 0) { // Use our own duration from the edit list calculation _nextFrameStartTime += _durationOverride; _durationOverride = -1; } else { _nextFrameStartTime += getFrameDuration(); } // Update the edit list, if applicable // HACK: We're also accepting the time minus one because edit lists // aren't as accurate as one would hope. if (!endOfTrack() && getRateAdjustedFrameTime() >= getCurEditTimeOffset() + getCurEditTrackDuration() - 1) { _curEdit++; if (!endOfTrack()) enterNewEditList(true); } if (_scaledSurface) { _decoder->scaleSurface(frame, _scaledSurface, _parent->scaleFactorX, _parent->scaleFactorY); return _scaledSurface; } return frame; } void QuickTimeDecoder::VideoTrackHandler::enterNewEditList(bool bufferFrames) { // Bypass all empty edit lists first while (!endOfTrack() && _parent->editList[_curEdit].mediaTime == -1) _curEdit++; if (endOfTrack()) return; uint32 frameNum = 0; bool done = false; uint32 totalDuration = 0; uint32 prevDuration = 0; // Track down where the mediaTime is in the media for (int32 i = 0; i < _parent->timeToSampleCount && !done; i++) { for (int32 j = 0; j < _parent->timeToSample[i].count; j++) { if (totalDuration == (uint32)_parent->editList[_curEdit].mediaTime) { done = true; prevDuration = totalDuration; break; } else if (totalDuration > (uint32)_parent->editList[_curEdit].mediaTime) { done = true; frameNum--; break; } prevDuration = totalDuration; totalDuration += _parent->timeToSample[i].duration; frameNum++; } } if (bufferFrames) { // Track down the keyframe _curFrame = findKeyFrame(frameNum) - 1; while (_curFrame < (int32)frameNum - 1) bufferNextFrame(); } else { _curFrame = frameNum - 1; } _nextFrameStartTime = getCurEditTimeOffset(); // Set an override for the duration since we came up in-between two frames if (prevDuration != totalDuration) _durationOverride = totalDuration - prevDuration; } const Graphics::Surface *QuickTimeDecoder::VideoTrackHandler::bufferNextFrame() { _curFrame++; // Get the next packet uint32 descId; Common::SeekableReadStream *frameData = getNextFramePacket(descId); if (!frameData || !descId || descId > _parent->sampleDescs.size()) return 0; // Find which video description entry we want VideoSampleDesc *entry = (VideoSampleDesc *)_parent->sampleDescs[descId - 1]; if (!entry->_videoCodec) return 0; const Graphics::Surface *frame = entry->_videoCodec->decodeImage(frameData); delete frameData; // Update the palette if (entry->_videoCodec->containsPalette()) { // The codec itself contains a palette if (entry->_videoCodec->hasDirtyPalette()) { _decoder->_palette = entry->_videoCodec->getPalette(); _decoder->_dirtyPalette = true; } } else { // Check if the video description has been updated byte *palette = entry->_palette; if (palette !=_decoder-> _palette) { _decoder->_palette = palette; _decoder->_dirtyPalette = true; } } return frame; } uint32 QuickTimeDecoder::VideoTrackHandler::getNextFrameStartTime() { if (endOfTrack()) return 0; // Convert to milliseconds so the tracks can be compared return getRateAdjustedFrameTime() * 1000 / _parent->timeScale; } uint32 QuickTimeDecoder::VideoTrackHandler::getFrameCount() { return _parent->frameCount; } uint32 QuickTimeDecoder::VideoTrackHandler::getFrameDuration() { uint32 curFrameIndex = 0; for (int32 i = 0; i < _parent->timeToSampleCount; i++) { curFrameIndex += _parent->timeToSample[i].count; if ((uint32)_curFrame < curFrameIndex) { // Ok, now we have what duration this frame has. return _parent->timeToSample[i].duration; } } // This should never occur error("Cannot find duration for frame %d", _curFrame); return 0; } Common::SeekableReadStream *QuickTimeDecoder::VideoTrackHandler::getNextFramePacket(uint32 &descId) { // First, we have to track down which chunk holds the sample and which sample in the chunk contains the frame we are looking for. int32 totalSampleCount = 0; int32 sampleInChunk = 0; int32 actualChunk = -1; uint32 sampleToChunkIndex = 0; for (uint32 i = 0; i < _parent->chunkCount; i++) { if (sampleToChunkIndex < _parent->sampleToChunkCount && i >= _parent->sampleToChunk[sampleToChunkIndex].first) sampleToChunkIndex++; totalSampleCount += _parent->sampleToChunk[sampleToChunkIndex - 1].count; if (totalSampleCount > _curFrame) { actualChunk = i; descId = _parent->sampleToChunk[sampleToChunkIndex - 1].id; sampleInChunk = _parent->sampleToChunk[sampleToChunkIndex - 1].count - totalSampleCount + _curFrame; break; } } if (actualChunk < 0) { warning("Could not find data for frame %d", _curFrame); return 0; } // Next seek to that frame _fd->seek(_parent->chunkOffsets[actualChunk]); // Then, if the chunk holds more than one frame, seek to where the frame we want is located for (int32 i = _curFrame - sampleInChunk; i < _curFrame; i++) { if (_parent->sampleSize != 0) _fd->skip(_parent->sampleSize); else _fd->skip(_parent->sampleSizes[i]); } // Finally, read in the raw data for the frame //debug("Frame Data[%d]: Offset = %d, Size = %d", _curFrame, _fd->pos(), _parent->sampleSizes[_curFrame]); if (_parent->sampleSize != 0) return _fd->readStream(_parent->sampleSize); return _fd->readStream(_parent->sampleSizes[_curFrame]); } uint32 QuickTimeDecoder::VideoTrackHandler::findKeyFrame(uint32 frame) const { for (int i = _parent->keyframeCount - 1; i >= 0; i--) if (_parent->keyframes[i] <= frame) return _parent->keyframes[i]; // If none found, we'll assume the requested frame is a key frame return frame; } void QuickTimeDecoder::VideoTrackHandler::seekToTime(Audio::Timestamp time) { // First, figure out what edit we're in time = time.convertToFramerate(_parent->timeScale); // Continue until we get to where we need to be for (_curEdit = 0; !endOfTrack(); _curEdit++) if ((uint32)time.totalNumberOfFrames() >= getCurEditTimeOffset() && (uint32)time.totalNumberOfFrames() < getCurEditTimeOffset() + getCurEditTrackDuration()) break; // This track is done if (endOfTrack()) return; enterNewEditList(false); // One extra check for the end of a track if (endOfTrack()) return; // Now we're in the edit and need to figure out what frame we need while (getRateAdjustedFrameTime() < (uint32)time.totalNumberOfFrames()) { _curFrame++; if (_durationOverride >= 0) { _nextFrameStartTime += _durationOverride; _durationOverride = -1; } else { _nextFrameStartTime += getFrameDuration(); } } // All that's left is to figure out what our starting time is going to be // Compare the starting point for the frame to where we need to be _holdNextFrameStartTime = getRateAdjustedFrameTime() != (uint32)time.totalNumberOfFrames(); // If we went past the time, go back a frame if (_holdNextFrameStartTime) _curFrame--; // Handle the keyframe here int32 destinationFrame = _curFrame + 1; assert(destinationFrame < (int32)_parent->frameCount); _curFrame = findKeyFrame(destinationFrame) - 1; while (_curFrame < destinationFrame - 1) bufferNextFrame(); } Common::Rational QuickTimeDecoder::VideoTrackHandler::getWidth() const { return Common::Rational(_parent->width) / _parent->scaleFactorX; } Common::Rational QuickTimeDecoder::VideoTrackHandler::getHeight() const { return Common::Rational(_parent->height) / _parent->scaleFactorY; } Graphics::PixelFormat QuickTimeDecoder::VideoTrackHandler::getPixelFormat() const { return ((VideoSampleDesc *)_parent->sampleDescs[0])->_videoCodec->getPixelFormat(); } uint32 QuickTimeDecoder::VideoTrackHandler::getRateAdjustedFrameTime() const { // Figure out what time the next frame is at taking the edit list rate into account uint32 convertedTime = (Common::Rational(_nextFrameStartTime - getCurEditTimeOffset()) / _parent->editList[_curEdit].mediaRate).toInt(); return convertedTime + getCurEditTimeOffset(); } uint32 QuickTimeDecoder::VideoTrackHandler::getCurEditTimeOffset() const { // Need to convert to the track scale return _parent->editList[_curEdit].timeOffset * _parent->timeScale / _decoder->_timeScale; } uint32 QuickTimeDecoder::VideoTrackHandler::getCurEditTrackDuration() const { // Need to convert to the track scale return _parent->editList[_curEdit].trackDuration * _parent->timeScale / _decoder->_timeScale; } } // End of namespace Video