/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef VIDEO_SMK_PLAYER_H #define VIDEO_SMK_PLAYER_H #include "common/bitstream.h" #include "common/rational.h" #include "graphics/pixelformat.h" #include "graphics/surface.h" #include "video/video_decoder.h" #include "audio/mixer.h" namespace Audio { class QueuingAudioStream; } namespace Common { class SeekableReadStream; } namespace Video { class BigHuffmanTree; /** * Decoder for Smacker v2/v4 videos. * * Based on http://wiki.multimedia.cx/index.php?title=Smacker * and the FFmpeg Smacker decoder (libavcodec/smacker.c), revision 16143 * http://svn.ffmpeg.org/ffmpeg/trunk/libavcodec/smacker.c?revision=16143&view=markup * * Video decoder used in engines: * - agos * - saga * - scumm (he) * - sword1 * - sword2 * - toon */ class SmackerDecoder : public VideoDecoder { public: SmackerDecoder(); virtual ~SmackerDecoder(); virtual bool loadStream(Common::SeekableReadStream *stream); void close(); bool rewind(); protected: void readNextPacket(); bool supportsAudioTrackSwitching() const { return true; } AudioTrack *getAudioTrack(int index); virtual void handleAudioTrack(byte track, uint32 chunkSize, uint32 unpackedSize); class SmackerVideoTrack : public FixedRateVideoTrack { public: SmackerVideoTrack(uint32 width, uint32 height, uint32 frameCount, const Common::Rational &frameRate, uint32 flags, uint32 signature); ~SmackerVideoTrack(); bool isRewindable() const { return true; } bool rewind() { _curFrame = -1; return true; } uint16 getWidth() const; uint16 getHeight() const; Graphics::PixelFormat getPixelFormat() const; int getCurFrame() const { return _curFrame; } int getFrameCount() const { return _frameCount; } const Graphics::Surface *decodeNextFrame() { return _surface; } const byte *getPalette() const { _dirtyPalette = false; return _palette; } bool hasDirtyPalette() const { return _dirtyPalette; } void readTrees(Common::BitStreamMemory8LSB &bs, uint32 mMapSize, uint32 mClrSize, uint32 fullSize, uint32 typeSize); void increaseCurFrame() { _curFrame++; } void decodeFrame(Common::BitStreamMemory8LSB &bs); void unpackPalette(Common::SeekableReadStream *stream); protected: Common::Rational getFrameRate() const { return _frameRate; } Graphics::Surface *_surface; private: Common::Rational _frameRate; uint32 _flags, _signature; byte _palette[3 * 256]; mutable bool _dirtyPalette; int _curFrame; uint32 _frameCount; BigHuffmanTree *_MMapTree; BigHuffmanTree *_MClrTree; BigHuffmanTree *_FullTree; BigHuffmanTree *_TypeTree; // Possible runs of blocks static uint getBlockRun(int index) { return (index <= 58) ? index + 1 : 128 << (index - 59); } }; virtual SmackerVideoTrack *createVideoTrack(uint32 width, uint32 height, uint32 frameCount, const Common::Rational &frameRate, uint32 flags, uint32 signature) const; Common::SeekableReadStream *_fileStream; enum AudioCompression { kCompressionNone, kCompressionDPCM, kCompressionRDFT, kCompressionDCT }; struct AudioInfo { AudioCompression compression; bool hasAudio; bool is16Bits; bool isStereo; uint32 sampleRate; }; struct { uint32 signature; uint32 flags; uint32 audioSize[7]; uint32 treesSize; uint32 mMapSize; uint32 mClrSize; uint32 fullSize; uint32 typeSize; AudioInfo audioInfo[7]; uint32 dummy; } _header; uint32 *_frameSizes; private: class SmackerAudioTrack : public AudioTrack { public: SmackerAudioTrack(const AudioInfo &audioInfo, Audio::Mixer::SoundType soundType); ~SmackerAudioTrack(); bool isRewindable() const { return true; } bool rewind(); void queueCompressedBuffer(byte *buffer, uint32 bufferSize, uint32 unpackedSize); void queuePCM(byte *buffer, uint32 bufferSize); protected: Audio::AudioStream *getAudioStream() const; private: Audio::QueuingAudioStream *_audioStream; AudioInfo _audioInfo; }; // The FrameTypes section of a Smacker file contains an array of bytes, where // the 8 bits of each byte describe the contents of the corresponding frame. // The highest 7 bits correspond to audio frames (bit 7 is track 6, bit 6 track 5 // and so on), so there can be up to 7 different audio tracks. When the lowest bit // (bit 0) is set, it denotes a frame that contains a palette record byte *_frameTypes; uint32 _firstFrameStart; }; } // End of namespace Video #endif