/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef VIDEO_DECODER_H #define VIDEO_DECODER_H #include "audio/mixer.h" #include "audio/timestamp.h" // TODO: Move this to common/ ? #include "common/list.h" #include "common/str.h" namespace Audio { class AudioStream; class RewindableAudioStream; class SeekableAudioStream; } namespace Common { class Rational; class SeekableReadStream; } namespace Graphics { struct PixelFormat; struct Surface; } namespace Video { /** * Generic interface for video decoder classes. * @note This class is now deprecated in favor of AdvancedVideoDecoder. */ class VideoDecoder { public: VideoDecoder(); virtual ~VideoDecoder() {} /** * Load a video from a file with the given name. * * A default implementation using loadStream is provided. * * @param filename the filename to load * @return whether loading the file succeeded */ virtual bool loadFile(const Common::String &filename); /** * Load a video from a generic read stream. The ownership of the * stream object transfers to this VideoDecoder instance, which is * hence also responsible for eventually deleting it. * @param stream the stream to load * @return whether loading the stream succeeded */ virtual bool loadStream(Common::SeekableReadStream *stream) = 0; /** * Close the active video stream and free any associated resources. */ virtual void close() = 0; /** * Returns if a video stream is currently loaded or not. */ virtual bool isVideoLoaded() const = 0; /** * Returns the width of the video's frames. * @return the width of the video's frames */ virtual uint16 getWidth() const = 0; /** * Returns the height of the video's frames. * @return the height of the video's frames */ virtual uint16 getHeight() const = 0; /** * Get the pixel format of the currently loaded video. */ virtual Graphics::PixelFormat getPixelFormat() const = 0; /** * Get the palette for the video in RGB format (if 8bpp or less). */ virtual const byte *getPalette() { return 0; } /** * Returns if the palette is dirty or not. */ virtual bool hasDirtyPalette() const { return false; } /** * Set the system palette to the palette returned by getPalette. * @see getPalette * @note This function is now deprecated. There is no replacement. */ void setSystemPalette(); /** * Returns the current frame number of the video. * @return the last frame decoded by the video */ virtual int32 getCurFrame() const { return _curFrame; } /** * Returns the number of frames in the video. * @return the number of frames in the video */ virtual uint32 getFrameCount() const = 0; /** * Returns the time position (in ms) of the current video. * This can be based on the "wall clock" time as determined by * OSystem::getMillis() or the current time of any audio track * running in the video, and takes pausing the video into account. * * As such, it will differ from what multiplying getCurFrame() by * some constant would yield, e.g. for a video with non-constant * frame rate. * * Due to the nature of the timing, this value may not always be * completely accurate (since our mixer does not have precise * timing). */ virtual uint32 getTime() const; /** * Return the time (in ms) until the next frame should be displayed. */ virtual uint32 getTimeToNextFrame() const = 0; /** * Check whether a new frame should be decoded, i.e. because enough * time has elapsed since the last frame was decoded. * @return whether a new frame should be decoded or not */ virtual bool needsUpdate() const; /** * Decode the next frame into a surface and return the latter. * @return a surface containing the decoded frame, or 0 * @note Ownership of the returned surface stays with the VideoDecoder, * hence the caller must *not* free it. * @note this may return 0, in which case the last frame should be kept on screen */ virtual const Graphics::Surface *decodeNextFrame() = 0; /** * Returns if the video has finished playing or not. * @return true if the video has finished playing or if none is loaded, false otherwise */ virtual bool endOfVideo() const; /** * Pause or resume the video. This should stop/resume any audio playback * and other stuff. The initial pause time is kept so that any timing * variables can be updated appropriately. * * This is a convenience method which automatically keeps track on how * often the video has been paused, ensuring that after pausing an video * e.g. twice, it has to be unpaused twice before actuallying resuming. * * @param pause true to pause the video, false to resume it */ void pauseVideo(bool pause); /** * Return whether the video is currently paused or not. */ bool isPaused() const { return _pauseLevel != 0; } /** * Get the current volume at which the audio in the video is being played * @return the current volume at which the audio in the video is being played */ virtual byte getVolume() const { return _audioVolume; } /** * Set the volume at which the audio in the video should be played. * This setting remains until reset() is called (which may be called * from loadStream() or close()). The default volume is the maximum. * * @note This function calls updateVolume() by default. * * @param volume The volume at which to play the audio in the video */ virtual void setVolume(byte volume); /** * Get the current balance at which the audio in the video is being played * @return the current balance at which the audio in the video is being played */ virtual int8 getBalance() const { return _audioBalance; } /** * Set the balance at which the audio in the video should be played. * This setting remains until reset() is called (which may be called * from loadStream() or close()). The default balance is 0. * * @note This function calls updateBalance() by default. * * @param balance The balance at which to play the audio in the video */ virtual void setBalance(int8 balance); protected: /** * Resets _curFrame and _startTime. Should be called from every close() function. * @note This function is now deprecated. There is no replacement. */ void reset(); /** * Actual implementation of pause by subclasses. See pause() * for details. * @note This function is now deprecated. There is no replacement. */ virtual void pauseVideoIntern(bool pause) {} /** * Add the time the video has been paused to maintain sync * @note This function is now deprecated. There is no replacement. */ virtual void addPauseTime(uint32 ms) { _startTime += ms; } /** * Reset the pause start time (which should be called when seeking) * @note This function is now deprecated. There is no replacement. */ void resetPauseStartTime(); /** * Update currently playing audio tracks with the new volume setting * @note This function is now deprecated. There is no replacement. */ virtual void updateVolume() {} /** * Update currently playing audio tracks with the new balance setting * @note This function is now deprecated. There is no replacement. */ virtual void updateBalance() {} int32 _curFrame; int32 _startTime; // FIXME: These are protected until the new API takes over this one //private: uint32 _pauseLevel; uint32 _pauseStartTime; byte _audioVolume; int8 _audioBalance; }; /** * Improved interface for video decoder classes. */ class AdvancedVideoDecoder : public VideoDecoder { public: AdvancedVideoDecoder(); virtual ~AdvancedVideoDecoder() {} // Old API Non-changing // loadFile() // loadStream() // getWidth() // getHeight() // needsUpdate() // Old API Changing virtual void close(); bool isVideoLoaded() const; virtual const Graphics::Surface *decodeNextFrame(); const byte *getPalette(); bool hasDirtyPalette() const { return _dirtyPalette; } int getCurFrame() const; uint32 getFrameCount() const; uint32 getTime() const; uint32 getTimeToNextFrame() const; bool endOfVideo() const; // New API /** * Returns if a video is rewindable or not. */ bool isRewindable() const; /** * Rewind a video to its beginning. * * If the video is playing, it will continue to play. * * @return true on success, false otherwise */ bool rewind(); /** * Returns if a video is seekable or not. */ bool isSeekable() const; /** * Seek to a given time in the video. * * If the video is playing, it will continue to play. * * @param time The time to seek to * @return true on success, false otherwise */ bool seek(const Audio::Timestamp &time); /** * Begin playback of the video. * * @note This has no effect is the video is already playing. */ void start(); /** * Stop playback of the video. * * @note This will close() the video if it is not rewindable. */ void stop(); /** * Returns if the video is currently playing or not. * @todo Differentiate this function from endOfVideo() */ bool isPlaying() const { return _isPlaying; } /** * Get the duration of the video. * * If the duration is unknown, this will return 0. */ virtual Audio::Timestamp getDuration() const; // Future API //void setRate(const Common::Rational &rate); //Common::Rational getRate() const; //void setStartTime(const Audio::Timestamp &startTime); //Audio::Timestamp getStartTime() const; //void setStopTime(const Audio::Timestamp &stopTime); //Audio::Timestamp getStopTime() const; //void setSegment(const Audio::Timestamp &startTime, const Audio::Timestamp &stopTime); protected: // Old API void pauseVideoIntern(bool pause); void updateVolume(); void updateBalance(); // New API /** * An abstract representation of a track in a movie. */ class Track { public: Track(); virtual ~Track() {} /** * The types of tracks this class can be. */ enum TrackType { kTrackTypeNone, kTrackTypeVideo, kTrackTypeAudio }; /** * Get the type of track. */ virtual TrackType getTrackType() const = 0; /** * Return if the track has finished. */ virtual bool endOfTrack() const = 0; /** * Return if the track is rewindable. */ virtual bool isRewindable() const; /** * Rewind the video to the beginning. * @return true on success, false otherwise. */ virtual bool rewind(); /** * Return if the track is seekable. */ virtual bool isSeekable() const { return false; } /** * Seek to the given time. * @param time The time to seek to. * @return true on success, false otherwise. */ virtual bool seek(const Audio::Timestamp &time) { return false; } /** * Start playback of the track. */ virtual void start() {} /** * Stop playback of the track. */ virtual void stop() {} /** * Set the pause status of the track. */ void pause(bool shouldPause) {} /** * Return if the track is paused. */ bool isPaused() const { return _paused; } protected: /** * Function called by pause() for subclasses to implement. */ void pauseIntern(bool pause); private: bool _paused; }; /** * An abstract representation of a video track. */ class VideoTrack : public Track { public: VideoTrack() {} virtual ~VideoTrack() {} TrackType getTrackType() const { return kTrackTypeVideo; } // TODO: Document virtual int getCurFrame() const = 0; virtual int getFrameCount() const { return 0; } virtual uint32 getNextFrameStartTime() const = 0; virtual const Graphics::Surface *decodeNextFrame() = 0; virtual const byte *getPalette() const { return 0; } virtual bool hasDirtyPalette() const { return false; } }; /** * A VideoTrack that is played at a constant rate. */ class FixedRateVideoTrack : public virtual VideoTrack { public: FixedRateVideoTrack() {} virtual ~FixedRateVideoTrack() {} uint32 getNextFrameStartTime() const; protected: /** * Get the rate at which this track is played. */ virtual Common::Rational getFrameRate() const = 0; }; /** * A VideoTrack with a known frame count that can be reliably * used to figure out if the track has finished. */ class FixedLengthVideoTrack : public virtual VideoTrack { public: FixedLengthVideoTrack() {} virtual ~FixedLengthVideoTrack() {} bool endOfTrack() const; }; /** * An abstract representation of an audio track. */ class AudioTrack : public Track { public: AudioTrack() {} virtual ~AudioTrack() {} TrackType getTrackType() const { return kTrackTypeAudio; } virtual bool endOfTrack() const; void start(); void stop(); // TODO: Document byte getVolume() const { return _volume; } void setVolume(byte volume); int8 getBalance() const { return _balance; } void setBalance(int8 balance); uint32 getRunningTime() const; virtual Audio::Mixer::SoundType getSoundType() const { return Audio::Mixer::kPlainSoundType; } protected: void pauseIntern(bool pause); // TODO: Document virtual Audio::AudioStream *getAudioStream() const = 0; private: Audio::SoundHandle _handle; byte _volume; int8 _balance; }; /** * An AudioTrack that implements isRewindable() and rewind() using * the RewindableAudioStream API. */ class RewindableAudioTrack : public AudioTrack { public: RewindableAudioTrack() {} virtual ~RewindableAudioTrack() {} bool isRewindable() const { return true; } bool rewind(); protected: Audio::AudioStream *getAudioStream() const; // TODO: Document virtual Audio::RewindableAudioStream *getRewindableAudioStream() const = 0; }; /** * An AudioTrack that implements isSeekable() and seek() using * the SeekableAudioStream API. */ class SeekableAudioTrack : public AudioTrack { public: SeekableAudioTrack() {} virtual ~SeekableAudioTrack() {} bool isSeekable() const { return true; } bool seek(const Audio::Timestamp &time); protected: Audio::AudioStream *getAudioStream() const; // TODO: Document virtual Audio::SeekableAudioStream *getSeekableAudioStream() const = 0; }; /** * Decode enough data for the next frame and enough audio to last that long. * * This function is used by the default decodeNextFrame() function. A subclass * of a Track may decide to just have its decodeNextFrame() function read * and decode the frame. */ virtual void readNextPacket() {} /** * Define a track to be used by this class. * * The pointer is then owned by this base class. */ void addTrack(Track *track); private: // Tracks owned by this AdvancedVideoDecoder typedef Common::List TrackList; TrackList _tracks; VideoTrack *findNextVideoTrack(); const VideoTrack *findNextVideoTrack() const; // Current playback status bool _isPlaying, _needsRewind; Audio::Timestamp _audioStartOffset; // Palette settings from individual tracks mutable bool _dirtyPalette; const byte *_palette; }; /** * A VideoDecoder wrapper that implements getTimeToNextFrame() based on getFrameRate(). * @note This class is now deprecated. Use AdvancedVideoDecoder instead. */ class FixedRateVideoDecoder : public virtual VideoDecoder { public: uint32 getTimeToNextFrame() const; protected: /** * Return the frame rate in frames per second. * This returns a Rational because videos can have rates that are not integers and * there are some videos with frame rates < 1. */ virtual Common::Rational getFrameRate() const = 0; private: uint32 getFrameBeginTime(uint32 frame) const; }; /** * A VideoDecoder that can be rewound back to the beginning. * @note This class is now deprecated. Use AdvancedVideoDecoder instead. */ class RewindableVideoDecoder : public virtual VideoDecoder { public: /** * Rewind to the beginning of the video. */ virtual void rewind() = 0; }; /** * A VideoDecoder that can seek to a frame or point in time. * @note This class is now deprecated. Use AdvancedVideoDecoder instead. */ class SeekableVideoDecoder : public virtual RewindableVideoDecoder { public: /** * Seek to the specified time. */ virtual void seekToTime(const Audio::Timestamp &time) = 0; /** * Seek to the specified time (in ms). */ void seekToTime(uint32 msecs) { seekToTime(Audio::Timestamp(msecs, 1000)); } /** * Implementation of RewindableVideoDecoder::rewind(). */ virtual void rewind() { seekToTime(0); } /** * Get the total duration of the video (in ms). */ virtual uint32 getDuration() const = 0; }; } // End of namespace Video #endif