/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ /* The bare pure X11 port done by Lionel 'BBrox' Ulmer */ #include "stdafx.h" #include "scumm.h" #include "gui.h" #include "sound.h" #include "cdmusic.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include Scumm scumm; ScummDebugger debugger; Gui gui; SoundEngine sound; SOUND_DRIVER_TYPE snd_driv; static unsigned char *local_fb; static int window_width, window_height; static int scumm_x, scumm_y; static int x11_socket = -1; static Display *display; static int screen; static Window window; static GC black_gc; static XImage *image; static pthread_t sound_thread; static int old_mouse_x, old_mouse_y; static int old_mouse_h, old_mouse_w; static bool has_mouse, hide_mouse; static unsigned int scale; static int fake_right_mouse = 0; static int report_presses = 1; static int current_shake_pos = 0; #define MAX_NUMBER_OF_DIRTY_SQUARES 32 typedef struct { int x, y, w, h; } dirty_square; static dirty_square ds[MAX_NUMBER_OF_DIRTY_SQUARES]; static int num_of_dirty_square; /* Milisecond-based timer management */ static struct timeval start_time; static void init_timer(void) { gettimeofday(&start_time, NULL); } static unsigned int get_ms_from_start(void) { struct timeval current_time; gettimeofday(¤t_time, NULL); return (((current_time.tv_sec - start_time.tv_sec ) * 1000) + ((current_time.tv_usec - start_time.tv_usec) / 1000)); } #define FRAG_SIZE 4096 static void *sound_and_music_thread(void *params) { /* Init sound */ int sound_fd, param, frag_size; unsigned char sound_buffer[FRAG_SIZE]; sound_fd = open("/dev/dsp", O_WRONLY); audio_buf_info info; if (sound_fd < 0) { error("Error opening sound device !\n"); exit(1); } param = 0; frag_size = FRAG_SIZE /* audio fragment size */; while (frag_size) { frag_size >>= 1; param++; } param--; param |= /* audio_fragment_num */ 3 << 16; if (ioctl(sound_fd, SNDCTL_DSP_SETFRAGMENT, ¶m) != 0) { error("Error in the SNDCTL_DSP_SETFRAGMENT ioctl !\n"); exit(1); } param = AFMT_S16_LE; if (ioctl(sound_fd, SNDCTL_DSP_SETFMT, ¶m) == -1) { perror("Error in the SNDCTL_DSP_SETFMT ioctl !\n"); exit(1); } if (param != AFMT_S16_LE) { error("AFMT_S16_LE not supported !\n"); exit(1); } param = 2; if (ioctl(sound_fd, SNDCTL_DSP_CHANNELS, ¶m) == -1) { error("Error in the SNDCTL_DSP_CHANNELS ioctl !\n"); exit(1); } if (param != 2) { error("Stereo mode not supported !\n"); exit(1); } param = 22050; if (ioctl(sound_fd, SNDCTL_DSP_SPEED, ¶m) == -1) { perror("Error in the SNDCTL_DSP_SPEED ioctl !\n"); exit(1); } if (param != 22050) { error("22050 kHz not supported !\n"); exit(1); } if (ioctl(sound_fd, SNDCTL_DSP_GETOSPACE, &info) != 0) { perror("SNDCTL_DSP_GETOSPACE"); exit(-1); } while (1) { unsigned short *buf = (unsigned short *) sound_buffer; int size, written; scumm.mixWaves((short *) sound_buffer, FRAG_SIZE >> 2); /* Now convert to stereo */ for (int i = ((FRAG_SIZE >> 2) - 1); i >= 0; i--) { buf[2 * i + 1] = buf[2 * i] = buf[i]; } size = FRAG_SIZE; while (size > 0) { written = write(sound_fd, sound_buffer, size); size -= written; } } return NULL; } /* Function used to hide the mouse cursor */ static void create_empty_cursor(Display *display, int screen, Window window) { XColor bg; Pixmap pixmapBits; Cursor cursor = None; static const char data[] = { 0 }; bg.red = bg.green = bg.blue = 0x0000; pixmapBits = XCreateBitmapFromData(display, XRootWindow(display, screen), data, 1, 1); if (pixmapBits) { cursor = XCreatePixmapCursor(display, pixmapBits, pixmapBits, &bg, &bg, 0, 0 ); XFreePixmap(display, pixmapBits); } XDefineCursor(display, window, cursor); } /* No CD on the iPAQ => stub functions */ void cd_play(int track, int num_loops, int start_frame, int end_frame) { } int cd_is_running(void) { return 1; } void cd_stop(void) { } /* No debugger on the iPAQ => stub function */ void BoxTest(int num) { } /* Initialize the graphics sub-system */ void initGraphics(Scumm *s, bool fullScreen, unsigned int scaleFactor) { char buf[512], *gameName; static XShmSegmentInfo shminfo; XWMHints *wm_hints; XGCValues values; XTextProperty window_name; char *name = (char *) &buf; scale = scaleFactor; // not implemented yet! ignored. /* For the window title */ sprintf(buf, "ScummVM - %s", gameName = s->getGameName()); free(gameName); display = XOpenDisplay(NULL); if (display == NULL) { error("Could not open display !\n"); exit(1); } screen = DefaultScreen(display); x11_socket = ConnectionNumber(display); window_width = 320; window_height = 200; scumm_x = 0; scumm_y = 0; window = XCreateSimpleWindow(display, XRootWindow(display, screen), 0, 0, 320, 200, 0, 0, 0); wm_hints = XAllocWMHints(); if (wm_hints == NULL) { error("Not enough memory to allocate Hints !\n"); exit(1); } wm_hints->flags = InputHint | StateHint; wm_hints->input = True; wm_hints->initial_state = NormalState; XStringListToTextProperty( &name, 1, &window_name ); XSetWMProperties(display, window, &window_name, &window_name, NULL /* argv */, 0 /* argc */, NULL /* size hints */, wm_hints, NULL /* class hints */ ); XSelectInput(display, window, ExposureMask | KeyPressMask | KeyReleaseMask | PointerMotionMask | ButtonPressMask | ButtonReleaseMask | StructureNotifyMask); image = XShmCreateImage(display, DefaultVisual(display, screen), 16, ZPixmap, NULL, &shminfo, 320, 200); shminfo.shmid = shmget(IPC_PRIVATE, 320 * 200 * 2, IPC_CREAT | 0700); shminfo.shmaddr = (char *) shmat(shminfo.shmid, 0, 0); image->data = shminfo.shmaddr; shminfo.readOnly = False; if (XShmAttach(display, &shminfo) == 0) { error("Could not attach shared memory segment !\n"); exit(1); } shmctl(shminfo.shmid, IPC_RMID, 0); values.foreground = BlackPixel(display, screen); black_gc = XCreateGC(display, window, GCForeground, &values); XMapWindow(display, window); XFlush(display); while (1) { XEvent event; XNextEvent(display, &event); switch (event.type) { case Expose: goto out_of_loop; } } out_of_loop: create_empty_cursor(display, screen, window); /* And finally start the music thread */ pthread_create(&sound_thread, NULL, sound_and_music_thread, NULL); /* Initialize the 'local' frame buffer */ local_fb = (unsigned char *) malloc(320 * 200 * sizeof(unsigned char)); } void setWindowName(Scumm *s) { char buf[512], *gameName; XTextProperty window_name; char *name = (char *) &buf; /* For the window title */ sprintf(buf, "ScummVM - %s", gameName = s->getGameName()); free(gameName); XStringListToTextProperty( &name, 1, &window_name ); XSetWMProperties(display, window, &window_name, &window_name, NULL /* argv */, 0 /* argc */, NULL /* size hints */, NULL /* WM hints */, NULL /* class hints */ ); } /* This simply shifts up or down the screen by 'shake pos' */ void setShakePos(Scumm *s, int shake_pos) { if (shake_pos != current_shake_pos) { int dirty_top = 0, dirty_height = 0; int line; /* This is to provoke a full redraw */ num_of_dirty_square = MAX_NUMBER_OF_DIRTY_SQUARES; /* Update the mouse to prevent 'mouse droppings' */ old_mouse_y += shake_pos - current_shake_pos; /* Handle the 'dirty part' of the screen */ if (shake_pos > current_shake_pos) { for (line = 199 + shake_pos; line >= -shake_pos; line--) { int cur_pos, new_pos; int cur_OK, new_OK; cur_pos = line + current_shake_pos; new_pos = line + shake_pos; cur_OK = (cur_pos >= 0) && (cur_pos < 200); new_OK = (new_pos >= 0) && (new_pos < 200); if (cur_OK && new_OK) memcpy(local_fb + new_pos * 320, local_fb + cur_pos * 320, 320); else if (cur_OK) memset(local_fb + cur_pos * 320, 0, 320); else if (new_OK) memset(local_fb + new_pos * 320, 0, 320); } if (current_shake_pos < 0) { dirty_top = -shake_pos; dirty_height = shake_pos - current_shake_pos; if (dirty_top < 0) { dirty_height += dirty_top; dirty_top = 0; } if ((dirty_height + dirty_top) > 200) dirty_height = 200 - dirty_top; } else { dirty_height = 0; } } else { for (line = -current_shake_pos; line < 200 + current_shake_pos; line++) { int cur_pos, new_pos; int cur_OK, new_OK; cur_pos = line + current_shake_pos; new_pos = line + shake_pos; cur_OK = (cur_pos >= 0) && (cur_pos < 200); new_OK = (new_pos >= 0) && (new_pos < 200); if (cur_OK && new_OK) memcpy(local_fb + new_pos * 320, local_fb + cur_pos * 320, 320); else if (cur_OK) memset(local_fb + cur_pos * 320, 0, 320); else if (new_OK) memset(local_fb + new_pos * 320, 0, 320); } if (current_shake_pos <= 0) { dirty_height = 0; } else { dirty_top = 200 - current_shake_pos; dirty_height = current_shake_pos - shake_pos; if ((dirty_height + dirty_top) > 200) dirty_height = 200 - dirty_top; } } /* And save the new shake position */ current_shake_pos = shake_pos; if (dirty_height > 0) s->redrawLines(dirty_top, dirty_top + dirty_height); } } #define AddDirtyRec(xi,yi,wi,hi) \ if (num_of_dirty_square < MAX_NUMBER_OF_DIRTY_SQUARES) { \ ds[num_of_dirty_square].x = xi; \ ds[num_of_dirty_square].y = yi; \ ds[num_of_dirty_square].w = wi; \ ds[num_of_dirty_square].h = hi; \ num_of_dirty_square++; \ } void blitToScreen(Scumm *s, byte *src, int x, int y, int w, int h) { unsigned char *dst; y += current_shake_pos; if (y < 0) { h += y; src -= y * 320; y = 0; } if (h > (200 - y)) { h = 200 - y; } dst = local_fb + 320 * y + x; if (h<=0) return; hide_mouse = true; if (has_mouse) { s->drawMouse(); } AddDirtyRec(x, y, w, h); while (h-- > 0) { memcpy(dst, src, w); dst += 320; src += 320; } } #define BAK_WIDTH 40 #define BAK_HEIGHT 40 unsigned char old_backup[BAK_WIDTH * BAK_HEIGHT]; void drawMouse(Scumm *s, int xdraw, int ydraw, int w, int h, byte *buf, bool visible) { unsigned char *dst,*bak; ydraw += current_shake_pos; if ((xdraw >= 320) || ((xdraw + w) <= 0) || (ydraw >= 200) || ((ydraw + h) <= 0)) { if (hide_mouse) visible = false; if (has_mouse) has_mouse = false; if (visible) has_mouse = true; return; } if (hide_mouse) visible = false; assert(w<=BAK_WIDTH && h<=BAK_HEIGHT); if (has_mouse) { int old_h = old_mouse_h; has_mouse = false; AddDirtyRec(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h); dst = local_fb + (old_mouse_y * 320) + old_mouse_x; bak = old_backup; while (old_h > 0) { memcpy(dst, bak, old_mouse_w); bak += BAK_WIDTH; dst += 320; old_h--; } } if (visible) { int real_w; int real_h; int real_h_2; unsigned char *dst2; if (ydraw < 0) { real_h = h + ydraw; buf += (-ydraw) * w; ydraw = 0; } else { real_h = (ydraw + h) > 200 ? (200 - ydraw) : h; } if (xdraw < 0) { real_w = w + xdraw; buf += (-xdraw); xdraw = 0; } else { real_w = (xdraw + w) > 320 ? (320 - xdraw) : w; } dst = local_fb + (ydraw * 320) + xdraw; dst2 = dst; bak = old_backup; has_mouse = true; AddDirtyRec(xdraw, ydraw, real_w, real_h); old_mouse_x = xdraw; old_mouse_y = ydraw; old_mouse_w = real_w; old_mouse_h = real_h; real_h_2 = real_h; while (real_h_2 > 0) { memcpy(bak, dst, real_w); bak += BAK_WIDTH; dst += 320; real_h_2--; } while (real_h > 0) { int width = real_w; while (width > 0) { unsigned char color = *buf; if (color != 0xFF) { *dst2 = color; } buf++; dst2++; width--; } buf += w - real_w; dst2 += 320 - real_w; real_h--; } } } static unsigned short palette[256]; static void update_palette(Scumm *s) { int first = s->_palDirtyMin; int num = s->_palDirtyMax - first + 1; int i; unsigned char *data = s->_currentPalette; unsigned short *pal = &(palette[first]); data += first*3; for (i = 0; i < num; i++, data += 3) { *pal++ = ((data[0] & 0xF8) << 8) | ((data[1] & 0xFC) << 3) | (data[2] >> 3); } s->_palDirtyMax = -1; s->_palDirtyMin = 0x3E8; } static void update_screen(Scumm *s, const dirty_square *d, dirty_square *dout) { int x, y; unsigned char *ptr_src = local_fb + (320 * d->y) + d->x; unsigned short *ptr_dst = ((unsigned short *) image->data) + (320 * d->y) + d->x; for (y = 0; y < d->h; y++) { for (x = 0; x < d->w; x++) { *ptr_dst++ = palette[*ptr_src++]; } ptr_dst += 320 - d->w; ptr_src += 320 - d->w; } if (d->x < dout->x) dout->x = d->x; if (d->y < dout->y) dout->y = d->y; if ((d->x + d->w) > dout->w) dout->w = d->x + d->w; if ((d->y + d->h) > dout->h) dout->h = d->y + d->h; } void updateScreen(Scumm *s) { bool full_redraw = false; bool need_redraw = false; static const dirty_square ds_full = { 0, 0, 320, 200 }; dirty_square dout = {320, 200, 0, 0 }; if (s->_fastMode&2) return; if (hide_mouse) { hide_mouse = false; s->drawMouse(); } if (s->_palDirtyMax != -1) { update_palette(s); full_redraw = true; num_of_dirty_square = 0; } else if (num_of_dirty_square >= MAX_NUMBER_OF_DIRTY_SQUARES) { full_redraw = true; num_of_dirty_square = 0; } if (full_redraw) { update_screen(s, &ds_full, &dout); need_redraw = true; } else if (num_of_dirty_square > 0) { need_redraw = true; while (num_of_dirty_square > 0) { num_of_dirty_square--; update_screen(s, &(ds[num_of_dirty_square]), &dout); } } if (need_redraw == true) { XShmPutImage(display, window, DefaultGC(display, screen), image, dout.x, dout.y, scumm_x + dout.x, scumm_y + dout.y, dout.w - dout.x, dout.h - dout.y, 0); XFlush(display); } } void launcherLoop() { int last_time, new_time; int delta = 0; last_time = get_ms_from_start(); gui.launcher(); while (1) { updateScreen(&scumm); new_time = get_ms_from_start(); waitForTimer(&scumm, delta * 15 + last_time - new_time); last_time = get_ms_from_start(); if (gui._active) { gui.loop(); delta = 5; } else { error("gui closed!"); } } } /* This function waits for 'msec_delay' miliseconds and handles external events */ void waitForTimer(Scumm *s, int msec_delay) { int start_time = get_ms_from_start(); int end_time; fd_set rfds; struct timeval tv; XEvent event; if (s->_fastMode&2) msec_delay = 0; else if (s->_fastMode&1) msec_delay = 10; end_time = start_time + msec_delay; while (1) { FD_ZERO(&rfds); FD_SET(x11_socket, &rfds); msec_delay = end_time - get_ms_from_start(); tv.tv_sec = 0; if (msec_delay <= 0) { tv.tv_usec = 0; } else { tv.tv_usec = msec_delay * 1000; } if (select(x11_socket + 1, &rfds, NULL, NULL, &tv) == 0) break; /* This is the timeout */ while (XPending(display)) { XNextEvent(display,&event); switch (event.type) { case Expose: { int real_w, real_h; int real_x, real_y; real_x = event.xexpose.x; real_y = event.xexpose.y; real_w = event.xexpose.width; real_h = event.xexpose.height; if (real_x < scumm_x) { real_w -= scumm_x - real_x; real_x = 0; } else { real_x -= scumm_x; } if (real_y < scumm_y) { real_h -= scumm_y - real_y; real_y = 0; } else { real_y -= scumm_y; } if ((real_h <= 0) || (real_w <= 0)) break; if ((real_x >= 320) || (real_y >= 200)) break; if ((real_x + real_w) >= 320) { real_w = 320 - real_x; } if ((real_y + real_h) >= 200) { real_h = 200 - real_y; } /* Compute the intersection of the expose event with the real ScummVM display zone */ AddDirtyRec(real_x, real_y, real_w, real_h); } break; case KeyPress: switch (event.xkey.keycode) { case 132: report_presses = 0; break; case 133: fake_right_mouse = 1; break; } break; case KeyRelease: /* I am using keycodes here and NOT keysyms to be sure that even if the user remaps his iPAQ's keyboard, it will still work. */ switch (event.xkey.keycode) { case 9: /* Escape on my PC */ case 130: /* Calendar on the iPAQ */ s->_keyPressed = 27; break; case 71: /* F5 on my PC */ case 128: /* Record on the iPAQ */ s->_keyPressed = 319; break; case 65: /* Space on my PC */ case 131: /* Schedule on the iPAQ */ s->_keyPressed = 32; break; case 132: /* 'Q' on the iPAQ */ report_presses = 1; break; case 133: /* Arrow on the iPAQ */ fake_right_mouse = 0; break; default: { KeySym xsym; xsym = XKeycodeToKeysym(display, event.xkey.keycode, 0); if ((xsym >= 'a') && (xsym <= 'z') && (event.xkey.state & 0x01)) xsym &= ~0x20; /* Handle shifted keys */ s->_keyPressed = xsym; } } break; case ButtonPress: if (report_presses != 0) { if (event.xbutton.button == 1) { if (fake_right_mouse == 0) { s->_leftBtnPressed |= msClicked|msDown; } else { s->_rightBtnPressed |= msClicked|msDown; } } else if (event.xbutton.button == 3) s->_rightBtnPressed |= msClicked|msDown; } break; case ButtonRelease: if (report_presses != 0) { if (event.xbutton.button == 1) { if (fake_right_mouse == 0) { s->_leftBtnPressed &= ~msDown; } else { s->_rightBtnPressed &= ~msDown; } } else if (event.xbutton.button == 3) s->_rightBtnPressed &= ~msDown; } break; case MotionNotify: { int newx,newy; newx = event.xmotion.x - scumm_x; newy = event.xmotion.y - scumm_y; if ((newx != s->mouse.x) || (newy != s->mouse.y)) { s->mouse.x = newx; s->mouse.y = newy; s->drawMouse(); updateScreen(s); } } break; case ConfigureNotify: { if ((window_width != event.xconfigure.width) || (window_height != event.xconfigure.height)) { window_width = event.xconfigure.width; window_height = event.xconfigure.height; scumm_x = (window_width - 320) / 2; scumm_y = (window_height - 200) / 2; XFillRectangle(display, window, black_gc, 0, 0, window_width, window_height); } } break; default: printf("%d\n", event.type); break; } } } } /* Main function for the system-dependent part. Needs to handle : - handle command line arguments - initialize all the 'globals' (sound driver, Scumm object, ...) - do the main loop of the game */ int main(int argc, char* argv[]) { int delta; int last_time, new_time; scumm._gui = &gui; gui.init(&scumm); sound.initialize(&scumm, &snd_driv); scumm.scummMain(argc, argv); gui.init(&scumm); /* Reinit GUI after loading a game */ num_of_dirty_square = 0; /* Start the milisecond counter */ init_timer(); last_time = 0; delta = 0; while (1) { updateScreen(&scumm); new_time = get_ms_from_start(); waitForTimer(&scumm, delta * 15 + last_time - new_time); last_time = get_ms_from_start(); if (gui._active) { gui.loop(); delta = 5; } else { delta = scumm.scummLoop(delta); } } return 0; }