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For a more comprehensive changelog for the latest experimental CVS code, see:
http://scummvm.sourceforge.net/daily/ChangeLog
?.?.? (2002-09-30/CVS)
- many bugfixes for Zak256, + sound and music support. Game considered complete
- support for Monkey1 VGA Floppy. Game considered complete
- much work on The Dig - added music, etc. Still considered experimental
- bugfixes galore for many other games, exp. Sam and Max, Loom and Simon
- Loom CD speech+music syncronisation improved greatly
- added midi-emulation via adlib, for platforms without sequencer support
- code seperation of various engine parts into seperate libraries
- new SMUSH video engine, for Full Throttle and The Dig
- new in-game GUI
- launcher dialog
0.2.0 (2002-04-14)
- core engine rewrite
- enhanced ingame GUI, including options/volume settings.
- auto-save feature
- added more command-line options, and configuration file
- new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc)
- graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
- support for MAD MP3 compressed audio
- support for first non-SCUMM games (Simon the Sorcerer)
- support for V4 games (Loom CD)
- enhanced V6 game support (Sam and Max is now completable)
- experimental support for V7 games (Full Throttle/The Dig)
- experimental support for V3 games (Zak256/Indy3)
0.1.0 (2002-01-13)
- loads of changes
0.0.2 (2001-10-12):
- bug fixes
- save & load support
0.0.1 (2001-10-08):
- initial version
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