1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/**
* @file
* Sound decoder used in engines:
* - sci
*/
#ifndef SOUND_MAC_SND_H
#define SOUND_MAC_SND_H
#include "common/scummsys.h"
#include "common/types.h"
namespace Common {
class SeekableReadStream;
}
namespace Audio {
class SeekableAudioStream;
/**
* Try to load a Mac snd resource from the given seekable stream and create a SeekableAudioStream
* from that data.
*
* @param stream the SeekableReadStream from which to read the snd data
* @param disposeAfterUse whether to delete the stream after use
* @return a new SeekableAudioStream, or NULL, if an error occurred
*/
SeekableAudioStream *makeMacSndStream(
Common::SeekableReadStream *stream,
DisposeAfterUse::Flag disposeAfterUse);
} // End of namespace Audio
#endif
|