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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#include "backends/cloud/storage.h"
#include "common/system.h"
#include "common/timer.h"

namespace Cloud {

static void cloudThread(void *thread) {
	Storage *cloudThread = (Storage *)thread;
	cloudThread->handler();
}

void Storage::handler() {
	unsetTimeout();
}

void Storage::setTimeout(int interval) {
	Common::TimerManager *manager = g_system->getTimerManager();
	if (!manager->installTimerProc(cloudThread, interval, this, "Cloud Thread"))
		; // warning("Failed to create cloud thread");
}

void Storage::unsetTimeout() {
	Common::TimerManager *manager = g_system->getTimerManager();
	manager->removeTimerProc(cloudThread);
}

} //end of namespace Cloud