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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_CLOUD_STORAGE_H
#define BACKENDS_CLOUD_STORAGE_H
#include "common/str.h"
namespace Cloud {
class Storage {
friend void cloudThread(void*); //calls handler()
protected:
virtual void handler();
virtual void setTimeout(int interval);
virtual void unsetTimeout();
public:
Storage() {};
virtual ~Storage() {};
/**
* Lists given directory.
*
* @param path directory to list
*/
//TODO: actually make it list directories and some callback to pass gathered files list
virtual void listDirectory(Common::String path) = 0;
/**
* Starts saves syncing process.
*/
virtual void syncSaves() = 0;
};
} //end of namespace Cloud
#endif
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