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/* ScummVM - Scumm Interpreter
* Dreamcast port
* Copyright (C) 2002-2003 Marcus Comstedt
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include <common/stdafx.h>
#include <common/scummsys.h>
#include "base/engine.h"
#include "dc.h"
#define SCREEN_W 640
#define SCREEN_H 480
#define MOUSE_W 128
#define MOUSE_H 128
#define OVL_W 320
#define OVL_H 200
#define OVL_TXSTRIDE 512
#define TOP_OFFSET (240.0+(_hires? _current_shake_pos-(_screen_h>>1):2*_current_shake_pos-_screen_h))
#define QACR0 (*(volatile unsigned int *)(void *)0xff000038)
#define QACR1 (*(volatile unsigned int *)(void *)0xff00003c)
#define COPYPIXEL(n) do { \
unsigned short _tmp = pal[*s++]; \
d[n] = _tmp|(pal[*s++]<<16); \
} while(0)
static void texture_memcpy64_pal(void *dest, void *src, int cnt, unsigned short *pal)
{
unsigned char *s = (unsigned char *)src;
unsigned int *d = (unsigned int *)(void *)
(0xe0000000 | (((unsigned long)dest) & 0x03ffffc0));
QACR0 = ((0xa4000000>>26)<<2)&0x1c;
QACR1 = ((0xa4000000>>26)<<2)&0x1c;
while(cnt--) {
COPYPIXEL(0);
COPYPIXEL(1);
COPYPIXEL(2);
COPYPIXEL(3);
asm("pref @%0" : : "r" (s+4*16));
COPYPIXEL(4);
COPYPIXEL(5);
COPYPIXEL(6);
COPYPIXEL(7);
asm("pref @%0" : : "r" (d));
d += 8;
COPYPIXEL(0);
COPYPIXEL(1);
COPYPIXEL(2);
COPYPIXEL(3);
asm("pref @%0" : : "r" (s+4*16));
COPYPIXEL(4);
COPYPIXEL(5);
COPYPIXEL(6);
COPYPIXEL(7);
asm("pref @%0" : : "r" (d));
d += 8;
}
}
static void texture_memcpy64(void *dest, void *src, int cnt)
{
unsigned int *s = (unsigned int *)src;
unsigned int *d = (unsigned int *)(void *)
(0xe0000000 | (((unsigned long)dest) & 0x03ffffc0));
QACR0 = ((0xa4000000>>26)<<2)&0x1c;
QACR1 = ((0xa4000000>>26)<<2)&0x1c;
while(cnt--) {
d[0] = *s++;
d[1] = *s++;
d[2] = *s++;
d[3] = *s++;
asm("pref @%0" : : "r" (s+16));
d[4] = *s++;
d[5] = *s++;
d[6] = *s++;
d[7] = *s++;
asm("pref @%0" : : "r" (d));
d += 8;
d[0] = *s++;
d[1] = *s++;
d[2] = *s++;
d[3] = *s++;
asm("pref @%0" : : "r" (s+16));
d[4] = *s++;
d[5] = *s++;
d[6] = *s++;
d[7] = *s++;
asm("pref @%0" : : "r" (d));
d += 8;
}
}
void commit_dummy_transpoly()
{
struct polygon_list mypoly;
mypoly.cmd =
TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_TRANSPARENT|TA_CMD_POLYGON_SUBLIST|
TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR;
mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE;
mypoly.mode2 =
TA_POLYMODE2_BLEND_SRC_ALPHA|TA_POLYMODE2_BLEND_DST_INVALPHA|
TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_ENABLE_ALPHA;
mypoly.texture = 0;
mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
ta_commit_list(&mypoly);
}
void OSystem_Dreamcast::set_palette(const byte *colors, uint start, uint num)
{
unsigned short *dst = palette + start;
if(num>0)
while( num-- ) {
*dst++ = ((colors[0]<<7)&0x7c00)|
((colors[1]<<2)&0x03e0)|
((colors[2]>>3)&0x001f);
colors += 4;
}
_screen_dirty = true;
}
void OSystem_Dreamcast::init_size(uint w, uint h)
{
assert(w <= SCREEN_W && h <= SCREEN_H);
_overlay_visible = false;
_overlay_fade = 0.0;
_screen_w = w;
_screen_h = h;
_hires = w > 400;
_overlay_x = (w-OVL_W)/2;
_overlay_y = (h-OVL_H)/2;
if(_overlay_x<0) _overlay_x = 0;
if(_overlay_y<0) _overlay_y = 0;
_hires_mouse = _hires;
ta_sync();
if(!screen)
screen = new unsigned char[SCREEN_W*SCREEN_H];
if(!overlay)
overlay = new unsigned short[OVL_W*OVL_H];
for(int i=0; i<NUM_BUFFERS; i++)
if(!screen_tx[i])
screen_tx[i] = ta_txalloc(SCREEN_W*SCREEN_H*2);
for(int i=0; i<NUM_BUFFERS; i++)
if(!mouse_tx[i])
mouse_tx[i] = ta_txalloc(MOUSE_W*MOUSE_H*2);
for(int i=0; i<NUM_BUFFERS; i++)
if(!ovl_tx[i])
ovl_tx[i] = ta_txalloc(OVL_TXSTRIDE*OVL_H*2);
_screen_buffer = 0;
_mouse_buffer = 0;
_overlay_buffer = 0;
_screen_dirty = true;
_overlay_dirty = true;
*(volatile unsigned int *)(0xa05f80e4) = SCREEN_W/32; //stride
// dc_reset_screen(0, 0);
}
void OSystem_Dreamcast::copy_rect(const byte *buf, int pitch, int x, int y,
int w, int h)
{
unsigned char *dst = screen + y*SCREEN_W + x;
do {
memcpy(dst, buf, w);
dst += SCREEN_W;
buf += pitch;
} while (--h);
_screen_dirty = true;
}
void OSystem_Dreamcast::move_screen(int dx, int dy, int height) {
if ((dx == 0) && (dy == 0))
return;
if (dx == 0) {
// vertical movement
if (dy > 0) {
// move down
// copy from bottom to top
for (int y = height - 1; y >= dy; y--)
copy_rect(screen + SCREEN_W * (y - dy), SCREEN_W, 0, y, _screen_w, 1);
} else {
// move up
// copy from top to bottom
for (int y = 0; y < height + dx; y++)
copy_rect(screen + SCREEN_W * (y - dy), SCREEN_W, 0, y, _screen_w, 1);
}
} else if (dy == 0) {
// horizontal movement
if (dx > 0) {
// move right
// copy from right to left
for (int x = _screen_w - 1; x >= dx; x--)
copy_rect(screen + x - dx, SCREEN_W, x, 0, 1, height);
} else {
// move left
// copy from left to right
for (int x = 0; x < _screen_w; x++)
copy_rect(screen + x - dx, SCREEN_W, x, 0, 1, height);
}
} else {
// free movement
// not necessary for now
}
_screen_dirty = true;
}
bool OSystem_Dreamcast::show_mouse(bool visible)
{
bool last = _ms_visible;
_ms_visible = visible;
return last;
}
void OSystem_Dreamcast::set_mouse_pos(int x, int y)
{
if (_overlay_visible) {
x += _overlay_x;
y += _overlay_y;
}
_ms_cur_x = (_hires? (x>>1):x);
_ms_cur_y = (_hires? (y>>1):y);
}
void OSystem_Dreamcast::warp_mouse(int x, int y)
{
set_mouse_pos(x, y);
}
void OSystem_Dreamcast::set_mouse_cursor(const byte *buf, uint w, uint h,
int hotspot_x, int hotspot_y)
{
_ms_cur_w = w;
_ms_cur_h = h;
_ms_hotspot_x = hotspot_x;
_ms_hotspot_y = hotspot_y;
_ms_buf = (byte*)buf;
}
void OSystem_Dreamcast::set_shake_pos(int shake_pos)
{
_current_shake_pos = shake_pos;
}
void OSystem_Dreamcast::update_screen(void)
{
struct polygon_list mypoly;
struct packed_colour_vertex_list myvertex;
if(_screen_dirty) {
_screen_buffer++;
_screen_buffer &= NUM_BUFFERS-1;
unsigned short *dst = (unsigned short *)screen_tx[_screen_buffer];
unsigned char *src = screen;
// while((*((volatile unsigned int *)(void*)0xa05f810c) & 0x3ff) != 200);
// *((volatile unsigned int *)(void*)0xa05f8040) = 0xff0000;
for( int y = 0; y<_screen_h; y++ )
{
texture_memcpy64_pal( dst, src, _screen_w>>5, palette );
src += SCREEN_W;
dst += SCREEN_W;
}
_screen_dirty = false;
}
if( _overlay_visible && _overlay_dirty ) {
_overlay_buffer++;
_overlay_buffer &= NUM_BUFFERS-1;
unsigned short *dst = (unsigned short *)ovl_tx[_overlay_buffer];
unsigned short *src = overlay;
for( int y = 0; y<OVL_H; y++ )
{
texture_memcpy64( dst, src, OVL_W>>5 );
src += OVL_W;
dst += OVL_TXSTRIDE;
}
_overlay_dirty = false;
}
// *((volatile unsigned int *)(void*)0xa05f8040) = 0x00ff00;
mypoly.cmd =
TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_OPAQUE|TA_CMD_POLYGON_SUBLIST|
TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR|TA_CMD_POLYGON_TEXTURED;
mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE;
mypoly.mode2 =
TA_POLYMODE2_BLEND_SRC|TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_TEXTURE_REPLACE|
TA_POLYMODE2_U_SIZE_1024|TA_POLYMODE2_V_SIZE_1024;
mypoly.texture = TA_TEXTUREMODE_ARGB1555|TA_TEXTUREMODE_NON_TWIDDLED|
TA_TEXTUREMODE_STRIDE|TA_TEXTUREMODE_ADDRESS(screen_tx[_screen_buffer]);
mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
ta_begin_frame();
// *((volatile unsigned int *)(void*)0xa05f8040) = 0x0000ff;
ta_commit_list(&mypoly);
myvertex.cmd = TA_CMD_VERTEX;
myvertex.ocolour = 0;
myvertex.colour = 0;
myvertex.z = 0.5;
myvertex.u = 0.0;
myvertex.v = 0.0;
myvertex.x = 0.0;
myvertex.y = TOP_OFFSET;
ta_commit_list(&myvertex);
myvertex.x = (_hires? _screen_w:_screen_w*2.0);
myvertex.u = _screen_w*(1/1024.0);
ta_commit_list(&myvertex);
myvertex.x = 0.0;
myvertex.y += (_hires? _screen_h:_screen_h*2.0);
myvertex.u = 0.0;
myvertex.v = _screen_h*(1/1024.0);
ta_commit_list(&myvertex);
myvertex.x = (_hires? _screen_w:_screen_w*2.0);
myvertex.u = _screen_w*(1/1024.0);
myvertex.cmd |= TA_CMD_VERTEX_EOS;
ta_commit_list(&myvertex);
ta_commit_end();
if(_overlay_visible) {
if(_overlay_fade < 1.0)
_overlay_fade += 0.125;
} else {
if(_overlay_fade > 0)
_overlay_fade -= 0.125;
}
if(_overlay_fade > 0.0) {
mypoly.cmd =
TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_TRANSPARENT|TA_CMD_POLYGON_SUBLIST|
TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR|TA_CMD_POLYGON_TEXTURED;
mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE;
mypoly.mode2 =
TA_POLYMODE2_BLEND_SRC_ALPHA|TA_POLYMODE2_BLEND_DST_INVALPHA|
TA_POLYMODE2_ENABLE_ALPHA|
TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_TEXTURE_MODULATE_ALPHA|
TA_POLYMODE2_U_SIZE_512|TA_POLYMODE2_V_SIZE_512;
mypoly.texture = TA_TEXTUREMODE_RGB565|TA_TEXTUREMODE_NON_TWIDDLED|
TA_TEXTUREMODE_ADDRESS(ovl_tx[_overlay_buffer]);
mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0.0;
ta_commit_list(&mypoly);
myvertex.cmd = TA_CMD_VERTEX;
myvertex.ocolour = 0;
myvertex.colour = 0xffffff|(((int)(255*_overlay_fade))<<24);
myvertex.z = 0.5;
myvertex.u = 0.0;
myvertex.v = 0.0;
myvertex.x = (_hires? _overlay_x:_overlay_x*2.0);
myvertex.y = (_hires? _overlay_y:_overlay_y*2.0)+TOP_OFFSET;
ta_commit_list(&myvertex);
myvertex.x += (_hires? OVL_W:OVL_W*2.0);
myvertex.u = OVL_W*(1.0/512.0);
ta_commit_list(&myvertex);
myvertex.x -= (_hires? OVL_W:OVL_W*2.0);
myvertex.y += (_hires? OVL_H:OVL_H*2.0);
myvertex.u = 0.0;
myvertex.v = OVL_H*(1.0/512.0);
ta_commit_list(&myvertex);
myvertex.x += (_hires? OVL_W:OVL_W*2.0);
myvertex.u = OVL_W*(1.0/512.0);
myvertex.cmd |= TA_CMD_VERTEX_EOS;
ta_commit_list(&myvertex);
}
// *((volatile unsigned int *)(void*)0xa05f8040) = 0xffff00;
drawMouse(_ms_cur_x, _ms_cur_y, _ms_cur_w, _ms_cur_h, _ms_buf, _ms_visible);
// *((volatile unsigned int *)(void*)0xa05f8040) = 0xff00ff;
ta_commit_frame();
// *((volatile unsigned int *)(void*)0xa05f8040) = 0x0;
}
void OSystem_Dreamcast::drawMouse(int xdraw, int ydraw, int w, int h,
unsigned char *buf, bool visible)
{
struct polygon_list mypoly;
struct packed_colour_vertex_list myvertex;
_mouse_buffer++;
_mouse_buffer &= NUM_BUFFERS-1;
unsigned short *dst = (unsigned short *)mouse_tx[_mouse_buffer];
int y=0;
if(visible && w<=MOUSE_W && h<=MOUSE_H)
for(int y=0; y<h; y++) {
int x;
for(x=0; x<w; x++)
if(*buf == 0xff) {
*dst++ = 0;
buf++;
} else
*dst++ = palette[*buf++]|0x8000;
dst += MOUSE_W-x;
}
else
w = h = 0;
mypoly.cmd =
TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_TRANSPARENT|TA_CMD_POLYGON_SUBLIST|
TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR|TA_CMD_POLYGON_TEXTURED;
mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE;
mypoly.mode2 =
TA_POLYMODE2_BLEND_SRC_ALPHA|TA_POLYMODE2_BLEND_DST_INVALPHA|
TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_TEXTURE_REPLACE|
TA_POLYMODE2_U_SIZE_128|TA_POLYMODE2_V_SIZE_128;
mypoly.texture = TA_TEXTUREMODE_ARGB1555|TA_TEXTUREMODE_NON_TWIDDLED|
TA_TEXTUREMODE_ADDRESS(mouse_tx[_mouse_buffer]);
mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
ta_commit_list(&mypoly);
myvertex.cmd = TA_CMD_VERTEX;
myvertex.ocolour = 0;
myvertex.colour = 0xffff00;
myvertex.z = 0.25;
myvertex.u = 0.0;
myvertex.v = 0.0;
if(_hires_mouse) {
myvertex.x = xdraw*2.0-_ms_hotspot_x;
myvertex.y = ydraw*2.0-_ms_hotspot_y + TOP_OFFSET;
ta_commit_list(&myvertex);
myvertex.x += w;
myvertex.u = w*(1.0/MOUSE_W);
ta_commit_list(&myvertex);
myvertex.x = xdraw*2.0-_ms_hotspot_x;
myvertex.y += h;
myvertex.u = 0.0;
myvertex.v = h*(1.0/MOUSE_H);
ta_commit_list(&myvertex);
myvertex.x += w;
myvertex.u = w*(1.0/MOUSE_W);
myvertex.cmd |= TA_CMD_VERTEX_EOS;
ta_commit_list(&myvertex);
} else {
myvertex.x = (xdraw-_ms_hotspot_x)*2.0;
myvertex.y = (ydraw-_ms_hotspot_y)*2.0 + TOP_OFFSET;
ta_commit_list(&myvertex);
myvertex.x += w*2.0;
myvertex.u = w*(1.0/MOUSE_W);
ta_commit_list(&myvertex);
myvertex.x = (xdraw-_ms_hotspot_x)*2.0;
myvertex.y += h*2.0;
myvertex.u = 0.0;
myvertex.v = h*(1.0/MOUSE_H);
ta_commit_list(&myvertex);
myvertex.x += w*2.0;
myvertex.u = w*(1.0/MOUSE_W);
myvertex.cmd |= TA_CMD_VERTEX_EOS;
ta_commit_list(&myvertex);
}
}
void OSystem_Dreamcast::show_overlay()
{
_overlay_visible = true;
clear_overlay();
}
void OSystem_Dreamcast::hide_overlay()
{
_overlay_visible = false;
}
void OSystem_Dreamcast::clear_overlay()
{
if(!_overlay_visible)
return;
unsigned char *src = screen+_overlay_x+_overlay_y*SCREEN_W;
unsigned short *dst = overlay;
for(int y=0; y<OVL_H; y++) {
for(int x=0; x<OVL_W; x++) {
short pix = palette[src[x]];
dst[x] = ((pix&0x7fe0)<<1)|((pix&0x0200)>>4)|(pix&0x1f);
}
src += SCREEN_W;
dst += OVL_W;
}
_overlay_dirty = true;
}
void OSystem_Dreamcast::grab_overlay(int16 *buf, int pitch)
{
int h = OVL_H;
unsigned short *src = overlay;
do {
memcpy(buf, src, OVL_W*sizeof(int16));
src += OVL_W;
buf += pitch;
} while (--h);
}
void OSystem_Dreamcast::copy_rect_overlay(const int16 *buf, int pitch,
int x, int y, int w, int h)
{
unsigned short *dst = overlay + y*OVL_W + x;
do {
memcpy(dst, buf, w*sizeof(int16));
dst += OVL_W;
buf += pitch;
} while (--h);
_overlay_dirty = true;
}
|