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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef BACKENDS_MIXER_NULLSDL_H
#define BACKENDS_MIXER_NULLSDL_H

#include "backends/mixer/sdl/sdl-mixer.h"
#include "common/str.h"

/** Audio mixer which in fact does not output audio.
 *
 *  It is used by events recorder since the recorder is intentionally
 *  turning sound off to avoid stuttering.
 *
 *  It returns correct output and shoots callbacks, so all OSystem
 *  users could work without modifications.
 */

class NullSdlMixerManager :	public SdlMixerManager {
public:
	NullSdlMixerManager();
	virtual ~NullSdlMixerManager();

	virtual void init();
	void update();

	virtual void suspendAudio();
	virtual int resumeAudio();

protected:

	virtual void startAudio();
	virtual void callbackHandler(byte *samples, int len);

private:
	uint32 _outputRate;
	uint32 _callsCounter;
	uint8  _callbackPeriod;
	uint32 _samples;
	uint8 *_samplesBuf;
};

#endif