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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/config-manager.h"
#include "common/events.h"
#include "common/rect.h"
#include "common/scummsys.h"
#include "osys_psp.h"
#include "backends/saves/default/default-saves.h"
#include "backends/timer/default/default-timer.h"
#include "graphics/surface.h"
#include "graphics/scaler.h"
#include "sound/mixer_intern.h"
#include <pspgu.h>
#include "./trace.h"
#define SAMPLES_PER_SEC 44100
#define SCREEN_WIDTH 480
#define SCREEN_HEIGHT 272
unsigned short *DrawBuffer = (unsigned short *)0x44044000;
unsigned short *DisplayBuffer = (unsigned short *)0x44000000;
unsigned long RGBToColour(unsigned long r, unsigned long g, unsigned long b) {
return (((b >> 3) << 10) | ((g >> 3) << 5) | ((r >> 3) << 0)) | 0x8000;
}
void putPixel(uint16 x, uint16 y, unsigned long colour) {
*(unsigned short *)(DrawBuffer + (y << 9) + x ) = colour;
}
static int timer_handler(int t) {
DefaultTimerManager *tm = (DefaultTimerManager *)g_system->getTimerManager();
tm->handler();
return t;
}
const OSystem::GraphicsMode OSystem_PSP::s_supportedGraphicsModes[] = {
{ "320x200 (centered)", "320x200 16-bit centered", CENTERED_320X200 },
{ "435x272 (best-fit, centered)", "435x272 16-bit centered", CENTERED_435X272 },
{ "480x272 (full screen)", "480x272 16-bit stretched", STRETCHED_480X272 },
{ "362x272 (4:3, centered)", "362x272 16-bit centered", CENTERED_362X272 },
{0, 0, 0}
};
OSystem_PSP::OSystem_PSP() : _screenWidth(0), _screenHeight(0), _overlayWidth(0), _overlayHeight(0), _offscreen(0), _overlayBuffer(0), _overlayVisible(false), _shakePos(0), _mouseBuf(0), _prevButtons(0), _lastPadCheck(0), _padAccel(0) {
memset(_palette, 0, sizeof(_palette));
_samplesPerSec = 0;
//init SDL
uint32 sdlFlags = SDL_INIT_AUDIO | SDL_INIT_TIMER;
SDL_Init(sdlFlags);
sceDisplaySetMode(0, SCREEN_WIDTH, SCREEN_HEIGHT);
sceDisplaySetFrameBuf((char *)DisplayBuffer, 512, 1, 1);
sceDisplayWaitVblankStart();
// Correct pixel format ABBBBBGGGGGRRRRR
InitScalers(1555);
}
OSystem_PSP::~OSystem_PSP() {
free(_offscreen);
free(_overlayBuffer);
free(_mouseBuf);
}
void OSystem_PSP::initBackend() {
_savefile = new DefaultSaveFileManager();
_mixer = new Audio::MixerImpl(this);
_timer = new DefaultTimerManager();
setSoundCallback(Audio::Mixer::mixCallback, _mixer);
setTimerCallback(&timer_handler, 10);
OSystem::initBackend();
}
bool OSystem_PSP::hasFeature(Feature f) {
return false;
}
void OSystem_PSP::setFeatureState(Feature f, bool enable) {
}
bool OSystem_PSP::getFeatureState(Feature f) {
return false;
}
const OSystem::GraphicsMode* OSystem_PSP::getSupportedGraphicsModes() const {
return s_supportedGraphicsModes;
}
int OSystem_PSP::getDefaultGraphicsMode() const {
return -1;
}
bool OSystem_PSP::setGraphicsMode(int mode) {
return true;
}
bool OSystem_PSP::setGraphicsMode(const char *name) {
return true;
}
int OSystem_PSP::getGraphicsMode() const {
return -1;
}
void OSystem_PSP::initSize(uint width, uint height) {
_overlayWidth = _screenWidth = width;
_overlayHeight = _screenHeight = height;
free(_offscreen);
_offscreen = (byte *)malloc(width * height);
free(_overlayBuffer);
_overlayBuffer = (OverlayColor *)malloc(_overlayWidth * _overlayHeight * sizeof(OverlayColor));
bzero(_offscreen, width * height);
clearOverlay();
_mouseVisible = false;
}
int16 OSystem_PSP::getWidth() {
return _screenWidth;
}
int16 OSystem_PSP::getHeight() {
return _screenHeight;
}
void OSystem_PSP::setPalette(const byte *colors, uint start, uint num) {
const byte *b = colors;
for (uint i = 0; i < num; ++i) {
_palette[start + i] = RGBToColour(b[0], b[1], b[2]);
b += 4;
}
}
void OSystem_PSP::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
//Clip the coordinates
if (x < 0) {
w += x;
buf -= x;
x = 0;
}
if (y < 0) {
h += y;
buf -= y * pitch;
y = 0;
}
if (w > _screenWidth - x) {
w = _screenWidth - x;
}
if (h > _screenHeight - y) {
h = _screenHeight - y;
}
if (w <= 0 || h <= 0)
return;
byte *dst = _offscreen + y * _screenWidth + x;
if (_screenWidth == pitch && pitch == w) {
memcpy(dst, buf, h * w);
} else {
do {
memcpy(dst, buf, w);
buf += pitch;
dst += _screenWidth;
} while (--h);
}
}
Graphics::Surface *OSystem_PSP::lockScreen() {
_framebuffer.pixels = _offscreen;
_framebuffer.w = _screenWidth;
_framebuffer.h = _screenHeight;
_framebuffer.pitch = _screenWidth;
_framebuffer.bytesPerPixel = 1;
return &_framebuffer;
}
void OSystem_PSP::unlockScreen() {
// The screen is always completely update anyway, so we don't have to force a full update here.
}
void OSystem_PSP::updateScreen() {
unsigned short *temp;
uint xStart = (SCREEN_WIDTH >> 1) - (_screenWidth >> 1);
uint yStart = (SCREEN_HEIGHT >> 1) - (_screenHeight >> 1);
for (int i = 0; i < _screenHeight; ++i) {
for (int j = 0; j < _screenWidth; ++j) {
putPixel(xStart + j, yStart + i, _palette[_offscreen[i * _screenWidth +j]]);
}
}
if (_overlayVisible) {
for (int i = 0; i < _screenHeight; ++i) {
for (int j = 0; j < _screenWidth; ++j) {
OverlayColor pixel = _overlayBuffer[(i * _overlayWidth +j)];
if (pixel & 0x8000)
putPixel(xStart + j, yStart + i, pixel);
}
}
}
//draw mouse on top
if (_mouseVisible) {
for (int y = 0; y < _mouseHeight; ++y) {
for (int x = 0; x < _mouseWidth; ++x) {
if (_mouseBuf[y * _mouseHeight + x] != _mouseKeyColour) {
int my = _mouseY + y; // + _mouseHotspotY;
int mx = _mouseX + x; // + _mouseHotspotX;
if (mx >= 0 && mx < _screenWidth && my >= 0 && my < _screenHeight)
putPixel(xStart + mx, yStart + my, _palette[_mouseBuf[y * _mouseHeight + x]]);
}
}
}
}
// switch buffers
temp = DrawBuffer;
DrawBuffer = DisplayBuffer;
DisplayBuffer = temp;
sceDisplayWaitVblankStart();
sceDisplaySetFrameBuf((char *)DisplayBuffer, 512, 1, 1);
}
void OSystem_PSP::setShakePos(int shakeOffset) {
_shakePos = shakeOffset;
}
void OSystem_PSP::showOverlay() {
_overlayVisible = true;
}
void OSystem_PSP::hideOverlay() {
PSPDebugTrace("OSystem_PSP::hideOverlay called\n");
_overlayVisible = false;
}
void OSystem_PSP::clearOverlay() {
PSPDebugTrace("clearOverlay\n");
bzero(_overlayBuffer, _overlayWidth * _overlayHeight * sizeof(OverlayColor));
}
void OSystem_PSP::grabOverlay(OverlayColor *buf, int pitch) {
int h = _overlayHeight;
OverlayColor *src = _overlayBuffer;
do {
memcpy(buf, src, _overlayWidth * sizeof(OverlayColor));
src += _overlayWidth;
buf += pitch;
} while (--h);
}
void OSystem_PSP::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
PSPDebugTrace("copyRectToOverlay\n");
//Clip the coordinates
if (x < 0) {
w += x;
buf -= x;
x = 0;
}
if (y < 0) {
h += y;
buf -= y * pitch;
y = 0;
}
if (w > _overlayWidth - x) {
w = _overlayWidth - x;
}
if (h > _overlayHeight - y) {
h = _overlayHeight - y;
}
if (w <= 0 || h <= 0)
return;
OverlayColor *dst = _overlayBuffer + (y * _overlayWidth + x);
if (_overlayWidth == pitch && pitch == w) {
memcpy(dst, buf, h * w * sizeof(OverlayColor));
} else {
do {
memcpy(dst, buf, w * sizeof(OverlayColor));
buf += pitch;
dst += _overlayWidth;
} while (--h);
}
}
int16 OSystem_PSP::getOverlayWidth() {
return _overlayWidth;
}
int16 OSystem_PSP::getOverlayHeight() {
return _overlayHeight;
}
OverlayColor OSystem_PSP::RGBToColor(uint8 r, uint8 g, uint8 b) {
return (((r >> 3) & 0x1F) | (((g >> 3) & 0x1F) << 5) | (((b >> 3) & 0x1F) << 10 ) ) | 0x8000;
}
void OSystem_PSP::colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b) {
r = ((color & 0x1F) << 3);
g = (((color >> 5) & 0x1F) << 3);
b = (((color >> 10) & 0x1F) << 3);
}
OverlayColor OSystem_PSP::ARGBToColor(uint8 a, uint8 r, uint8 g, uint8 b) {
OverlayColor color = RGBToColor(r, g, b);
if (a == 255)
color |= 0x8000;
return color;
}
void OSystem_PSP::colorToARGB(OverlayColor color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) {
colorToRGB(color, r, g, b);
if (color & 0x8000)
a = 255;
else
a = 0;
}
void OSystem_PSP::grabPalette(byte *colors, uint start, uint num) {
uint i;
uint16 color;
for (i = start; i < start + num; i++) {
color = _palette[i];
*colors++ = ((color & 0x1F) << 3);
*colors++ = (((color >> 5) & 0x1F) << 3);
*colors++ = (((color >> 10) & 0x1F) << 3);
*colors++ = (color & 0x8000 ? 255 : 0);
}
}
bool OSystem_PSP::showMouse(bool visible) {
bool last = _mouseVisible;
_mouseVisible = visible;
return last;
}
void OSystem_PSP::warpMouse(int x, int y) {
//assert(x > 0 && x < _screenWidth);
//assert(y > 0 && y < _screenHeight);
_mouseX = x;
_mouseY = y;
}
void OSystem_PSP::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor, int cursorTargetScale) {
//TODO: handle cursorTargetScale
_mouseWidth = w;
_mouseHeight = h;
_mouseHotspotX = hotspotX;
_mouseHotspotY = hotspotY;
_mouseKeyColour = keycolor;
free(_mouseBuf);
_mouseBuf = (byte *)malloc(w * h);
memcpy(_mouseBuf, buf, w * h);
}
#define PAD_CHECK_TIME 40
#define PAD_DIR_MASK (PSP_CTRL_UP | PSP_CTRL_DOWN | PSP_CTRL_LEFT | PSP_CTRL_RIGHT)
bool OSystem_PSP::pollEvent(Common::Event &event) {
s8 analogStepAmountX = 0;
s8 analogStepAmountY = 0;
/*
SceCtrlData pad;
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(1);
sceCtrlReadBufferPositive(&pad, 1);
*/
uint32 buttonsChanged = pad.Buttons ^ _prevButtons;
if (buttonsChanged & (PSP_CTRL_CROSS | PSP_CTRL_CIRCLE | PSP_CTRL_LTRIGGER | PSP_CTRL_RTRIGGER | PSP_CTRL_START | PSP_CTRL_SELECT | PSP_CTRL_SQUARE)) {
if (buttonsChanged & PSP_CTRL_CROSS) {
event.type = (pad.Buttons & PSP_CTRL_CROSS) ? Common::EVENT_LBUTTONDOWN : Common::EVENT_LBUTTONUP;
}
else if (buttonsChanged & PSP_CTRL_CIRCLE) {
event.type = (pad.Buttons & PSP_CTRL_CIRCLE) ? Common::EVENT_RBUTTONDOWN : Common::EVENT_RBUTTONUP;
}
else {
//any of the other buttons.
event.type = buttonsChanged & pad.Buttons ? Common::EVENT_KEYDOWN : Common::EVENT_KEYUP;
event.kbd.flags = 0;
if (buttonsChanged & PSP_CTRL_LTRIGGER) {
event.kbd.keycode = Common::KEYCODE_ESCAPE;
event.kbd.ascii = 27;
} else if (buttonsChanged & PSP_CTRL_RTRIGGER) {
event.kbd.keycode = Common::KEYCODE_RETURN;
event.kbd.ascii = 13;
} else if (buttonsChanged & PSP_CTRL_START) {
event.kbd.keycode = Common::KEYCODE_F5;
event.kbd.ascii = Common::ASCII_F5;
/* } else if (buttonsChanged & PSP_CTRL_SELECT) {
event.kbd.keycode = Common::KEYCODE_0;
event.kbd.ascii = '0';
*/ } else if (buttonsChanged & PSP_CTRL_SQUARE) {
event.kbd.keycode = Common::KEYCODE_PERIOD;
event.kbd.ascii = '.';
}
}
event.mouse.x = _mouseX;
event.mouse.y = _mouseY;
_prevButtons = pad.Buttons;
return true;
}
uint32 time = getMillis();
if (time - _lastPadCheck > PAD_CHECK_TIME) {
_lastPadCheck = time;
int16 newX = _mouseX;
int16 newY = _mouseY;
if (pad.Lx < 100) {
analogStepAmountX = pad.Lx - 100;
}
else if (pad.Lx > 155) {
analogStepAmountX = pad.Lx - 155;
}
if (pad.Ly < 100) {
analogStepAmountY = pad.Ly - 100;
}
else if (pad.Ly > 155) {
analogStepAmountY = pad.Ly - 155;
}
if (pad.Buttons & PAD_DIR_MASK ||
analogStepAmountX != 0 || analogStepAmountY != 0) {
if (_prevButtons & PAD_DIR_MASK) {
if (_padAccel < 16) _padAccel++;
} else _padAccel = 0;
_prevButtons = pad.Buttons;
if (pad.Buttons & PSP_CTRL_LEFT)
newX -= _padAccel >> 2;
if (pad.Buttons & PSP_CTRL_RIGHT)
newX += _padAccel >> 2;
if (pad.Buttons & PSP_CTRL_UP)
newY -= _padAccel >> 2;
if (pad.Buttons & PSP_CTRL_DOWN)
newY += _padAccel >> 2;
// If no movement then this has no effect
if (pad.Buttons & PSP_CTRL_TRIANGLE) {
// Fine control mode for analog
if (analogStepAmountX != 0)
if (analogStepAmountX > 0)
newX += analogStepAmountX - (analogStepAmountX - 1);
else
newX -= -analogStepAmountX - (-analogStepAmountX - 1);
if (analogStepAmountY != 0)
if (analogStepAmountY > 0)
newY += analogStepAmountY - (analogStepAmountY - 1);
else
newY -= -analogStepAmountY - (-analogStepAmountY - 1);
}
else {
newX += analogStepAmountX >> ((_screenWidth == 640) ? 2 : 3);
newY += analogStepAmountY >> ((_screenWidth == 640) ? 2 : 3);
}
if (newX < 0) newX = 0;
if (newY < 0) newY = 0;
if (_overlayVisible)
{
if (newX >= _overlayWidth) newX = _overlayWidth - 1;
if (newY >= _overlayHeight) newY = _overlayHeight - 1;
}
else
{
if (newX >= _screenWidth) newX = _screenWidth - 1;
if (newY >= _screenHeight) newY = _screenHeight - 1;
}
if ((_mouseX != newX) || (_mouseY != newY)) {
event.type = Common::EVENT_MOUSEMOVE;
event.mouse.x = _mouseX = newX;
event.mouse.y = _mouseY = newY;
return true;
}
} else {
//reset pad acceleration
_padAccel = 0;
}
}
return false;
}
uint32 OSystem_PSP::getMillis() {
return SDL_GetTicks();
}
void OSystem_PSP::delayMillis(uint msecs) {
SDL_Delay(msecs);
}
void OSystem_PSP::setTimerCallback(TimerProc callback, int interval) {
SDL_SetTimer(interval, (SDL_TimerCallback)callback);
}
OSystem::MutexRef OSystem_PSP::createMutex(void) {
return (MutexRef)SDL_CreateMutex();
}
void OSystem_PSP::lockMutex(MutexRef mutex) {
SDL_mutexP((SDL_mutex *)mutex);
}
void OSystem_PSP::unlockMutex(MutexRef mutex) {
SDL_mutexV((SDL_mutex *)mutex);
}
void OSystem_PSP::deleteMutex(MutexRef mutex) {
SDL_DestroyMutex((SDL_mutex *)mutex);
}
bool OSystem_PSP::setSoundCallback(SoundProc proc, void *param) {
SDL_AudioSpec desired;
SDL_AudioSpec obtained;
memset(&desired, 0, sizeof(desired));
if (ConfMan.hasKey("output_rate"))
_samplesPerSec = ConfMan.getInt("output_rate");
else
_samplesPerSec = SAMPLES_PER_SEC;
// Originally, we always used 2048 samples. This loop will produce the
// same result at 22050 Hz, and should hopefully produce something
// sensible for other frequencies. Note that it must be a power of two.
uint16 samples = 0x8000;
for (;;) {
if (samples / (_samplesPerSec / 1000) < 100)
break;
samples >>= 1;
}
desired.freq = _samplesPerSec;
desired.format = AUDIO_S16SYS;
desired.channels = 2;
desired.samples = samples;
desired.callback = proc;
desired.userdata = param;
if (SDL_OpenAudio(&desired, &obtained) != 0) {
return false;
}
// Note: This should be the obtained output rate, but it seems that at
// least on some platforms SDL will lie and claim it did get the rate
// even if it didn't. Probably only happens for "weird" rates, though.
_samplesPerSec = obtained.freq;
SDL_PauseAudio(0);
return true;
}
int OSystem_PSP::getOutputSampleRate() const {
return _samplesPerSec;
}
void OSystem_PSP::quit() {
SDL_CloseAudio();
SDL_Quit();
sceGuTerm();
sceKernelExitGame();
}
void OSystem_PSP::getTimeAndDate(struct tm &t) const {
time_t curTime = time(0);
t = *localtime(&curTime);
}
void OSystem_PSP::setWindowCaption(const char *caption) {
}
void OSystem_PSP::displayMessageOnOSD(const char *msg) {
}
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