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MODULE := backends/platform/sdl
MODULE_OBJS := \
sdl.o \
sdl-window.o
ifdef POSIX
MODULE_OBJS += \
posix/posix-main.o \
posix/posix.o
endif
ifdef MACOSX
MODULE_OBJS += \
macosx/macosx-main.o \
macosx/macosx.o \
macosx/macosx_wrapper.o \
macosx/appmenu_osx.o
endif
ifdef WIN32
MODULE_OBJS += \
win32/win32-main.o \
win32/win32-window.o \
win32/win32_wrapper.o \
win32/win32.o
endif
ifdef AMIGAOS
MODULE_OBJS += \
amigaos/amigaos-main.o \
amigaos/amigaos.o
endif
ifdef RISCOS
MODULE_OBJS += \
riscos/riscos-main.o \
riscos/riscos.o
endif
ifdef PLAYSTATION3
MODULE_OBJS += \
ps3/ps3-main.o \
ps3/ps3.o
endif
ifdef PSP2
CC=arm-vita-eabi-gcc
MODULE_OBJS += \
psp2/psp2-main.o \
psp2/psp2.o
endif
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)
MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))
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