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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef CEACTIONSSMARTPHONE
#define CEACTIONSSMARTPHONE
//#ifdef WIN32_PLATFORM_WFSP
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "base/gameDetector.h"
#include "wince-sdl.h"
#include "gui/Key.h"
#include "gui/Actions.h"
#define SMARTPHONE_ACTION_VERSION 4
enum smartphoneActionType {
SMARTPHONE_ACTION_UP = 0,
SMARTPHONE_ACTION_DOWN,
SMARTPHONE_ACTION_LEFT,
SMARTPHONE_ACTION_RIGHT,
SMARTPHONE_ACTION_LEFTCLICK,
SMARTPHONE_ACTION_RIGHTCLICK,
SMARTPHONE_ACTION_SAVE,
SMARTPHONE_ACTION_SKIP,
SMARTPHONE_ACTION_ZONE,
SMARTPHONE_ACTION_FT_CHEAT,
SMARTPHONE_ACTION_LAST
};
class CEActionsSmartphone : public GUI::Actions {
public:
// Actions
bool perform(GUI::ActionType action, bool pushed = true);
String actionName(GUI::ActionType action);
int size();
static void init(GameDetector &detector);
void initInstanceMain(OSystem *mainSystem);
void initInstanceGame();
// Action domain
String domain();
int version();
~CEActionsSmartphone();
private:
CEActionsSmartphone(GameDetector &detector);
bool _right_click_needed;
OSystem_WINCE3 *_CESystem;
};
#endif
//#endif
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