1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Header$
*
*/
#ifndef CEACTIONSSMARTPHONE
#define CEACTIONSSMARTPHONE
//#ifdef WIN32_PLATFORM_WFSP
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "base/gameDetector.h"
#include "wince-sdl.h"
#include "gui/Key.h"
#include "gui/Actions.h"
#define SMARTPHONE_ACTION_VERSION 4
enum smartphoneActionType {
SMARTPHONE_ACTION_UP = 0,
SMARTPHONE_ACTION_DOWN,
SMARTPHONE_ACTION_LEFT,
SMARTPHONE_ACTION_RIGHT,
SMARTPHONE_ACTION_LEFTCLICK,
SMARTPHONE_ACTION_RIGHTCLICK,
SMARTPHONE_ACTION_SAVE,
SMARTPHONE_ACTION_SKIP,
SMARTPHONE_ACTION_ZONE,
SMARTPHONE_ACTION_FT_CHEAT,
SMARTPHONE_ACTION_BINDKEYS,
SMARTPHONE_ACTION_LAST
};
class CEActionsSmartphone : public GUI::Actions {
public:
// Actions
bool perform(GUI::ActionType action, bool pushed = true);
String actionName(GUI::ActionType action);
int size();
static void init(GameDetector &detector);
void initInstanceMain(OSystem *mainSystem);
void initInstanceGame();
// Action domain
String domain();
int version();
~CEActionsSmartphone();
private:
CEActionsSmartphone(GameDetector &detector);
bool _right_click_needed;
OSystem_WINCE3 *_CESystem;
};
#endif
//#endif
|