1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#if defined(_MSC_VER)
#include <malloc.h>
#endif
#include "base/engine.h"
#include "base/gameDetector.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/timer.h"
#include "sound/mixer.h"
/* FIXME - BIG HACK for MidiEmu */
Engine *g_engine = 0;
uint16 g_debugLevel = 0;
Engine::Engine(OSystem *syst)
: _system(syst), _gameDataPath(ConfMan.get("path")) {
g_engine = this;
_mixer = GameDetector::createMixer();
_timer = g_timer;
// Set default file directory
File::setDefaultDirectory(_gameDataPath);
g_debugLevel = ConfMan.getInt("debuglevel");
}
Engine::~Engine() {
delete _mixer;
delete _timer;
}
const char *Engine::getSavePath() const {
#if defined(__PALM_OS__)
return SCUMMVM_SAVEPATH;
#else
const char *dir = NULL;
#if !defined(MACOS_CARBON) && !defined(_WIN32_WCE)
dir = getenv("SCUMMVM_SAVEPATH");
#endif
// If SCUMMVM_SAVEPATH was not specified, try to use game specific savepath from config
if (!dir || dir[0] == 0)
dir = ConfMan.get("savepath").c_str();
#ifdef _WIN32_WCE
if (dir[0] == 0)
dir = _gameDataPath.c_str();
#endif
assert(dir);
return dir;
#endif
}
const char *Engine::getGameDataPath() const {
return _gameDataPath.c_str();
}
void NORETURN CDECL error(const char *s, ...) {
#ifdef __PALM_OS__
char buf_input[256]; // 1024 is too big overflow the stack
char buf_output[256];
#else
char buf_input[1024];
char buf_output[1024];
#endif
va_list va;
va_start(va, s);
vsprintf(buf_input, s, va);
va_end(va);
if (g_engine) {
g_engine->errorString(buf_input, buf_output);
} else {
strcpy(buf_output, buf_input);
}
#ifdef __GP32__ //ph0x FIXME?
printf("ERROR: %s\n", buf_output);
#else
#ifndef _WIN32_WCE
fprintf(stderr, "%s!\n", buf_output);
#endif
#endif
#if defined( USE_WINDBG )
#if defined( _WIN32_WCE )
TCHAR buf_output_unicode[1024];
MultiByteToWideChar(CP_ACP, 0, buf_output, strlen(buf_output) + 1, buf_output_unicode, sizeof(buf_output_unicode));
OutputDebugString(buf_output_unicode);
#else
OutputDebugString(buf_output);
#endif
#endif
#if defined ( _WIN32_WCE )
drawError(buf_output);
#endif
#ifdef __PALM_OS__
PalmFatalError(buf_output);
#endif
// Finally exit. quit() will terminate the program if g_system iss present
if (g_system)
g_system->quit();
exit(1);
}
void CDECL warning(const char *s, ...) {
#ifdef __PALM_OS__
char buf[256]; // 1024 is too big overflow the stack
#else
char buf[1024];
#endif
va_list va;
va_start(va, s);
vsprintf(buf, s, va);
va_end(va);
#ifdef __GP32__ //ph0x FIXME: implement fprint?
printf("WARNING: %s\n", buf);
#else
#ifndef _WIN32_WCE
fprintf(stderr, "WARNING: %s!\n", buf);
#endif
#endif
#if defined( USE_WINDBG )
strcat(buf, "\n");
#if defined( _WIN32_WCE )
TCHAR buf_unicode[1024];
MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
OutputDebugString(buf_unicode);
#else
OutputDebugString(buf);
#endif
#endif
}
void CDECL debug(int level, const char *s, ...) {
#ifdef __PALM_OS__
char buf[256]; // 1024 is too big overflow the stack
#else
char buf[1024];
#endif
va_list va;
if (level > g_debugLevel)
return;
va_start(va, s);
vsprintf(buf, s, va);
va_end(va);
#ifndef _WIN32_WCE
printf("%s\n", buf);
#endif
#if defined( USE_WINDBG )
strcat(buf, "\n");
#if defined( _WIN32_WCE )
TCHAR buf_unicode[1024];
MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
OutputDebugString(buf_unicode);
#else
OutputDebugString(buf);
#endif
#endif
fflush(stdout);
}
void CDECL debug(const char *s, ...) {
#ifdef __PALM_OS__
char buf[256]; // 1024 is too big overflow the stack
#else
char buf[1024];
#endif
va_list va;
va_start(va, s);
vsprintf(buf, s, va);
va_end(va);
printf("%s\n", buf);
#if defined( USE_WINDBG )
strcat(buf, "\n");
#if defined( _WIN32_WCE )
TCHAR buf_unicode[1024];
MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
OutputDebugString(buf_unicode);
#else
OutputDebugString(buf);
#endif
#endif
fflush(stdout);
}
void checkHeap() {
#if defined(_MSC_VER)
if (_heapchk() != _HEAPOK) {
error("Heap is invalid!");
}
#endif
}
|