aboutsummaryrefslogtreecommitdiff
path: root/base/engine.cpp
blob: a2c722ae6f884462b766fe4f4bd6909071b79863 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2002-2005 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 */

#include "common/stdafx.h"
#if defined(WIN32)
#include <malloc.h>
#endif
#include "base/engine.h"
#include "base/gameDetector.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/timer.h"
#include "common/savefile.h"
#include "common/system.h"
#include "sound/mixer.h"
#include "gui/message.h"

/* FIXME - BIG HACK for MidiEmu */
Engine *g_engine = 0;

Engine::Engine(OSystem *syst)
	: _system(syst), _gameDataPath(ConfMan.get("path")) {
	g_engine = this;
	_mixer = GameDetector::createMixer();

	_timer = Common::g_timer;

	// Add default file directory
	Common::File::addDefaultDirectory(_gameDataPath);

	_saveFileMan = _system->getSavefileManager();
}

Engine::~Engine() {
	Common::File::resetDefaultDirectories();

	delete _mixer;
	delete _saveFileMan;

	g_engine = NULL;
}

void Engine::initCommonGFX(GameDetector &detector) {
	const bool useDefaultGraphicsMode =
		!ConfMan.hasKey("gfx_mode", detector._targetName) ||
		!scumm_stricmp(ConfMan.get("gfx_mode", detector._targetName).c_str(), "normal") ||
		!scumm_stricmp(ConfMan.get("gfx_mode", detector._targetName).c_str(), "default");

	// See if the game should default to 1x scaler
	if (useDefaultGraphicsMode && (detector._game.features & GF_DEFAULT_TO_1X_SCALER)) {
		// FIXME: As a hack, we use "1x" here. Would be nicer to use
		// getDefaultGraphicsMode() instead, but right now, we do not specify
		// whether that is a 1x scaler or not...
		_system->setGraphicsMode("1x");
	} else {
		// Override global scaler with any game-specific define
		if (ConfMan.hasKey("gfx_mode")) {
			_system->setGraphicsMode(ConfMan.get("gfx_mode").c_str());
		}
	}

	// (De)activate aspect-ratio correction as determined by the config settings
	if (ConfMan.hasKey("aspect_ratio", detector._targetName))
		_system->setFeatureState(OSystem::kFeatureAspectRatioCorrection, ConfMan.getBool("aspect_ratio"));

	// (De)activate fullscreen mode as determined by the config settings
	if (ConfMan.hasKey("fullscreen", detector._targetName))
		_system->setFeatureState(OSystem::kFeatureFullscreenMode, ConfMan.getBool("fullscreen"));
}

void Engine::checkCD() {
#if defined (WIN32) && !defined(_WIN32_WCE)
	// It is a known bug under Windows that games that play CD audio cause
	// ScummVM to crash if the data files are read from the same CD. Check
	// if this appears to be the case and issue a warning.

	// If we can find a compressed audio track, then it should be ok even
	// if it's running from CD.

#ifdef USE_VORBIS
	if (Common::File::exists("track1.ogg"))
		return;
#endif
#ifdef USE_FLAC
	if (Common::File::exists("track1.fla") || Common::File::exists("track1.flac"))
		return;
#endif
#ifdef USE_MAD
	if (Common::File::exists("track1.mp3"))
		return;
#endif

	char buffer[MAXPATHLEN];
	int i;

	if (strlen(getGameDataPath()) == 0) {
		// That's it! I give up!
		if (getcwd(buffer, MAXPATHLEN) == NULL)
			return;
	} else
		strncpy(buffer, getGameDataPath(), MAXPATHLEN);

	for (i = 0; i < MAXPATHLEN - 1; i++) {
		if (buffer[i] == '\\')
			break;
	}

	buffer[i + 1] = 0;

	if (GetDriveType(buffer) == DRIVE_CDROM) {
		GUI::MessageDialog dialog(
			"You appear to be playing this game directly\n"
			"from the CD. This is known to cause problems,\n"
			"and it's therefore recommended that you copy\n"
			"the data files to your hard disk instead.\n"
			"See the README file for details.", "OK");
		dialog.runModal();
	}
#endif
}

const char *Engine::getGameDataPath() const {
	return _gameDataPath.c_str();
}

void NORETURN CDECL error(const char *s, ...) {
	char buf_input[STRINGBUFLEN];
	char buf_output[STRINGBUFLEN];
	va_list va;

	va_start(va, s);
	vsnprintf(buf_input, STRINGBUFLEN, s, va);
	va_end(va);

	if (g_engine) {
		g_engine->errorString(buf_input, buf_output);
	} else {
		strcpy(buf_output, buf_input);
	}

#ifdef __GP32__ //ph0x FIXME?
	printf("ERROR: %s\n", buf_output);
#else
#ifndef _WIN32_WCE
	fprintf(stderr, "%s!\n", buf_output);
#endif
#endif

#if defined( USE_WINDBG )
#if defined( _WIN32_WCE )
	TCHAR buf_output_unicode[1024];
	MultiByteToWideChar(CP_ACP, 0, buf_output, strlen(buf_output) + 1, buf_output_unicode, sizeof(buf_output_unicode));
	OutputDebugString(buf_output_unicode);
#else
	OutputDebugString(buf_output);
#endif
#endif

#if defined ( _WIN32_WCE )
	drawError(buf_output);
#endif

#ifdef __PALM_OS__
	PalmFatalError(buf_output);
#endif

	// Finally exit. quit() will terminate the program if g_system iss present
	if (g_system)
		g_system->quit();

	exit(1);
}

void CDECL warning(const char *s, ...) {
	char buf[STRINGBUFLEN];
	va_list va;

	va_start(va, s);
#ifdef __SYMBIAN32__
	vsprintf(buf, s, va);
#else
	vsnprintf(buf, STRINGBUFLEN, s, va);
#endif
	va_end(va);

#ifdef __GP32__ //ph0x FIXME: implement fprint?
	printf("WARNING: %s\n", buf);
#else
#if !defined (_WIN32_WCE) && !defined (__SYMBIAN32__)
	fprintf(stderr, "WARNING: %s!\n", buf);
#endif
#endif
#if defined( USE_WINDBG )
	strcat(buf, "\n");
#if defined( _WIN32_WCE )
	TCHAR buf_unicode[1024];
	MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
	OutputDebugString(buf_unicode);
#else
	OutputDebugString(buf);
#endif
#endif
}

void checkHeap() {
#if defined(WIN32)
	if (_heapchk() != _HEAPOK) {
		error("Heap is invalid!");
	}
#endif
}