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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "base/game.h"
#include "base/plugins.h"
#include "graphics/surface.h"
const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) {
const PlainGameDescriptor *g = list;
while (g->gameid) {
if (0 == scumm_stricmp(gameid, g->gameid))
break;
g++;
}
return g;
}
void GameDescriptor::updateDesc(const char *extra) {
// TODO: The format used here (LANG/PLATFORM/EXTRA) is not set in stone.
// We may want to change the order (PLATFORM/EXTRA/LANG, anybody?), or
// the seperator (instead of '/' use ', ' or ' ').
const bool hasCustomLanguage = (language() != Common::UNK_LANG);
const bool hasCustomPlatform = (platform() != Common::kPlatformUnknown);
const bool hasExtraDesc = (extra && extra[0]);
// Adapt the description string if custom platform/language is set.
if (hasCustomLanguage || hasCustomPlatform || hasExtraDesc) {
Common::String descr = description();
descr += " (";
if (hasExtraDesc)
descr += extra;
if (hasCustomPlatform) {
if (hasExtraDesc)
descr += "/";
descr += Common::getPlatformDescription(platform());
}
if (hasCustomLanguage) {
if (hasExtraDesc || hasCustomPlatform)
descr += "/";
descr += Common::getLanguageDescription(language());
}
descr += ")";
setVal("description", descr);
}
}
void SaveStateDescriptor::setThumbnail(Graphics::Surface *t) {
if (_thumbnail && _thumbnail != t) {
_thumbnail->free();
delete _thumbnail;
}
_thumbnail = t;
}
namespace Base {
// TODO: Find a better name & place for this function.
GameDescriptor findGame(const Common::String &gameName, const Plugin **plugin) {
// Find the GameDescriptor for this target
const PluginList &plugins = PluginManager::instance().getPlugins();
GameDescriptor result;
if (plugin)
*plugin = 0;
PluginList::const_iterator iter = plugins.begin();
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
result = (*iter)->findGame(gameName.c_str());
if (!result.gameid().empty()) {
if (plugin)
*plugin = *iter;
break;
}
}
return result;
}
} // End of namespace Base
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