1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_CLOUDMANAGER_H
#define COMMON_CLOUDMANAGER_H
#include "backends/cloud/storage.h"
namespace Common {
class CloudManager {
public:
CloudManager() {}
virtual ~CloudManager() {}
/**
* Loads all information from configs and creates current Storage instance.
*
* @note It's called once on startup in scummvm_main().
*/
virtual void init() = 0;
/**
* Saves all information into configuration file.
*/
virtual void save() = 0;
/**
* Adds new Storage into list.
*
* @param storage Cloud::Storage to add.
* @param makeCurrent whether added storage should be the new current storage.
* @param saveConfig whether save() should be called to update configuration file.
*/
virtual void addStorage(Cloud::Storage *storage, bool makeCurrent = true, bool saveConfig = true) = 0;
/**
* Returns active Storage, which could be used to interact
* with cloud storage.
*
* @return active Cloud::Storage or null, if there is no active Storage.
*/
virtual Cloud::Storage *getCurrentStorage() = 0;
/**
* Starts saves syncing process in currently active storage if there is any.
*/
virtual void syncSaves(Cloud::Storage::BoolCallback callback = nullptr, Networking::ErrorCallback errorCallback = nullptr) = 0;
/**
* Starts feature testing (the one I'm working on currently). (Temporary)
*/
virtual void testFeature() = 0;
};
} // End of namespace Common
#endif
|