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/* ScummVM - Scumm Interpreter
 * Copyright (C) 2002 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 */

#ifndef ENGINE_H
#define ENGINE_H

#include "scummsys.h"
#include "system.h"

class SoundMixer;
class GameDetector;

/* FIXME - BIG HACK for MidiEmu */
extern OSystem *g_system;
extern SoundMixer *g_mixer;

class Engine {
public:
	OSystem *_system;
	SoundMixer *_mixer;

protected:
	char *_gameDataPath;

public:
	Engine(GameDetector *detector, OSystem *syst);
	virtual ~Engine();

	// Invoke the main engine loop using this method
	virtual void go() = 0;
	
	// Get the save game dir path
	const char *getSavePath() const;

	const char *getGameDataPath() const { return _gameDataPath; }

	// Create a new engine object based on the detector - either 
	// a Scumm or a SimonState object currently.
	static Engine *createFromDetector(GameDetector *detector, OSystem *syst);
};

#if defined(__GNUC__)
void CDECL error(const char *s, ...) NORETURN;
#else
void CDECL NORETURN error(const char *s, ...);
#endif

void CDECL warning(const char *s, ...);

void CDECL debug(int level, const char *s, ...);
void checkHeap();


#endif