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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "backends/events/default/default-events.h"
#include "backends/fs/fs-factory.h"
#include "common/config-manager.h"
#include "common/system.h"
#include "graphics/colormasks.h"
#include "gui/message.h"
OSystem *g_system = 0;
OSystem::OSystem() {
}
OSystem::~OSystem() {
}
bool OSystem::setGraphicsMode(const char *name) {
if (!name)
return false;
// Special case for the 'default' filter
if (!scumm_stricmp(name, "normal") || !scumm_stricmp(name, "default")) {
return setGraphicsMode(getDefaultGraphicsMode());
}
const GraphicsMode *gm = getSupportedGraphicsModes();
while (gm->name) {
if (!scumm_stricmp(gm->name, name)) {
return setGraphicsMode(gm->id);
}
gm++;
}
return false;
}
OverlayColor OSystem::RGBToColor(uint8 r, uint8 g, uint8 b) {
return Graphics::RGBToColor<Graphics::ColorMasks<565> >(r, g, b);
}
void OSystem::colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b) {
Graphics::colorToRGB<Graphics::ColorMasks<565> >(color, r, g, b);
}
OverlayColor OSystem::ARGBToColor(uint8 a, uint8 r, uint8 g, uint8 b) {
return RGBToColor(r, g, b);
}
void OSystem::colorToARGB(OverlayColor color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) {
colorToRGB(color, r, g, b);
a = 255;
}
void OSystem::displayMessageOnOSD(const char *msg) {
// Display the message for 1.5 seconds
GUI::TimedMessageDialog dialog(msg, 1500);
dialog.runModal();
}
bool OSystem::openCD(int drive) {
return false;
}
bool OSystem::pollCD() {
return false;
}
void OSystem::playCD(int track, int num_loops, int start_frame, int duration) {
}
void OSystem::stopCD() {
}
void OSystem::updateCD() {
}
static Common::EventManager *s_eventManager = 0;
Common::EventManager *OSystem::getEventManager() {
// FIXME/TODO: Eventually this method should be turned into an abstract one,
// to force backends to implement this conciously (even if they
// end up returning the default event manager anyway).
if (!s_eventManager)
s_eventManager = new DefaultEventManager(this);
return s_eventManager;
}
void OSystem::clearScreen() {
Graphics::Surface *screen = lockScreen();
if (screen && screen->pixels)
memset(screen->pixels, 0, screen->h * screen->pitch);
unlockScreen();
}
/*
FIXME: Maybe we should push the default config file loading/saving code below
out to all the backends?
*/
#if defined(UNIX)
#define DEFAULT_CONFIG_FILE ".scummvmrc"
#else
#define DEFAULT_CONFIG_FILE "scummvm.ini"
#endif
Common::SeekableReadStream *OSystem::openConfigFileForReading() {
Common::FSNode file(DEFAULT_CONFIG_FILE);
return file.openForReading();
}
Common::WriteStream *OSystem::openConfigFileForWriting() {
#ifdef __DC__
return 0;
#else
Common::FSNode file(DEFAULT_CONFIG_FILE);
return file.openForWriting();
#endif
}
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