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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "translation.h"
DECLARE_SINGLETON(Common::TranslationManager)
#ifdef USE_DETECTLANG
#include <locale.h>
#endif
#ifdef USE_TERMCONV
#include <langinfo.h>
#endif
#ifdef USE_TRANSLATION
#include "messages.cpp"
#endif
namespace Common {
#ifdef USE_TRANSLATION
// Translation enabled
TranslationManager::TranslationManager() {
#ifdef USE_DETECTLANG
// Activating current locale settings
const char *locale = setlocale(LC_ALL, "");
// Detect the language from the locale
if (!locale) {
_syslang = "C";
} else {
int length = 0;
// Strip out additional information, like
// ".UTF-8" or the like. We do this, since
// our translation languages are usually
// specified without any charset information.
for (int i = 0; locale[i]; ++i) {
// TODO: Check whether "@" should really be checked
// here.
if (locale[i] == '.' || locale[i] == ' ' || locale[i] == '@') {
length = i;
break;
}
length = i;
}
_syslang = String(locale, length);
}
#else // USE_DETECTLANG
_syslang = "C";
#endif // USE_DETECTLANG
#ifdef USE_TERMCONV
_convmsg = NULL;
_conversion = NULL;
#endif // USE_TERMCONV
// Set the default language
setLanguage("");
}
TranslationManager::~TranslationManager() {
#ifdef USE_TERMCONV
iconv_close(_conversion);
delete[] _convmsg;
#endif // USE_TERMCONV
}
void TranslationManager::setLanguage(const char *lang) {
if (*lang == '\0')
po2c_setlang(_syslang.c_str());
else
po2c_setlang(lang);
#ifdef USE_TERMCONV
// Get the locale character set (for terminal output)
const char *charset_term = nl_langinfo(CODESET);
// Get the messages character set
const char *charset_po = po2c_getcharset();
// Delete previous conversion
if (_conversion)
iconv_close(_conversion);
// Initialize the conversion
_conversion = iconv_open(charset_term, charset_po);
#endif // USE_TERMCONV
}
const char *TranslationManager::getTranslation(const char *message) {
return po2c_gettext(message);
}
String TranslationManager::getTranslation(const String &message) {
return po2c_gettext(message.c_str());
}
#ifdef USE_TERMCONV
bool TranslationManager::convert(const char *message) {
// Preparing conversion origin
size_t len = strlen(message) + 1;
#ifdef ICONV_USES_CONST
const char **pmsg = &message;
#else
char *msgcpy = new char[len];
strcpy(msgcpy, message);
char *msg = msgcpy;
char **pmsg = &msg;
#endif
// Preparing conversion destination
size_t len2 = _sizeconv;
char *conv = _convmsg;
// Clean previous conversions
iconv(_conversion, NULL, NULL, &conv, &len2);
// Do the real conversion
size_t result = iconv(_conversion, pmsg, &len, &conv, &len2);
#ifndef ICONV_USES_CONST
delete[] msgcpy;
#endif
return result != ((size_t)-1);
}
#endif // USE_TERMCONV
const char *TranslationManager::convertTerm(const char *message) {
#ifdef USE_TERMCONV
size_t len = strlen(message) + 1;
if (!_convmsg) {
_sizeconv = len * 2;
_convmsg = new char[_sizeconv];
}
if (!convert(message)) {
// Resizing the buffer
delete[] _convmsg;
_sizeconv = len * 2;
_convmsg = new char[_sizeconv];
if (!convert(message)) {
printf("Error while converting character sets\n");
return "Error while converting character sets";
}
}
return _convmsg;
#else // USE_TERMCONV
return message;
#endif // USE_TERMCONV
}
const TLangArray TranslationManager::getSupportedLanguages() const {
TLangArray languages;
int total = po2c_getnumlangs();
for (int i = 0; i < total; i++) {
TLanguage lng(po2c_getlang(i), i + 1);
languages.push_back(lng);
}
//sort(languages.begin(), languages.end());
return languages;
}
int TranslationManager::parseLanguage(const String lang) {
int total = po2c_getnumlangs();
for (int i = 0; i < total; i++) {
if (lang == po2c_getlang(i))
return i + 1;
}
return kTranslationBuiltinId;
}
const char *TranslationManager::getLangById(int id) {
switch (id) {
case kTranslationAutodetectId:
return "";
case kTranslationBuiltinId:
return "C";
default:
if (id >= 0 && id - 1 < po2c_getnumlangs())
return po2c_getlang(id - 1);
}
// In case an invalid ID was specified, we will output a warning
// and return the same value as the auto detection id.
warning("Invalid language id %d passed to TranslationManager::getLangById", id);
return "";
}
#else // USE_TRANSLATION
// Translation disabled
TranslationManager::TranslationManager() {}
TranslationManager::~TranslationManager() {}
void TranslationManager::setLanguage(const char *lang) {}
const char *TranslationManager::getLangById(int id) {
return "";
}
int TranslationManager::parseLanguage(const String lang) {
return kTranslationBuiltinId;
}
const char *TranslationManager::getTranslation(const char *message) {
return message;
}
String TranslationManager::getTranslation(const String &message) {
return message;
}
const char *TranslationManager::convertTerm(const char *message) {
return message;
}
const TLangArray TranslationManager::getSupportedLanguages() const {
return TLangArray();
}
#endif // USE_TRANSLATION
} // End of namespace Common
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