blob: 848af85f309f0cf975f7d9fe80b532fd073da1fe (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ACCESS_AMAZON_GAME_H
#define ACCESS_AMAZON_GAME_H
#include "access/access.h"
namespace Access {
namespace Amazon {
class AmazonEngine : public AccessEngine {
private:
bool _skipStart;
// Fields that are included in savegames
int _canoeLane;
int _canoeYPos;
int _hitCount;
int _saveRiver;
int _hitSafe;
int _chapter;
int _topList;
int _botList;
int _riverIndex;
int _rawInactiveX;
int _rawInactiveY;
int _inactiveYOff;
int _esTabTable[100];
/**
* Do the game introduction
*/
void doIntroduction();
/**
* Do title sequence
*/
void doTitle();
/**
* Do opening sequence
*/
void doOpening();
/**
* Do tent scene of introduction
*/
void doTent();
/**
* Setup variables for the game
*/
void setupGame();
protected:
/**
* Play the game
*/
virtual void playGame();
public:
// Fields that are mapped to flags
int &_guardLocation;
int &_guardFind;
int &_helpLevel;
int &_jasMayaFlag;
int &_moreHelp;
int &_flashbackFlag;
int &_riverFlag;
int &_aniOutFlag;
int &_badEnd;
int &_noHints;
int &_aniFlag;
int &_allenFlag;
int &_noSound;
public:
AmazonEngine(OSystem *syst, const AccessGameDescription *gameDesc);
virtual ~AmazonEngine();
};
} // End of namespace Amazon
} // End of namespace Access
#endif /* ACCESS_ACCESS_H */
|