1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ACCESS_AMAZON_SCRIPTS_H
#define ACCESS_AMAZON_SCRIPTS_H
#include "common/scummsys.h"
#include "access/scripts.h"
namespace Access {
namespace Amazon {
class AmazonEngine;
class AmazonScripts: public Scripts {
private:
AmazonEngine *_game;
protected:
virtual void executeSpecial(int commandIndex, int param1, int param2);
virtual void executeCommand(int commandIndex);
void cLoop();
void mWhile1();
void mWhile2();
void mWhile(int param1);
void loadBackground(int param1, int param2);
void plotInactive();
void loadNSound(int param1, int param2);
void setInactive();
void boatWalls(int param1, int param2);
void cmdHelp();
void cmdCycleBack();
void cmdChapter();
void cmdSetHelp();
void cmdCenterPanel();
void cmdMainPanel();
void CMDRETFLASH();
public:
AmazonScripts(AccessEngine *vm);
};
} // End of namespace Amazon
} // End of namespace Access
#endif /* ACCESS_AMAZON_SCRIPTS_H */
|