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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/algorithm.h"
#include "common/stream.h"
#include "common/system.h"
#include "graphics/palette.h"
#include "access/data.h"
namespace Access {
TimerList::TimerList() : Common::Array<TimerEntry>() {
_timersSavedFlag = false;
}
void TimerList::saveTimers() {
if (!_timersSavedFlag /* && !_flashbackFlag */) {
_savedTimers = *this;
_timersSavedFlag = true;
}
}
void TimerList::restoreTimers() {
if (_timersSavedFlag /* && !_flashbackFlag */) {
clear();
*static_cast<Common::Array<TimerEntry> *>(this) = _savedTimers;
_timersSavedFlag = false;
}
}
void TimerList::updateTimers() {
for (uint i = 0; i < size(); ++i) {
TimerEntry &te = (*this)[i];
if (te._flag) {
if (!--te._timer) {
te._timer = te._initTm;
te._flag = 0;
}
}
}
}
} // End of namespace Access
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