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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "common/savefile.h"
#include "common/translation.h"
#include "graphics/thumbnail.h"
#include "engines/advancedDetector.h"
#include "adl/detection.h"
namespace Adl {
// Mystery House was designed for monochrome display, so we default to
// monochrome mode there. All the other games default to color mode.
#define GAMEOPTION_COLOR_DEFAULT_OFF GUIO_GAMEOPTIONS1
#define GAMEOPTION_SCANLINES GUIO_GAMEOPTIONS2
#define GAMEOPTION_COLOR_DEFAULT_ON GUIO_GAMEOPTIONS3
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_COLOR_DEFAULT_OFF,
{
_s("Color mode"),
_s("Use color graphics"),
"color",
false
}
},
{
GAMEOPTION_COLOR_DEFAULT_ON,
{
_s("Color mode"),
_s("Use color graphics"),
"color",
true
}
},
{
GAMEOPTION_SCANLINES,
{
_s("Scanlines"),
_s("Show scanlines"),
"scanlines",
false
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
static const PlainGameDescriptor adlGames[] = {
{ "hires0", "Hi-Res Adventure #0: Mission Asteroid" },
{ "hires1", "Hi-Res Adventure #1: Mystery House" },
{ "hires2", "Hi-Res Adventure #2: Wizard and the Princess" },
{ "hires6", "Hi-Res Adventure #6: The Dark Crystal" },
{ 0, 0 }
};
static const AdlGameDescription gameDescriptions[] = {
{ // Hi-Res Adventure #1: Mystery House - Apple II - 1987 PD release - Plain files
{
"hires1", 0,
{
{ "ADVENTURE", 0, "22d9e63a11d69fa033ba1738715ad09a", 29952 },
{ "AUTO LOAD OBJ", 0, "23bfccfe9fcff9b22cf6c41bde9078ac", 12291 },
{ "MYSTERY.HELLO", 0, "2289b7fea300b506e902a4c597968369", 836 },
AD_LISTEND
},
Common::EN_ANY,
Common::kPlatformApple2,
ADGF_UNSTABLE,
GUIO2(GAMEOPTION_COLOR_DEFAULT_OFF, GAMEOPTION_SCANLINES)
},
GAME_TYPE_HIRES1
},
{ // Hi-Res Adventure #1: Mystery House - Apple II - 1987 PD release - .DSK format
{
"hires1", 0,
{
{ "MYSTHOUS.DSK", 0, "34ba05e62bf51404c4475c349ca48921", 143360 },
AD_LISTEND
},
Common::EN_ANY,
Common::kPlatformApple2,
ADGF_UNSTABLE,
GUIO2(GAMEOPTION_COLOR_DEFAULT_OFF, GAMEOPTION_SCANLINES)
},
GAME_TYPE_HIRES1
},
{ // Hi-Res Adventure #2: Wizard and the Princess - Apple II - Roberta Williams Anthology
{
"hires2", 0,
{
{ "WIZARD.DSK", 0, "816fdfc35e25496213c8db40ecf26569", 143360 },
AD_LISTEND
},
Common::EN_ANY,
Common::kPlatformApple2,
ADGF_UNSTABLE,
GUIO2(GAMEOPTION_COLOR_DEFAULT_ON, GAMEOPTION_SCANLINES)
},
GAME_TYPE_HIRES2
},
{ // Hi-Res Adventure #0: Mission Asteroid - Apple II - Roberta Williams Anthology
{
"hires0", 0,
{
{ "MISSION.NIB", 0, "b158f6f79681d4edd651e1932f9e01d7", 232960 },
AD_LISTEND
},
Common::EN_ANY,
Common::kPlatformApple2,
ADGF_UNSTABLE,
GUIO2(GAMEOPTION_COLOR_DEFAULT_ON, GAMEOPTION_SCANLINES)
},
GAME_TYPE_HIRES0
},
{ // Hi-Res Adventure #6: The Dark Crystal - Apple II - Roberta Williams Anthology
{
"hires6", 0,
{
{ "DARK1A.DSK", 0, "00c2646d6943d1405717332a6f42d493", 143360 },
{ "DARK2A.NIB", 0, "271eb92db107e8d5829437f8ba77991e", 232960 },
{ "DARK1B.NIB", 0, "dbedd736617343ade0e6bead8bf2b10c", 232960 },
{ "DARK2B.NIB", 0, "cb72044a9b391c4285f4752f746bea2e", 232960 },
AD_LISTEND
},
Common::EN_ANY,
Common::kPlatformApple2,
ADGF_UNSTABLE,
GUIO2(GAMEOPTION_COLOR_DEFAULT_ON, GAMEOPTION_SCANLINES)
},
GAME_TYPE_HIRES6
},
{ AD_TABLE_END_MARKER, GAME_TYPE_NONE }
};
class AdlMetaEngine : public AdvancedMetaEngine {
public:
AdlMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(AdlGameDescription), adlGames, optionsList) { }
const char *getName() const {
return "ADL";
}
const char *getOriginalCopyright() const {
return "Copyright (C) Sierra On-Line";
}
bool hasFeature(MetaEngineFeature f) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
int getMaximumSaveSlot() const { return 'O' - 'A'; }
SaveStateList listSaves(const char *target) const;
void removeSaveState(const char *target, int slot) const;
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
};
bool AdlMetaEngine::hasFeature(MetaEngineFeature f) const {
switch(f) {
case kSupportsListSaves:
case kSupportsLoadingDuringStartup:
case kSupportsDeleteSave:
case kSavesSupportMetaInfo:
case kSavesSupportThumbnail:
case kSavesSupportCreationDate:
case kSavesSupportPlayTime:
return true;
default:
return false;
}
}
SaveStateDescriptor AdlMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.s%02d", target, slot);
Common::InSaveFile *inFile = g_system->getSavefileManager()->openForLoading(fileName);
if (!inFile)
return SaveStateDescriptor();
if (inFile->readUint32BE() != MKTAG('A', 'D', 'L', ':')) {
delete inFile;
return SaveStateDescriptor();
}
byte saveVersion = inFile->readByte();
if (saveVersion != SAVEGAME_VERSION) {
delete inFile;
return SaveStateDescriptor();
}
char name[SAVEGAME_NAME_LEN] = { };
inFile->read(name, sizeof(name) - 1);
inFile->readByte();
if (inFile->eos() || inFile->err()) {
delete inFile;
return SaveStateDescriptor();
}
SaveStateDescriptor sd(slot, name);
int year = inFile->readUint16BE();
int month = inFile->readByte();
int day = inFile->readByte();
sd.setSaveDate(year + 1900, month + 1, day);
int hour = inFile->readByte();
int minutes = inFile->readByte();
sd.setSaveTime(hour, minutes);
uint32 playTime = inFile->readUint32BE();
sd.setPlayTime(playTime);
if (inFile->eos() || inFile->err()) {
delete inFile;
return SaveStateDescriptor();
}
Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*inFile);
sd.setThumbnail(thumbnail);
delete inFile;
return sd;
}
SaveStateList AdlMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray files = saveFileMan->listSavefiles(Common::String(target) + ".s##");
SaveStateList saveList;
for (uint i = 0; i < files.size(); ++i) {
const Common::String &fileName = files[i];
Common::InSaveFile *inFile = saveFileMan->openForLoading(fileName);
if (!inFile) {
warning("Cannot open save file '%s'", fileName.c_str());
continue;
}
if (inFile->readUint32BE() != MKTAG('A', 'D', 'L', ':')) {
warning("No header found in '%s'", fileName.c_str());
delete inFile;
continue;
}
byte saveVersion = inFile->readByte();
if (saveVersion != SAVEGAME_VERSION) {
warning("Unsupported save game version %i found in '%s'", saveVersion, fileName.c_str());
delete inFile;
continue;
}
char name[SAVEGAME_NAME_LEN] = { };
inFile->read(name, sizeof(name) - 1);
delete inFile;
int slotNum = atoi(fileName.c_str() + fileName.size() - 2);
SaveStateDescriptor sd(slotNum, name);
saveList.push_back(sd);
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
void AdlMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.s%02d", target, slot);
g_system->getSavefileManager()->removeSavefile(fileName);
}
Engine *HiRes1Engine_create(OSystem *syst, const AdlGameDescription *gd);
Engine *HiRes2Engine_create(OSystem *syst, const AdlGameDescription *gd);
Engine *HiRes0Engine_create(OSystem *syst, const AdlGameDescription *gd);
Engine *HiRes6Engine_create(OSystem *syst, const AdlGameDescription *gd);
bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
if (!gd)
return false;
const AdlGameDescription *adlGd = (const AdlGameDescription *)gd;
switch (adlGd->gameType) {
case GAME_TYPE_HIRES1:
*engine = HiRes1Engine_create(syst, adlGd);
break;
case GAME_TYPE_HIRES2:
*engine = HiRes2Engine_create(syst, adlGd);
break;
case GAME_TYPE_HIRES0:
*engine = HiRes0Engine_create(syst, adlGd);
break;
case GAME_TYPE_HIRES6:
*engine = HiRes6Engine_create(syst, adlGd);
break;
default:
error("Unknown GameType");
}
return true;
}
} // End of namespace Adl
#if PLUGIN_ENABLED_DYNAMIC(ADL)
REGISTER_PLUGIN_DYNAMIC(ADL, PLUGIN_TYPE_ENGINE, Adl::AdlMetaEngine);
#else
REGISTER_PLUGIN_STATIC(ADL, PLUGIN_TYPE_ENGINE, Adl::AdlMetaEngine);
#endif
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