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/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* Copyright (C) 1999-2001 Sarien Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef AGI_H
#define AGI_H
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/endian.h"
#include "common/util.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/system.h"
#include "base/engine.h"
namespace Agi {
typedef signed int Err;
/*
* Version and other definitions
*/
#define VERSION __DATE__ " " __TIME__
//#define USE_IIGS_SOUND
#define TITLE "AGI engine"
#define DIR_ "dir"
#define LOGDIR "logdir"
#define PICDIR "picdir"
#define VIEWDIR "viewdir"
#define SNDDIR "snddir"
#define OBJECTS "object"
#define WORDS "words.tok"
#define MAX_DIRS 256
#define MAX_VARS 256
#define MAX_FLAGS (256 >> 3)
#define MAX_VIEWTABLE 255 /* KQ3 uses o255! */
#define MAX_WORDS 20
#define MAX_STRINGS 24 /* MAX_STRINGS + 1 used for get.num */
#define MAX_STRINGLEN 40
#ifndef MAX_PATH
#define MAX_PATH 260
#endif
#define _EMPTY 0xfffff
#define EGO_OWNED 0xff
#define CRYPT_KEY_SIERRA "Avis Durgan"
#define CRYPT_KEY_AGDS "Alex Simkin"
#ifndef INLINE
#define INLINE
#endif
#define MSG_BOX_COLOUR 0x0f /* White */
#define MSG_BOX_TEXT 0x00 /* Black */
#define MSG_BOX_LINE 0x04 /* Red */
#define STATUS_FG 0x00 /* Black */
#define STATUS_BG 0x0f /* White */
#define PATCH_LOGIC /* disable copy protection on some games */
} // End of namespace Agi
/* AGI resources */
#include "agi/console.h"
#include "agi/view.h"
#include "agi/picture.h"
#include "agi/logic.h"
#include "agi/sound.h"
namespace Agi {
int getflag(int);
void setflag(int, int);
void flipflag(int);
int getvar(int);
void setvar(int, int);
void decrypt(uint8 * mem, int len);
void release_sprites(void);
int main_cycle(void);
int view_pictures(void);
int parse_cli(int, char **);
int run_game(void);
int init_machine(void);
int deinit_machine(void);
int get_direction(int x, int y, int x0, int y0, int s);
void inventory(void);
void list_games(void);
uint32 match_crc(uint32, char *, int);
int v2id_game(void);
int v3id_game(void);
int v4id_game(uint32 ver);
void update_timer(void);
int get_app_dir(char *app_dir, unsigned int size);
enum {
NO_GAMEDIR = 0,
GAMEDIR
};
enum AGIErrors {
err_OK = 0,
err_DoNothing,
err_BadCLISwitch,
err_InvalidAGIFile,
err_BadFileOpen,
err_NotEnoughMemory,
err_BadResource,
err_UnknownAGIVersion,
err_RestartGame,
err_NoLoopsInView,
err_ViewDataError,
err_NoGameList,
err_Unk = 127
};
enum kDebugLevels {
kDebugLevelMain = 1 << 0,
kDebugLevelResources = 1 << 1,
kDebugLevelSprites = 1 << 2,
kDebugLevelInventory = 1 << 3,
kDebugLevelInput = 1 << 4,
kDebugLevelMenu = 1 << 5,
kDebugLevelScripts = 1 << 6,
kDebugLevelSound = 1 << 7,
kDebugLevelText = 1 << 8
};
/**
* AGI resources.
*/
enum {
rLOGIC = 1,
rSOUND,
rVIEW,
rPICTURE
};
enum {
RES_LOADED = 1,
RES_COMPRESSED = 0x40
};
enum {
lCOMMAND_MODE = 1,
lTEST_MODE
};
struct game_id_list {
struct game_id_list *next;
uint32 version;
uint32 crc;
char *gName;
char *switches;
};
struct mouse {
int button;
unsigned int x;
unsigned int y;
};
/**
* Command-line options.
*/
struct agi_options {
#define GAMERUN_RUNGAME 0
#define GAMERUN_PICVIEW 1
#define GAMERUN_WORDS 2
#define GAMERUN_OBJECTS 3
#define GAMERUN_GAMES 4
#define GAMERUN_CRC 5
int gamerun; /**< game run mode*/
int emuversion; /**< AGI version to emulate */
int agds; /**< enable AGDS mode */
int amiga; /**< enable Amiga mode */
int nosound; /**< disable sound */
Common::RenderMode renderMode;
int hires; /**< use hi-res pictures */
int soundemu; /**< sound emulation mode */
int agimouse; /**< AGI Mouse 1.0 emulation */
};
extern struct agi_options opt;
extern uint8 *exec_name;
extern volatile uint32 clock_ticks;
extern volatile uint32 clock_count;
extern volatile uint32 msg_box_secs2;
extern struct agi_debug debug_;
extern struct mouse mouse;
#define report printf
enum GameId {
GID_AGI = 1
};
extern Common::RandomSource * rnd;
extern const char *_savePath;
class AgiEngine : public ::Engine {
int _gameId;
void errorString(const char *buf_input, char *buf_output);
protected:
int init();
int go();
void shutdown();
void initialize();
public:
AgiEngine(OSystem * syst);
virtual ~ AgiEngine();
int getGameId() {
return _gameId;
}};
#define WIN_TO_PIC_X(x) ((x) / 2)
#define WIN_TO_PIC_Y(y) ((y) < 8 ? 999 : (y) >= (8 + _HEIGHT) ? 999 : (y) - 8)
/**
* AGI variables.
*/
enum {
V_cur_room = 0, /* 0 */
V_prev_room,
V_border_touch_ego,
V_score,
V_border_code,
V_border_touch_obj, /* 5 */
V_ego_dir,
V_max_score,
V_free_pages,
V_word_not_found,
V_time_delay, /* 10 */
V_seconds,
V_minutes,
V_hours,
V_days,
V_joystick_sensitivity, /* 15 */
V_ego_view_resource,
V_agi_err_code,
V_agi_err_code_info,
V_key,
V_computer, /* 20 */
V_window_reset,
V_soundgen,
V_volume,
V_max_input_chars,
V_sel_item, /* 25 */
V_monitor
};
/**
* AGI flags
*/
enum {
F_ego_water = 0, /* 0 */
F_ego_invisible,
F_entered_cli,
F_ego_touched_p2,
F_said_accepted_input,
F_new_room_exec, /* 5 */
F_restart_game,
F_script_blocked,
F_joy_sensitivity,
F_sound_on,
F_debugger_on, /* 10 */
F_logic_zero_firsttime,
F_restore_just_ran,
F_status_selects_items,
F_menus_work,
F_output_mode, /* 15 */
F_auto_restart
};
struct agi_event {
uint16 data;
uint8 occured;
};
struct agi_object {
int location;
char *name;
};
struct agi_word {
int id;
char *word;
};
struct agi_dir {
uint8 volume;
uint32 offset;
uint32 len;
uint32 clen;
uint8 flags;
/* 0 = not in mem, can be freed
* 1 = in mem, can be released
* 2 = not in mem, cant be released
* 3 = in mem, cant be released
* 0x40 = was compressed
*/
};
struct agi_block {
int active;
int x1, y1;
int x2, y2;
uint8 *buffer; /* used for window background */
};
#define EGO_VIEW_TABLE 0
#define HORIZON 36
#define _WIDTH 160
#define _HEIGHT 168
/**
* AGI game structure.
* This structure contains all global data of an AGI game executed
* by the interpreter.
*/
struct agi_game {
#define STATE_INIT 0x00
#define STATE_LOADED 0x01
#define STATE_RUNNING 0x02
int state; /**< state of the interpreter */
char name[8]; /**< lead in id (e.g. `GR' for goldrush) */
char id[8]; /**< game id */
uint32 crc; /**< game CRC */
/* game flags and variables */
uint8 flags[MAX_FLAGS]; /**< 256 1-bit flags */
uint8 vars[MAX_VARS]; /**< 256 variables */
/* internal variables */
int horizon; /**< horizon y coordinate */
int line_status; /**< line number to put status on */
int line_user_input; /**< line to put user input on */
int line_min_print; /**< num lines to print on */
int cursor_pos; /**< column where the input cursor is */
uint8 input_buffer[40]; /**< buffer for user input */
uint8 echo_buffer[40]; /**< buffer for echo.line */
int keypress;
#define INPUT_NORMAL 0x01
#define INPUT_GETSTRING 0x02
#define INPUT_MENU 0x03
#define INPUT_NONE 0x04
int input_mode; /**< keyboard input mode */
int input_enabled; /**< keyboard input enabled */
int lognum; /**< current logic number */
/* internal flags */
int player_control; /**< player is in control */
int quit_prog_now; /**< quit now */
int status_line; /**< status line on/off */
int clock_enabled; /**< clock is on/off */
int exit_all_logics; /**< break cycle after new.room */
int picture_shown; /**< show.pic has been issued */
int has_prompt; /**< input prompt has been printed */
#define ID_AGDS 0x00000001
#define ID_AMIGA 0x00000002
int game_flags; /**< agi options flags */
uint8 pri_table[_HEIGHT];/**< priority table */
/* windows */
uint32 msg_box_ticks; /**< timed message box tick counter */
struct agi_block block;
struct agi_block window;
int has_window;
/* graphics & text */
int gfx_mode;
char cursor_char;
unsigned int color_fg;
unsigned int color_bg;
uint8 *sbuf; /**< 160x168 AGI screen buffer */
uint8 *hires; /**< 320x168 hi-res buffer */
/* player command line */
struct agi_word ego_words[MAX_WORDS];
int num_ego_words;
unsigned int num_objects;
struct agi_event ev_keyp[MAX_DIRS]; /**< keyboard keypress events */
char strings[MAX_STRINGS + 1][MAX_STRINGLEN]; /**< strings */
/* directory entries for resources */
struct agi_dir dir_logic[MAX_DIRS];
struct agi_dir dir_pic[MAX_DIRS];
struct agi_dir dir_view[MAX_DIRS];
struct agi_dir dir_sound[MAX_DIRS];
/* resources */
struct agi_picture pictures[MAX_DIRS]; /**< AGI picture resources */
struct agi_logic logics[MAX_DIRS]; /**< AGI logic resources */
struct agi_view views[MAX_DIRS]; /**< AGI view resources */
struct agi_sound sounds[MAX_DIRS]; /**< AGI sound resources */
/* view table */
struct vt_entry view_table[MAX_VIEWTABLE];
int32 ver; /**< detected game version */
int simple_save; /**< select simple savegames */
};
/**
*
*/
struct agi_loader {
int version;
int int_version;
int (*init) (void);
int (*deinit) (void);
int (*detect_game) ();
int (*load_resource) (int, int);
int (*unload_resource) (int, int);
int (*load_objects) (const char *);
int (*load_words) (const char *);
};
extern struct agi_game game;
int agi_init(void);
int agi_deinit(void);
int agi_version(void);
int agi_get_release(void);
void agi_set_release(int);
int agi_detect_game();
int agi_load_resource(int, int);
int agi_unload_resource(int, int);
void agi_unload_resources(void);
/* words */
int show_words(void);
int load_words(const char *);
void unload_words(void);
int find_word(char *word, int *flen);
void dictionary_words(char *);
/* objects */
int show_objects(void);
int load_objects(const char *fname);
int alloc_objects(int);
void unload_objects(void);
const char *object_name(unsigned int);
int object_get_location(unsigned int);
void object_set_location(unsigned int, int);
void new_input_mode(int);
void old_input_mode(void);
int run_logic(int);
void agi_timer_low();
int agi_get_keypress_low();
int agi_is_keypress_low();
} // End of namespace Agi
#endif // AGI_H
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