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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "agi/agi.h"
#include "agi/graphics.h"
#include "agi/keyboard.h"
#include "common/func.h"
namespace Agi {
#define kModePre 0
#define kModeNum 1
#define kModeAbc 2
static byte s_asciiToNumTable[256];
void setAsciiToNumTableBatch(const char *chars, byte value) {
while (*chars) {
s_asciiToNumTable[tolower(*chars)] = value;
s_asciiToNumTable[toupper(*chars)] = value;
chars++;
}
}
void initAsciiToNumTable() {
memset(s_asciiToNumTable, 0, sizeof(s_asciiToNumTable));
setAsciiToNumTableBatch("1'-.&", 1);
setAsciiToNumTableBatch("2abc", 2);
setAsciiToNumTableBatch("3def", 3);
setAsciiToNumTableBatch("4ghi", 4);
setAsciiToNumTableBatch("5jkl", 5);
setAsciiToNumTableBatch("6mno", 6);
setAsciiToNumTableBatch("7pqrs", 7);
setAsciiToNumTableBatch("8tuv", 8);
setAsciiToNumTableBatch("9wxyz", 9);
}
class SearchTree {
public:
//byte val;
//SearchTree *parent; // TODO: Could be used to speed up re-searches
SearchTree *children[10];
Common::StringList words;
SearchTree() {
memset(children, 0, sizeof(children));
}
SearchTree *getChild(byte val) {
assert(val < 10);
if (children[val] == 0) {
children[val] = new SearchTree();
}
return children[val];
}
SearchTree *findChildWithWords() {
if (!words.empty())
return this;
SearchTree *child = 0;
for (int i = 0; i < 10 && !child; ++i) {
if (children[i])
child = children[i]->findChildWithWords();
}
return child;
}
};
void AgiEngine::insertSearchNode(const char *word) {
// Insert the word into the tree
SearchTree *tree = _searchTreeRoot;
assert(tree);
for (int i = 0; word[i] != 0; ++i) {
byte key = s_asciiToNumTable[(int)word[i]];
if (key == 0)
return; // abort!
tree = tree->getChild(key);
}
// TODO: Sort words, remove duplicates... ?
tree->words.push_back(word);
}
bool AgiEngine::predictiveDialog(void) {
int key, active = 0;
bool rc = false;
int x;
int y;
int bx[17], by[17];
String prefix = "";
char temp[MAXWORDLEN + 1];
AgiBlock tmpwindow;
// FIXME: Move this to a more appropriate place.
initAsciiToNumTable();
const char *buttonStr[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "0" };
const char *buttons[] = {
"(1)'-.&", "(2)abc", "(3)def",
"(4)ghi", "(5)jkl", "(6)mno",
"(7)pqrs", "(8)tuv", "(9)wxyz",
"next", "add",
"<",
"Cancel", "OK",
"Pre", "(0) ", NULL
};
const int colors[] = {
15, 0, 15, 0, 15, 0,
15, 0, 15, 0, 15, 0,
15, 0, 15, 0, 15, 0,
15, 12, 15, 12,
15, 0,
15, 0, 15, 0,
14, 0, 15, 0, 0, 0
};
const char *modes[] = { "Pre", "123", "Abc" };
if (!_searchTreeRoot) {
loadDict();
if (!_searchTreeRoot)
return false;
}
// show the predictive dialog.
// if another window is already in display, save its state into tmpwindow
tmpwindow.active = false;
if (_game.window.active)
memcpy(&tmpwindow, &(_game.window), sizeof(AgiBlock));
drawWindow(50, 40, 269, 159);
_gfx->drawRectangle(62, 54, 249, 66, MSG_BOX_TEXT);
_gfx->flushBlock(62, 54, 249, 66);
_gfx->printCharacter(3, 11, _game.cursorChar, MSG_BOX_COLOUR, MSG_BOX_TEXT);
bx[15] = 73; // Zero/space
by[15] = 120;
bx[9] = 120; // next
by[9] = 120;
bx[10] = 160; // add
by[10] = 120;
bx[14] = 200; // Mode
by[14] = 120;
bx[11] = 252; // Backspace
by[11] = 57;
bx[12] = 180; // Cancel
by[12] = 140;
bx[13] = 240; // OK
by[13] = 140;
x = 73;
y = 75;
for (int i = 0; i < 9; i++) {
bx[i] = x;
by[i] = y;
x += 60;
if (i % 3 == 2) {
y += 15;
x = 73;
}
}
/* clear key queue */
while (_gfx->keypress()) {
_gfx->getKey();
}
_currentCode = "";
_currentWord = "";
_wordNumber = 0;
_activeTreeNode = 0;
int mode = kModePre;
bool needRefresh = true;
for (;;) {
if (needRefresh) {
for (int i = 0; buttons[i]; i++) {
int color1 = colors[i * 2];
int color2 = colors[i * 2 + 1];
if (i == 9 && !(_activeTreeNode && _activeTreeNode->words.size() > 1)) { // Next
color2 = 7;
}
bool _addIsActive = false; // FIXME
if (i == 10 && !_addIsActive) { // Add
color2 = 7;
}
if (i == 14) {
_gfx->drawButton(bx[i], by[i], modes[mode], i == active, 0, color1, color2);
} else {
_gfx->drawButton(bx[i], by[i], buttons[i], i == active, 0, color1, color2);
}
}
if (_currentWord != "") {
temp[MAXWORDLEN] = 0;
strncpy(temp, prefix.c_str(), MAXWORDLEN);
strncat(temp, _currentWord.c_str(), MAXWORDLEN);
for (int i = prefix.size() + _currentCode.size(); i < MAXWORDLEN; i++)
temp[i] = ' ';
printText(temp, 0, 8, 7, MAXWORDLEN, 15, 0);
_gfx->flushBlock(62, 54, 249, 66);
}
}
_gfx->pollTimer(); /* msdos driver -> does nothing */
key = doPollKeyboard();
switch (key) {
case KEY_ENTER:
rc = true;
goto press;
case KEY_ESCAPE:
rc = false;
goto getout;
case BUTTON_LEFT:
for (int i = 0; buttons[i]; i++) {
if (_gfx->testButton(bx[i], by[i], buttons[i])) {
needRefresh = true;
active = i;
if (active == 15 && mode != kModeNum) { // Space
strncpy(temp, _currentWord.c_str(), _currentCode.size());
temp[_currentCode.size()] = 0;
prefix += temp;
prefix += " ";
_currentCode = "";
} if (active < 9 || active == 11 || active == 15) { // number or backspace
if (active == 11) { // backspace
if (_currentCode.size()) {
_currentCode.deleteLastChar();
} else {
if (prefix.size())
prefix.deleteLastChar();
}
} else if (active == 15) { // zero
_currentCode += buttonStr[9];
} else {
_currentCode += buttonStr[active];
}
if (mode == kModeNum) {
_currentWord = _currentCode;
} else if (mode == kModePre) {
if (!matchWord() && _currentCode.size()) {
_currentCode.deleteLastChar();
matchWord();
}
}
} else if (active == 9) { // next
int totalWordsNumber = _activeTreeNode ? _activeTreeNode->words.size() : 0;
if (totalWordsNumber > 0) {
_wordNumber = (_wordNumber + 1) % totalWordsNumber;
_currentWord = String(_activeTreeNode->words[_wordNumber].c_str(), _currentCode.size());
}
} else if (active == 10) { // add
debug(0, "add");
} else if (active == 13) { // Ok
rc = true;
goto press;
} else if (active == 14) { // Mode
mode++;
if (mode > kModeAbc)
mode = kModePre;
} else {
goto press;
}
}
}
break;
case 0x09: /* Tab */
debugC(3, kDebugLevelText, "Focus change");
active++;
active %= ARRAYSIZE(buttons) - 1;
needRefresh = true;
break;
}
_gfx->doUpdate();
}
press:
strncpy(_predictiveResult, prefix.c_str(), 40);
strncat(_predictiveResult, _currentWord.c_str(), 40);
_predictiveResult[prefix.size() + _currentCode.size() + 1] = 0;
getout:
// if another window was shown, bring it up again
if (!tmpwindow.active)
closeWindow();
else {
_gfx->restoreBlock(_game.window.x1, _game.window.y1,
_game.window.x2, _game.window.y2, _game.window.buffer);
free(_game.window.buffer);
memcpy(&(_game.window), &tmpwindow, sizeof(AgiBlock));
_gfx->doUpdate();
}
return rc;
}
#define MAXLINELEN 80
void AgiEngine::loadDict(void) {
Common::File in;
char buf[MAXLINELEN];
int words = 0, lines = 0;
if (!in.open("pred.txt"))
return;
_searchTreeRoot = new SearchTree();
words = 0;
while (!in.eos() && in.readLine(buf, MAXLINELEN)) {
// Skip leading & trailing whitespaces
char *word = Common::trim(buf);
// Skip empty lines
if (*word == 0)
continue;
lines++;
// The lines are of the form: "1234 word word"
// I.e. first comes a T9 number, then a space separated list of
// words with that T9 code. We simply ignore the T9 code, and then
// insert the words in order of occurance.
char *tok = strtok(word, " \t");
if (tok) {
while ((tok = strtok(NULL, " ")) != NULL) {
insertSearchNode(tok);
words++;
}
}
}
debug(0, "Loaded %d lines with %d words", lines, words);
}
bool AgiEngine::matchWord(void) {
if (_currentCode.empty()) {
return false;
}
// Lookup word in the search tree
SearchTree *tree = _searchTreeRoot;
assert(tree);
for (uint i = 0; i < _currentCode.size(); ++i) {
int key = _currentCode[i] - '0';
if (key < 1 || key > 9) {
tree = 0;
break; // Invalid key/code value, abort!
}
tree = tree->children[key];
if (!tree)
break; // No matching entry in the search tree, abort!
}
if (tree)
tree = tree->findChildWithWords();
_wordNumber = 0;
_activeTreeNode = tree;
_currentWord.clear();
if (tree) {
_currentWord = String(_activeTreeNode->words[_wordNumber].c_str(), _currentCode.size());
}
return tree != 0;
}
} // End of namespace Agi
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