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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_ARCHIVE_H
#define BLADERUNNER_ARCHIVE_H
#include "common/array.h"
#include "common/file.h"
#include "common/substream.h"
namespace BladeRunner {
class MIXArchive {
public:
MIXArchive();
~MIXArchive();
bool open(const Common::String &filename);
void close();
bool isOpen() const;
Common::String getName() { return _fd.getName(); }
Common::SeekableReadStream *createReadStreamForMember(const Common::String &name);
private:
Common::File _fd;
bool _isTLK;
uint16 _entry_count;
uint32 _size;
struct ArchiveEntry {
int32 id;
uint32 offset;
uint32 length;
};
Common::Array<ArchiveEntry> _entries;
uint32 indexForId(int32 id) const;
};
} // End of namespace BladeRunner
#endif
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