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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/obstacles.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/savefile.h"
namespace BladeRunner {
Obstacles::Obstacles(BladeRunnerEngine *vm) {
_vm = vm;
_polygons = new Polygon[kPolygonCount];
_polygonsBackup = new Polygon[kPolygonCount];
_vertices = new Vector2[kVertexCount];
clear();
}
Obstacles::~Obstacles() {
delete[] _vertices;
delete[] _polygonsBackup;
delete[] _polygons;
}
void Obstacles::clear() {
for (int i = 0; i < kPolygonCount; i++) {
_polygons[i].isPresent = false;
_polygons[i].verticeCount = 0;
for (int j = 0; j < kPolygonVertexCount; j++) {
_polygons[i].vertices[j].x = 0.0f;
_polygons[i].vertices[j].y = 0.0f;
}
}
_verticeCount = 0;
_backup = false;
_count = 0;
}
void Obstacles::add(float x0, float z0, float x1, float z1) {
}
bool Obstacles::find(const Vector3 &from, const Vector3 &to, Vector3 *next) const {
//TODO
*next = to;
return true;
}
void Obstacles::backup() {
}
void Obstacles::restore() {}
void Obstacles::save(SaveFileWriteStream &f) {
f.writeBool(_backup);
f.writeInt(_count);
for (int i = 0; i < _count; ++i) {
Polygon &p = _polygonsBackup[i];
f.writeBool(p.isPresent);
f.writeInt(p.verticeCount);
f.writeFloat(p.left);
f.writeFloat(p.bottom);
f.writeFloat(p.right);
f.writeFloat(p.top);
for (int j = 0; j < kPolygonVertexCount; ++j) {
f.writeVector2(p.vertices[j]);
}
for (int j = 0; j < kPolygonVertexCount; ++j) {
f.writeInt(p.vertexType[j]);
}
}
for (int i = 0; i < kVertexCount; ++i) {
f.writeVector2(_vertices[i]);
}
f.writeInt(_verticeCount);
}
void Obstacles::load(SaveFileReadStream &f) {
for (int i = 0; i < kPolygonCount; ++i) {
_polygons[i].isPresent = false;
_polygons[i].verticeCount = 0;
_polygonsBackup[i].isPresent = false;
_polygonsBackup[i].verticeCount = 0;
}
_backup = f.readBool();
_count = f.readInt();
for (int i = 0; i < _count; ++i) {
Polygon &p = _polygonsBackup[i];
p.isPresent = f.readBool();
p.verticeCount = f.readInt();
p.left = f.readFloat();
p.bottom = f.readFloat();
p.right = f.readFloat();
p.top = f.readFloat();
for (int j = 0; j < kPolygonVertexCount; ++j) {
p.vertices[j] = f.readVector2();
}
for (int j = 0; j < kPolygonVertexCount; ++j) {
p.vertexType[j] = f.readInt();
}
}
for (int i = 0; i < kPolygonCount; ++i) {
_polygons[i] = _polygonsBackup[i];
}
for (int i = 0; i < kVertexCount; ++i) {
_vertices[i] = f.readVector2();
}
_verticeCount = f.readInt();
}
} // End of namespace BladeRunner
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