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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_OVERLAYS_H
#define BLADERUNNER_OVERLAYS_H
#include "common/array.h"
#include "common/str.h"
namespace Graphics {
struct Surface;
}
namespace BladeRunner {
class BladeRunnerEngine;
class SaveFileReadStream;
class SaveFileWriteStream;
class VQAPlayer;
class Overlays {
static const int kOverlayVideos = 5;
struct Video {
bool loaded;
VQAPlayer *vqaPlayer;
Common::String name;
int32 hash;
int loopId;
bool loopForever;
int frame;
};
BladeRunnerEngine *_vm;
Common::Array<Video> _videos;
public:
Overlays(BladeRunnerEngine *vm);
bool init();
~Overlays();
int play(const Common::String &name, int loopId, bool loopForever, bool startNow, int a6);
void resume(bool isLoadingGame);
void remove(const Common::String &name);
void removeAll();
void tick();
void save(SaveFileWriteStream &f);
void load(SaveFileReadStream &f);
private:
int findByHash(int32 hash) const;
int findEmpty() const;
void resetSingle(int i);
void reset();
};
} // End of namespace BladeRunner
#endif
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