1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_SCRIPT_SCENE_H
#define BLADERUNNER_SCRIPT_SCENE_H
#include "bladerunner/script/script.h"
namespace BladeRunner {
class BladeRunnerEngine;
class SceneScriptBase : public ScriptBase {
public:
SceneScriptBase(BladeRunnerEngine *vm) : ScriptBase(vm) {}
virtual void InitializeScene() = 0;
virtual void SceneLoaded() = 0;
virtual bool MouseClick(int x, int y) = 0;
virtual bool ClickedOn3DObject(const char *objectName, bool combatMode) = 0;
virtual bool ClickedOnActor(int actorId) = 0;
virtual bool ClickedOnItem(int itemId, bool combatMode) = 0;
virtual bool ClickedOnExit(int exitId) = 0;
virtual bool ClickedOn2DRegion(int region) = 0;
virtual void SceneFrameAdvanced(int frame) = 0;
virtual void ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) = 0;
virtual void PlayerWalkedIn() = 0;
virtual void PlayerWalkedOut() = 0;
virtual void DialogueQueueFlushed(int a1) = 0;
};
#define DECLARE_SCRIPT(name) \
class SceneScript##name : public SceneScriptBase { \
public: \
SceneScript##name(BladeRunnerEngine *vm) \
: SceneScriptBase(vm) \
{} \
void InitializeScene(); \
void SceneLoaded(); \
bool MouseClick(int x, int y); \
bool ClickedOn3DObject(const char *objectName, bool combatMode); \
bool ClickedOnActor(int actorId); \
bool ClickedOnItem(int itemId, bool combatMode); \
bool ClickedOnExit(int exitId); \
bool ClickedOn2DRegion(int region); \
void SceneFrameAdvanced(int frame); \
void ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet); \
void PlayerWalkedIn(); \
void PlayerWalkedOut(); \
void DialogueQueueFlushed(int a1); \
private:
#define END_SCRIPT };
DECLARE_SCRIPT(AR01)
END_SCRIPT
DECLARE_SCRIPT(AR02)
void dialogueWithInsectDealer1();
void dialogueWithInsectDealer2();
void dialogueWithHassan();
END_SCRIPT
DECLARE_SCRIPT(BB01)
END_SCRIPT
DECLARE_SCRIPT(BB02)
END_SCRIPT
DECLARE_SCRIPT(BB03)
END_SCRIPT
DECLARE_SCRIPT(BB04)
END_SCRIPT
DECLARE_SCRIPT(BB05)
END_SCRIPT
DECLARE_SCRIPT(BB06)
END_SCRIPT
DECLARE_SCRIPT(BB07)
END_SCRIPT
DECLARE_SCRIPT(BB08)
END_SCRIPT
DECLARE_SCRIPT(BB09)
END_SCRIPT
DECLARE_SCRIPT(BB10)
END_SCRIPT
DECLARE_SCRIPT(BB11)
END_SCRIPT
DECLARE_SCRIPT(BB12)
END_SCRIPT
DECLARE_SCRIPT(BB51)
END_SCRIPT
DECLARE_SCRIPT(CT01)
void dialogueWithHowieLee();
END_SCRIPT
DECLARE_SCRIPT(CT02)
void dialogueWithZuben();
END_SCRIPT
DECLARE_SCRIPT(CT03)
END_SCRIPT
DECLARE_SCRIPT(CT04)
void dialogueWithHomeless();
END_SCRIPT
DECLARE_SCRIPT(CT05)
END_SCRIPT
DECLARE_SCRIPT(CT06)
END_SCRIPT
DECLARE_SCRIPT(CT07)
END_SCRIPT
DECLARE_SCRIPT(CT08)
END_SCRIPT
DECLARE_SCRIPT(CT09)
END_SCRIPT
DECLARE_SCRIPT(CT10)
void checkCabinet();
END_SCRIPT
DECLARE_SCRIPT(CT11)
END_SCRIPT
DECLARE_SCRIPT(CT12)
END_SCRIPT
DECLARE_SCRIPT(CT51)
END_SCRIPT
DECLARE_SCRIPT(DR01)
END_SCRIPT
DECLARE_SCRIPT(DR02)
END_SCRIPT
DECLARE_SCRIPT(DR03)
void dialogueWithChew();
END_SCRIPT
DECLARE_SCRIPT(DR04)
bool farEnoughFromExplosion();
END_SCRIPT
DECLARE_SCRIPT(DR05)
END_SCRIPT
DECLARE_SCRIPT(DR06)
END_SCRIPT
DECLARE_SCRIPT(HC01)
void dialogueWithIzo();
void takePhotoAndRunAway();
END_SCRIPT
DECLARE_SCRIPT(HC02)
END_SCRIPT
DECLARE_SCRIPT(HC03)
END_SCRIPT
DECLARE_SCRIPT(HC04)
void dialogueWithIsabella();
END_SCRIPT
DECLARE_SCRIPT(HF01)
void dialogueWithMiaAndMurray();
void talkWithDektora();
void talkWithLucy();
END_SCRIPT
DECLARE_SCRIPT(HF02)
END_SCRIPT
DECLARE_SCRIPT(HF03)
void dialogueWithLucy();
END_SCRIPT
DECLARE_SCRIPT(HF04)
END_SCRIPT
DECLARE_SCRIPT(HF05)
void talkWithCrazyLegs1();
void talkWithCrazyLegs2();
void dialogueWithCrazylegs1();
void dialogueWithCrazylegs2();
void talkWithCrazylegs3(int actorId);
void talkWithDektora();
void talkWithLucy();
void policeAttack();
void addAmbientSounds();
int getAffectionTowardsActor();
int getCompanionActor();
END_SCRIPT
DECLARE_SCRIPT(HF06)
void steelInterruption();
void addAmbientSounds();
END_SCRIPT
DECLARE_SCRIPT(HF07)
int getAffectionTowardsActor();
END_SCRIPT
DECLARE_SCRIPT(KP01)
END_SCRIPT
DECLARE_SCRIPT(KP02)
END_SCRIPT
DECLARE_SCRIPT(KP03)
void saveSteele();
END_SCRIPT
DECLARE_SCRIPT(KP04)
END_SCRIPT
DECLARE_SCRIPT(KP05)
END_SCRIPT
DECLARE_SCRIPT(KP06)
END_SCRIPT
DECLARE_SCRIPT(KP07)
END_SCRIPT
DECLARE_SCRIPT(MA01)
END_SCRIPT
DECLARE_SCRIPT(MA02)
void talkWithRajif();
bool isPhoneRinging();
void selectNextTvNews();
END_SCRIPT
//MA03 does not exists
DECLARE_SCRIPT(MA04)
bool isPhoneRinging();
bool isPhoneMessageWaiting();
void phoneCallWithDektora();
void phoneCallWithLucy();
void phoneCallWithSteele();
void phoneCallWithClovis();
void turnOnTV();
void sleep();
END_SCRIPT
DECLARE_SCRIPT(MA05)
bool isPhoneRinging();
END_SCRIPT
DECLARE_SCRIPT(MA06)
bool isElevatorOnDifferentFloor();
void activateElevator();
END_SCRIPT
DECLARE_SCRIPT(MA07)
END_SCRIPT
DECLARE_SCRIPT(MA08)
END_SCRIPT
DECLARE_SCRIPT(NR01)
END_SCRIPT
DECLARE_SCRIPT(NR02)
void playNextMusic();
END_SCRIPT
DECLARE_SCRIPT(NR03)
void rotateActorOnTable(int frame);
void playNextMusic();
END_SCRIPT
DECLARE_SCRIPT(NR04)
void dialogueWithEarlyQ();
void druggedEffect(int frame);
void playNextMusic();
END_SCRIPT
DECLARE_SCRIPT(NR05)
void rotateActorOnTable(int frame);
void talkToBartender();
void talkToEarlyQ();
void rotateActorOnGround(int actorId);
void playNextMusic();
END_SCRIPT
DECLARE_SCRIPT(NR06)
void playNextMusic();
END_SCRIPT
DECLARE_SCRIPT(NR07)
void dektoraRunAway();
void callHolloway();
void clickedOnVase();
void talkAboutBelt1();
void talkAboutBelt2();
void talkAboutVoightKampff();
void talkAboutSteele();
void talkAboutMoonbus();
void talkAboutBlackSedan();
void talkAboutScorpions();
END_SCRIPT
DECLARE_SCRIPT(NR08)
void playNextMusic();
END_SCRIPT
DECLARE_SCRIPT(NR09)
void playNextMusic();
END_SCRIPT
DECLARE_SCRIPT(NR10)
END_SCRIPT
DECLARE_SCRIPT(NR11)
void actorSweepArea(int actorId, signed int frame);
void untargetEverything();
END_SCRIPT
DECLARE_SCRIPT(PS01)
END_SCRIPT
DECLARE_SCRIPT(PS02)
void activateElevator();
END_SCRIPT
DECLARE_SCRIPT(PS03)
END_SCRIPT
DECLARE_SCRIPT(PS04)
void dialogueWithGuzza();
END_SCRIPT
DECLARE_SCRIPT(PS05)
void selectNextTvNews();
void turnOnTV();
END_SCRIPT
DECLARE_SCRIPT(PS06)
END_SCRIPT
DECLARE_SCRIPT(PS07)
END_SCRIPT
// PS08 does not exits
DECLARE_SCRIPT(PS09)
void dialogueWithGrigorian();
END_SCRIPT
DECLARE_SCRIPT(PS10)
void removeTargets();
END_SCRIPT
DECLARE_SCRIPT(PS11)
void removeTargets();
END_SCRIPT
DECLARE_SCRIPT(PS12)
void removeTargets();
END_SCRIPT
DECLARE_SCRIPT(PS13)
void removeTargets();
END_SCRIPT
DECLARE_SCRIPT(PS14)
END_SCRIPT
DECLARE_SCRIPT(PS15)
END_SCRIPT
DECLARE_SCRIPT(RC01)
void interrogateCrowd();
void walkToCenter();
END_SCRIPT
DECLARE_SCRIPT(RC02)
void dialogueWithRunciter();
END_SCRIPT
DECLARE_SCRIPT(RC03)
void talkWithSteele();
END_SCRIPT
DECLARE_SCRIPT(RC04)
void dialogueWithBulletBob();
END_SCRIPT
DECLARE_SCRIPT(RC51)
END_SCRIPT
DECLARE_SCRIPT(TB02)
void dialogueWithTyrellGuard();
void dialogueWithSteele();
END_SCRIPT
DECLARE_SCRIPT(TB03)
END_SCRIPT
DECLARE_SCRIPT(TB05)
END_SCRIPT
DECLARE_SCRIPT(TB06)
END_SCRIPT
DECLARE_SCRIPT(TB07)
void McCoyTalkWithRachaelAndTyrell();
END_SCRIPT
DECLARE_SCRIPT(UG01)
END_SCRIPT
DECLARE_SCRIPT(UG02)
bool walkToCenter();
END_SCRIPT
DECLARE_SCRIPT(UG03)
END_SCRIPT
DECLARE_SCRIPT(UG04)
END_SCRIPT
DECLARE_SCRIPT(UG05)
int getAffectionTowardsActor();
void endGame();
END_SCRIPT
DECLARE_SCRIPT(UG06)
END_SCRIPT
DECLARE_SCRIPT(UG07)
END_SCRIPT
DECLARE_SCRIPT(UG08)
END_SCRIPT
DECLARE_SCRIPT(UG09)
END_SCRIPT
DECLARE_SCRIPT(UG10)
END_SCRIPT
// UG11 does not exists
DECLARE_SCRIPT(UG12)
END_SCRIPT
DECLARE_SCRIPT(UG13)
void talkAboutGuzza();
void dialogueWithHomeless1();
void dialogueWithHomeless2();
END_SCRIPT
DECLARE_SCRIPT(UG14)
END_SCRIPT
DECLARE_SCRIPT(UG15)
END_SCRIPT
DECLARE_SCRIPT(UG16)
void dialogueWithLuther();
END_SCRIPT
DECLARE_SCRIPT(UG17)
END_SCRIPT
DECLARE_SCRIPT(UG18)
void talkWithGuzza();
void talkWithClovis();
END_SCRIPT
DECLARE_SCRIPT(UG19)
END_SCRIPT
#undef DECLARE_SCRIPT
#undef END_SCRIPT
class SceneScript {
protected:
BladeRunnerEngine *_vm;
int _inScriptCounter;
SceneScriptBase *_currentScript;
public:
int _mouseX;
int _mouseY;
SceneScript(BladeRunnerEngine *vm);
~SceneScript();
bool open(const Common::String &name);
void initializeScene();
void sceneLoaded();
bool mouseClick(int x, int y);
bool clickedOn3DObject(const char *objectName, bool combatMode);
bool clickedOnActor(int actorId);
bool clickedOnItem(int itemId, bool combatMode);
bool clickedOnExit(int exitId);
bool clickedOn2DRegion(int region);
void sceneFrameAdvanced(int frame);
void actorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet);
void playerWalkedIn();
void playerWalkedOut();
void dialogueQueueFlushed(int a1);
bool isInsideScript() const { return _inScriptCounter > 0; }
};
} // End of namespace BladeRunner
#endif
|