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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on original Soltys source code
 * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
 */

#include "cge/mouse.h"
#include "cge/text.h"
#include "cge/cge_main.h"

namespace CGE {

EVENT Evt[EVT_MAX];

uint16 EvtHead = 0, EvtTail = 0;

MOUSE_FUN *MOUSE::OldMouseFun  = NULL;
uint16     MOUSE::OldMouseMask = 0;


MOUSE::MOUSE(CGEEngine *vm, BITMAP **shpl) : SPRITE(vm, shpl), Busy(NULL), Hold(NULL), hx(0), _vm(vm) {
	static SEQ ms[] = {
		{ 0, 0, 0, 0, 1 },
		{ 1, 1, 0, 0, 1 }
	};

	SetSeq(ms);

	/* TODO Mouse handling
	// Mouse reset
	_AX = 0x0000; // soft & hard reset (0x0021 soft reset does not work)
	__int__(0x33);
	Exist = (_AX != 0);
	Buttons = _BX;

	Goto(SCR_WID/2, SCR_HIG/2);
	Z = 127;
	Step(1);
	*/
	warning("STUB: MOUSE::MOUSE");
}


MOUSE::~MOUSE(void) {
	Off();
}


//void MOUSE::SetFun (void)
//{
//}


void MOUSE::On(void) {
	/*
	  if (SeqPtr && Exist)
	    {
	      _CX = X + X;  // horizontal position
	      _DX = Y;      // vertical position
	      _AX = 0x0004; // Set Mouse Position
	      __int__(0x33);
	      // set new mouse fun
	      _ES = FP_SEG(NewMouseFun);
	      _DX = FP_OFF(NewMouseFun);
	      _CX = 0x001F; // 11111b = all events
	      _AX = 0x0014; // Swap User-Interrupt Vector
	      __int__(0x33);
	      // save old mouse fun
	      OldMouseMask = _CX;
	      OldMouseFun = (MOUSE_FUN *) MK_FP(_ES, _DX);

	      // set X bounds
	      _DX = (SCR_WID - W) * 2;      // right limit
	      _CX = 0;              // left limit
	      _AX = 0x0007;         // note: each pixel = 2
	      __int__(0x33);

	      // set Y bounds
	      _DX = SCR_HIG - H;        // bottom limit
	      _CX = 0;              // top limit
	      _AX = 0x0008;
	      __int__(0x33);

	      Step(0);
	      if (Busy) Busy->Step(0);
	    }
	*/
	warning("STUB: MOUSE::On");
}


void MOUSE::Off(void) {
/*
	if (SeqPtr == 0)
	{
	  if (Exist)
	{
	  // bring back old mouse fun
	  _ES = FP_SEG(OldMouseFun);
	  _DX = FP_OFF(OldMouseFun);
	  _CX = OldMouseMask;
	  _AX = 0x0014;     // Swap User-Interrupt Vector
	  __int__(0x33);
	}
	  Step(1);
	  if (Busy) Busy->Step(1);
	}
	*/
	warning("STUB: MOUSE::Off");
}


void MOUSE::ClrEvt(SPRITE *spr) {
	if (spr) {
		uint16 e;
		for (e = EvtTail; e != EvtHead; e = (e + 1) % EVT_MAX)
			if (Evt[e].Ptr == spr)
				Evt[e].Msk = 0;
	} else
		EvtTail = EvtHead;
}


void MOUSE::Tick(void) {
	Step();
	while (EvtTail != EvtHead) {
		EVENT e = Evt[EvtTail];
		if (e.Msk) {
			if (Hold && e.Ptr != Hold)
				Hold->Touch(e.Msk | ATTN, e.X - Hold->X, e.Y - Hold->Y);

			// update mouse cursor position
			if (e.Msk & ROLL)
				Goto(e.X, e.Y);

			// activate current touched SPRITE
			if (e.Ptr) {
				if (e.Msk & KEYB)
					e.Ptr->Touch(e.Msk, e.X, e.Y);
				else
					e.Ptr->Touch(e.Msk, e.X - e.Ptr->X, e.Y - e.Ptr->Y);
			} else if (Sys)
					Sys->Touch(e.Msk, e.X, e.Y);

			if (e.Msk & L_DN) {
				Hold = e.Ptr;
				if (Hold) {
					Hold->Flags.Hold = true;
					hx = e.X - Hold->X;
					hy = e.Y - Hold->Y;
				}
			}

			if (e.Msk & L_UP) {
				if (Hold) {
					Hold->Flags.Hold = false;
					Hold = NULL;
				}
			}
			///Touched = e.Ptr;

			// discard Text if button released
			if (e.Msk & (L_UP | R_UP))
				KillText();
		}
		EvtTail = (EvtTail + 1) % EVT_MAX;
	}
	if (Hold)
		Hold->Goto(X - hx, Y - hy);
}

} // End of namespace CGE