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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef __CGE_VMENU__
#define __CGE_VMENU__
#include "cge/talk.h"
namespace CGE {
#define MB_VM 1
#define MB_HM 3
struct Choice {
const char *_text;
void (CGEEngine::*Proc)();
};
class MenuBar : public Talk {
public:
MenuBar(CGEEngine *vm, uint16 w);
private:
CGEEngine *_vm;
};
class Vmenu : public Talk {
uint16 _items;
Choice *_menu;
public:
static Vmenu *_addr;
static int _recent;
MenuBar *_bar;
Vmenu(CGEEngine *vm, Choice *list, int x, int y);
~Vmenu();
virtual void touch(uint16 mask, int x, int y);
private:
CGEEngine *_vm;
};
} // End of namespace CGE
#endif
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