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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Sfinx source code
* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
*/
#include "cge2/cge2.h"
#include "cge2/hero.h"
namespace CGE2 {
int CGE2Engine::findActivePocket(int ref) {
for (int i = 0; i < kPocketMax; i++) {
Sprite *spr = _heroTab[_sex]->_pocket[i];
if (ref >= 0) {
if (spr && spr->_ref == ref)
return i;
} else if (!spr)
return i;
}
return -1;
}
void CGE2Engine::selectPocket(int n) {
Sprite **p = _heroTab[_sex]->_pocket;
int &pp = _heroTab[_sex]->_pocPtr;
if (n < 0 || pp == n) {
n = findActivePocket(-1);
if (n >= 0)
pp = n;
} else if (p[n]) {
pp = n;
}
}
void CGE2Engine::pocFul() {
Hero *h = _heroTab[_sex]->_ptr;
h->park();
_commandHandler->addCommand(kCmdWait, -1, -1, h);
_commandHandler->addCommand(kCmdSound, -1, 2, h);
_commandHandler->addCommand(kCmdSay, -1, kPocketFull + _sex, h);
}
void CGE2Engine::releasePocket(Sprite *spr) {
for (int i = 0; i < 2; i++) {
for (int j = 0; j < kPocketMax; j++) {
Sprite *&poc = _heroTab[i]->_pocket[j];
if (poc == spr) {
spr->_flags._kept = false;
poc = nullptr;
return;
}
}
}
}
int CGE2Engine::freePockets(int sx) {
int n = 0;
for (int i = 0; i < kPocketMax; i++){
if (_heroTab[sx]->_pocket[i] == nullptr)
++n;
}
return n;
}
void CGE2Engine::openPocket() {
for (int i = 0; i < 2; i++) {
for (int j = 0; j < kPocketMax + 1; j++) {
int ref = (int)_heroTab[i]->_downPocketId[j];
_heroTab[i]->_pocket[j] = (ref == -1) ? nullptr : _vga->_showQ->locate(ref);
}
}
}
void CGE2Engine::closePocket() {
for (int i = 0; i < 2; i++) {
for (int j = 0; j < kPocketMax + 1; j++) {
Sprite *spr = _heroTab[i]->_pocket[j];
_heroTab[i]->_downPocketId[j] = (spr) ? spr->_ref : -1;
}
}
}
} // End of namespace CGE2
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