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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef CRUISE_CELL_H
#define CRUISE_CELL_H
#include "common/scummsys.h"
namespace Cruise {
struct gfxEntryStruct;
struct cellStruct {
struct cellStruct *next;
struct cellStruct *prev;
int16 idx;
int16 type;
int16 overlay;
int16 x;
int16 field_C;
int16 spriteIdx;
int16 color;
int16 backgroundPlane;
int16 freeze;
int16 parent;
int16 parentOverlay;
int16 parentType;
int16 followObjectOverlayIdx;
int16 followObjectIdx;
int16 animStart;
int16 animEnd;
int16 animWait;
int16 animStep;
int16 animChange;
int16 animType;
int16 animSignal;
int16 animCounter;
int16 animLoop;
gfxEntryStruct *gfxPtr;
};
extern cellStruct cellHead;
void resetPtr(cellStruct * ptr);
void loadSavegameDataSub2(FILE * f);
cellStruct *addCell(cellStruct *pHead, int16 overlayIdx, int16 objIdx, int16 type, int16 backgroundPlane, int16 scriptOverlay, int16 scriptNumber, int16 scriptType);
void createTextObject(int overlayIdx, int oldVar8, cellStruct * pObject, int scriptNumber, int scriptOverlayNumber, int backgroundPlane, int16 color, int oldVar2, int oldVar4, int oldVar6);
void removeCell(cellStruct *objPtr, int ovlNumber, int objectIdx, int objType, int backgroundPlane );
void freezeCell(cellStruct * pObject, int overlayIdx, int objIdx, int objType, int backgroundPlane, int oldFreeze, int newFreeze );
void sortCells(int16 param1, int16 param2, cellStruct *objPtr);
} // End of namespace Cruise
#endif
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