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#include "champion.h"
#include "dungeonman.h"
namespace DM {
ChampionMan::ChampionMan(DMEngine *vm) : _vm(vm) {
_leaderIndex = kChampionNone;
}
uint16 ChampionMan::getChampionPortraitX(uint16 index) {
return ((index) & 0x7) << 5;
}
uint16 ChampionMan::getChampionPortraitY(uint16 index) {
return ((index) >> 3) * 29;
}
int16 ChampionMan::getDecodedValue(char *string, uint16 characterCount) {
int val = 0;
for (uint16 i = 0; i < characterCount; ++i) {
val = (val << 4) + (string[i] - 'A');
}
return val;
}
ChampionIndex ChampionMan::getIndexInCell(ViewCell cell) {
for (uint16 i = 0; i < _partyChampionCount; ++i) {
if ((_champions[i]._cell == cell) && _champions[i]._currHealth)
return (ChampionIndex)i;
}
return kChampionNone;
}
void ChampionMan::resetDataToStartGame() {
if (!_vm->_dungeonMan->_messages._newGame) {
warning("MISSING CODE: stuff for reeseting for loaded games");
assert(false);
}
_leaderHand = Thing::_thingNone;
_leaderHandObjectIconIndex = kIconIndiceNone;
_leaderEmptyHanded = true;
}
}
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