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#include "inventory.h"
#include "dungeonman.h"
#include "eventman.h"
#include "menus.h"
namespace DM {
Box gBoxFloppyZzzCross = Box(174, 218, 2, 12); // @ G0041_s_Graphic562_Box_ViewportFloppyZzzCross
InventoryMan::InventoryMan(DMEngine *vm): _vm(vm) {}
void InventoryMan::toggleInventory(ChampionIndex championIndex) {
ChampionMan &cm = *_vm->_championMan;
EventManager &em = *_vm->_eventMan;
DisplayMan &dm = *_vm->_displayMan;
if ((championIndex == kChmpionCloseInventory) && !cm._champions[championIndex]._currHealth)
return;
if (_vm->_pressingEye || _vm->_pressingMouth)
return;
_vm->_stopWaitingForPlayerInput = true;
int16 invChampOrdinal = _inventoryChampionOrdinal; // copy, as the original will be edited
if (indexToOrdinal(championIndex) == invChampOrdinal) {
championIndex = kChmpionCloseInventory;
}
Champion *champion;
if (invChampOrdinal) {
_inventoryChampionOrdinal = indexToOrdinal(kChampionNone);
warning("MISSING CODE: F0334_INVENTORY_CloseChest");
champion = &cm._champions[ordinalToIndex(kChampionNone)];
if (champion->_currHealth && !cm._candidateChampionOrdinal) {
champion->setAttributeFlag(kChampionAttributeStatusBox, true);
warning("MISSING CODE: F0292_CHAMPION_DrawState");
}
if (cm._partyIsSleeping) {
return;
}
if (championIndex == kChmpionCloseInventory) {
em._refreshMousePointerInMainLoop = true;
_vm->_menuMan->drawMovementArrows();
em._secondaryMouseInput = gSecondaryMouseInput_Movement;
warning("MISSING CODE: set G0444_ps_SecondaryKeyboardInput");
warning("MISSING CODE: F0357_COMMAND_DiscardAllInput");
return;
}
}
dm._useByteBoxCoordinates = false;
_inventoryChampionOrdinal = indexToOrdinal(championIndex);
if (!invChampOrdinal) {
warning("MISSING CODE: F0136_VIDEO_ShadeScreenBox");
}
champion = &cm._champions[championIndex];
int16 w = dm.getWidth(kInventoryGraphicIndice);
int16 h = dm.getHeight(kInventoryGraphicIndice);
dm.blitToScreen(dm.getBitmap(kInventoryGraphicIndice), w, 0, 0, 0, w, 0, h, kColorNoTransparency, gDungeonViewport);
if (cm._candidateChampionOrdinal) {
dm.clearScreenBox(kColorDarkestGray, gBoxFloppyZzzCross, gDungeonViewport);
} else {
static Box gBoxFloppy = Box(174, 182, 2, 12); // @ K0300_s_Box_ViewportFloppy
dm.clearScreenBox(kColorDarkestGray, gBoxFloppy, gDungeonViewport);
}
warning("MISSING CODE: F0052_TEXT_PrintToViewport -> HEALTH");
warning("MISSING CODE: F0052_TEXT_PrintToViewport -> STAMINA");
warning("MISSING CODE: F0052_TEXT_PrintToViewport -> MANA");
warning("MISSING CODE: F0291_CHAMPION_DrawSlot in LOOOOOOOOOOOOP");
champion->setAttributeFlag(kChampionAttributeViewport, true);
champion->setAttributeFlag(kChampionAttributeStatusBox, true);
champion->setAttributeFlag(kChampionAttributePanel, true);
champion->setAttributeFlag(kChampionAttributeLoad, true);
champion->setAttributeFlag(kChampionAttributeStatistics, true);
champion->setAttributeFlag(kChampionAttributeNameTitle, true);
warning("MISSING CODE: F0292_CHAMPION_DrawState");
em._mousePointerBitmapUpdated = true;
em._secondaryMouseInput = gSecondaryMouseInput_ChampionInventory;
warning("MISSING CODE: set G0444_ps_SecondaryKeyboardInput");
warning("MISSING CODE: F0357_COMMAND_DiscardAllInput");
}
}
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