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# ScummVM - Graphic Adventure Engine
#
# ScummVM is the legal property of its developers, whose names
# are too numerous to list here. Please refer to the COPYRIGHT
# file distributed with this source distribution.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#
#
#
# Based on the Reverse Engineering work of Christophe Fontanel,
# maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
#
MODULE := engines/dm
MODULE_OBJS := \
champion.o \
detection.o \
dm.o \
dmglobals.o \
dungeonman.o \
eventman.o \
gfx.o \
group.o \
inventory.o \
loadsave.o \
menus.o \
movesens.o \
objectman.o \
text.o \
timeline.o
MODULE_DIRS += \
engines/dm
# This module can be built as a plugin
ifeq ($(ENABLE_DM), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
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