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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#include "audio/audiostream.h"
#include "audio/decoders/raw.h"
#include "dm.h"
#include "gfx.h"
#include <audio/mixer.h>
#include "timeline.h"
#include "dungeonman.h"
namespace DM {
Sound g60_sounds[k34_D13_soundCount] = {
Sound(533, 112, 11, 3, 6), /* k00_soundMETALLIC_THUD 0 */
Sound(534, 112, 15, 0, 3), /* k01_soundSWITCH 1 */
Sound(535, 112, 72, 3, 6), /* k02_soundDOOR_RATTLE 2 */
Sound(550, 112, 60, 3, 5), /* k03_soundATTACK_PAIN_RAT_HELLHOUND_RED_DRAGON 3 */
Sound(536, 112, 10, 3, 6), /* k04_soundWOODEN_THUD_ATTACK_TROLIN_ANTMAN_STONE_GOLEM 4 */
Sound(537, 112, 99, 3, 7), /* k05_soundSTRONG_EXPLOSION 5 */
Sound(539, 112, 110, 3, 6), /* k06_soundSCREAM 6 */
Sound(551, 112, 55, 3, 5), /* k07_soundATTACK_MUMMY_GHOST_RIVE 7 */
Sound(540, 112, 2, 3, 6), /* k08_soundSWALLOW 8 */
Sound(541, 112, 80, 3, 6), /* k09_soundCHAMPION_0_DAMAGED 9 */
Sound(542, 112, 82, 3, 6), /* k10_soundCHAMPION_1_DAMAGED 10 */
Sound(543, 112, 84, 3, 6), /* k11_soundCHAMPION_2_DAMAGED 11 */
Sound(544, 112, 86, 3, 6), /* k12_soundCHAMPION_3_DAMAGED 12 */
Sound(545, 112, 95, 3, 6), /* k13_soundSPELL 13 */
Sound(552, 112, 57, 3, 5), /* k14_soundATTACK_SCREAMER_OITU 14 */
Sound(553, 112, 52, 3, 5), /* k15_soundATTACK_GIANT_SCORPION_SCORPION 15 */
Sound(546, 112, 40, 2, 4), /* k16_soundCOMBAT_ATTACK_SKELETON_ANIMATED_ARMOUR_DETH_KNIGHT 16 */
Sound(547, 112, 70, 1, 4), /* k17_soundBUZZ 17 */
Sound(549, 138, 75, 3, 6), /* k18_soundPARTY_DAMAGED 18 */
Sound(554, 112, 50, 3, 5), /* k19_soundATTACK_MAGENTA_WORM_WORM 19 */
Sound(537, 112, 98, 0, 4), /* k20_soundWEAK_EXPLOSION 20 */
Sound(555, 112, 96, 2, 4), /* k21_soundATTACK_GIGGLER 21 */
Sound(563, 138, 24, 0, 4), /* k22_soundMOVE_ANIMATED_ARMOUR_DETH_KNIGHT 22 Atari ST: not present */
Sound(564, 138, 21, 0, 4), /* k23_soundMOVE_COUATL_GIANT_WASP_MUNCHER 23 Atari ST: not present */
Sound(565, 138, 23, 0, 4), /* k24_soundMOVE_MUMMY_TROLIN_ANTMAN_STONE_GOLEM_GIGGLER_VEXIRK_DEMON 24 Atari ST: not present */
Sound(566, 138, 105, 0, 4), /* k25_soundBLOW_HORN 25 Atari ST: not present */
Sound(567, 138, 27, 0, 4), /* k26_soundMOVE_SCREAMER_ROCK_ROCKPILE_MAGENTA_WORM_WORM_PAIN_RAT_HELLHOUND_RUSTER_GIANT_SCORPION_SCORPION_OITU 26 Atari ST: not present */
Sound(568, 138, 28, 0, 4), /* k27_soundMOVE_SWAMP_SLIME_SLIME_DEVIL_WATER_ELEMENTAL 27 Atari ST: not present */
Sound(569, 138, 106, 0, 4), /* k28_soundWAR_CRY 28 Atari ST: not present */
Sound(570, 138, 56, 0, 4), /* k29_soundATTACK_ROCK_ROCKPILE 29 Atari ST: not present */
Sound(571, 138, 58, 0, 4), /* k30_soundATTACK_WATER_ELEMENTAL 30 Atari ST: not present */
Sound(572, 112, 53, 0, 4), /* k31_soundATTACK_COUATL 31 Atari ST: not present */
Sound(573, 138, 29, 0, 4), /* k32_soundMOVE_RED_DRAGON 32 Atari ST: not present */
Sound(574, 150, 22, 0, 4)}; /* k33_soundMOVE_SKELETON 33 Atari ST: not present */
void DMEngine::f503_loadSounds() {
for (uint16 soundIndex = 0; soundIndex < k34_D13_soundCount; ++soundIndex) {
SoundData *soundData = _gK24_soundData + soundIndex;
uint16 graphicIndex = g60_sounds[soundIndex]._graphicIndex;
soundData->_byteCount = _displayMan->getCompressedDataSize(graphicIndex) - 2; // the header is 2 bytes long
soundData->_firstSample = new byte[soundData->_byteCount];
Common::MemoryReadStream stream = _displayMan->getCompressedData(graphicIndex);
soundData->_sampleCount = stream.readUint16BE();
stream.read(soundData->_firstSample, soundData->_byteCount);
}
}
void DMEngine::f060_SOUND_Play(uint16 soundIndex, uint16 period, uint8 leftVolume, uint8 rightVolume) {
SoundData *sound = &_gK24_soundData[soundIndex];
Audio::AudioStream *stream = Audio::makeRawStream(sound->_firstSample, sound->_byteCount, (72800 / period) * 8, 0, DisposeAfterUse::NO);
signed char balance = ((int16)rightVolume - (int16)leftVolume) / 2;
Audio::SoundHandle handle;
_mixer->playStream(Audio::Mixer::kSFXSoundType, &handle, stream, -1, 127, balance);
}
void DMEngine::f65_playPendingSound() {
while (!_pendingSounds.empty()) {
PendingSound pendingSound = _pendingSounds.pop();
f060_SOUND_Play(pendingSound._soundIndex, g60_sounds[pendingSound._soundIndex]._period, pendingSound._leftVolume, pendingSound._rightVolume);
}
}
bool DMEngine::f505_soundGetVolume(int16 mapX, int16 mapY, uint8* leftVolume, uint8* rightVolume) {
static byte K0030_aauc_DistanceToSoundVolume[25][25] = {
{1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4},
{1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 5, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 4, 4, 4},
{1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 4, 5, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 4, 4},
{1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 4, 5, 7, 7, 7, 7, 6, 6, 6, 6, 5, 5, 5, 5, 4},
{1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 4, 5, 8, 8, 7, 7, 7, 7, 6, 6, 6, 5, 5, 5, 4},
{1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 4, 6, 9, 9, 8, 8, 8, 7, 7, 6, 6, 6, 5, 5, 5},
{1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 4, 6, 10, 10, 10, 9, 8, 8, 7, 7, 6, 6, 5, 5, 5},
{1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 4, 7, 12, 12, 11, 10, 9, 9, 8, 7, 7, 6, 6, 5, 5},
{1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 4, 7, 15, 14, 13, 12, 11, 9, 8, 8, 7, 6, 6, 5, 5},
{1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 4, 8, 20, 19, 16, 14, 12, 10, 9, 8, 7, 7, 6, 6, 5},
{1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 4, 8, 29, 26, 21, 16, 13, 11, 10, 8, 7, 7, 6, 6, 5},
{1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 4, 8, 58, 41, 26, 19, 14, 12, 10, 9, 8, 7, 6, 6, 5},
{1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 6, 64, 58, 29, 20, 15, 12, 10, 9, 8, 7, 6, 6, 5},
{0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 3, 6, 41, 29, 19, 13, 10, 8, 7, 6, 6, 5, 5, 4, 4},
{0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 3, 6, 21, 19, 15, 12, 10, 8, 7, 6, 5, 5, 4, 4, 4},
{0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 3, 6, 14, 13, 12, 10, 9, 7, 7, 6, 5, 5, 4, 4, 4},
{0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 5, 11, 10, 10, 9, 8, 7, 6, 6, 5, 5, 4, 4, 4},
{0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 5, 9, 8, 8, 7, 7, 6, 6, 5, 5, 4, 4, 4, 4},
{0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 5, 7, 7, 7, 7, 6, 6, 5, 5, 5, 4, 4, 4, 4},
{0, 1, 1, 1, 1, 1, 1, 2, 2, 1, 3, 4, 6, 6, 6, 6, 6, 5, 5, 5, 4, 4, 4, 4, 3},
{1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 4, 6, 6, 5, 5, 5, 5, 5, 4, 4, 4, 4, 3, 3},
{1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 4, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 3, 3, 3},
{1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 5, 5, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3},
{1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3},
{1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3}};
int16 L1678_i_RightVolumeColumnIndex = 0;
int16 L1679_i_LineIndex = 0;
int16 L1680_i_LeftVolumeColumnIndex = 0;
switch (_dungeonMan->_g308_partyDir) {
case kDirNorth:
L1678_i_RightVolumeColumnIndex = mapX - _dungeonMan->_g306_partyMapX;
L1679_i_LineIndex = mapY - _dungeonMan->_g307_partyMapY;
break;
case kDirEast:
L1678_i_RightVolumeColumnIndex = mapY - _dungeonMan->_g307_partyMapY;
L1679_i_LineIndex = -(mapX - _dungeonMan->_g306_partyMapX);
break;
case kDirSouth:
L1678_i_RightVolumeColumnIndex = -(mapX - _dungeonMan->_g306_partyMapX);
L1679_i_LineIndex = -(mapY - _dungeonMan->_g307_partyMapY);
break;
case kDirWest:
L1678_i_RightVolumeColumnIndex = -(mapY - _dungeonMan->_g307_partyMapY);
L1679_i_LineIndex = mapX - _dungeonMan->_g306_partyMapX;
break;
}
if ((L1678_i_RightVolumeColumnIndex < -12) || (L1678_i_RightVolumeColumnIndex > 12)) { /* Sound is not audible if source is more than 12 squares away from the party */
return false;
}
if ((L1679_i_LineIndex < -12) || (L1679_i_LineIndex > 12)) { /* Sound is not audible if source is more than 12 squares away from the party */
return false;
}
L1680_i_LeftVolumeColumnIndex = -L1678_i_RightVolumeColumnIndex + 12;
L1678_i_RightVolumeColumnIndex += 12;
L1679_i_LineIndex += 12;
*rightVolume = K0030_aauc_DistanceToSoundVolume[L1679_i_LineIndex][L1678_i_RightVolumeColumnIndex];
*leftVolume = K0030_aauc_DistanceToSoundVolume[L1679_i_LineIndex][L1680_i_LeftVolumeColumnIndex];
return true;
}
void DMEngine::f064_SOUND_RequestPlay_CPSD(uint16 soundIndex, int16 mapX, int16 mapY, uint16 mode) {
Sound* sound;
uint8 leftVolume, rightVolume;
if (mode && (_dungeonMan->_g272_currMapIndex != _dungeonMan->_g309_partyMapIndex))
return;
sound = &g60_sounds[soundIndex];
if (mode > k1_soundModePlayIfPrioritized) { /* Add an event in the timeline to play the sound (mode - 1) ticks later */
TimelineEvent event;
M33_setMapAndTime(event._mapTime, _dungeonMan->_g272_currMapIndex, _g313_gameTime + mode - 1);
event._type = k20_TMEventTypePlaySound;
event._priority = sound->_priority;
event._C._soundIndex = soundIndex;
event._B._location._mapX = mapX;
event._B._location._mapY = mapY;
_timeline->f238_addEventGetEventIndex(&event);
return;
}
if (!f505_soundGetVolume(mapX, mapY, &leftVolume, &rightVolume)) {
return;
}
if (!mode) { /* Play the sound immediately */
f060_SOUND_Play(soundIndex, sound->_period, leftVolume, rightVolume);
return;
}
_pendingSounds.push(PendingSound(leftVolume, rightVolume, soundIndex));
}
}
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