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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef DRACI_SURFACE_H
#define DRACI_SURFACE_H
#include "common/list.h"
#include "graphics/surface.h"
namespace Draci {
class Surface : public Graphics::Surface {
public:
Surface(int width, int height);
~Surface();
void markDirtyRect(Common::Rect r);
const Common::List<Common::Rect> *getDirtyRects() const { return &_dirtyRects; }
void clearDirtyRects() { _dirtyRects.clear(); }
void markDirty();
void markClean();
bool needsFullUpdate() const { return _fullUpdate; }
uint getTransparentColor() const { return _transparentColor; }
void setTransparentColor(uint color) { _transparentColor = color; }
void fill(uint color);
uint putAboveY(int y, int height) const;
uint centerOnX(int x, int width) const;
Common::Rect getDimensions() const { return Common::Rect(w, h); }
private:
/** The current transparent color of the surface. See getTransparentColor() and
* setTransparentColor().
*/
uint _transparentColor;
/** Set when the surface is scheduled for a full update.
* See markDirty(), markClean(). Accessed via needsFullUpdate().
*/
bool _fullUpdate;
Common::List<Common::Rect> _dirtyRects; ///< List of currently dirty rectangles
};
} // End of namespace Draci
#endif // DRACI_SURFACE_H
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