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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef FULLPIPE_STATICS_H
#define FULLPIPE_STATICS_H
#include "fullpipe/gfx.h"
namespace Fullpipe {
class ExCommand;
class CStepArray : public CObject {
int _currPointIndex;
Common::Point **_points;
int _maxPointIndex;
int _pointsCount;
int _isEos;
public:
CStepArray();
~CStepArray();
void clear();
int getCurrPointIndex() { return _currPointIndex; }
};
class StaticPhase : public Picture {
friend class DynamicPhase;
int16 _initialCountdown;
int16 _countdown;
int16 _field_68;
int16 _field_6A;
ExCommand *_exCommand;
public:
StaticPhase();
virtual bool load(MfcArchive &file);
ExCommand *getExCommand() { return _exCommand; }
};
class DynamicPhase : public StaticPhase {
friend class Movement;
friend class Statics;
friend class StaticANIObject;
int _someX;
int _someY;
Common::Rect *_rect;
int16 _field_7C;
int16 _field_7E;
int _dynFlags;
public:
DynamicPhase();
DynamicPhase(DynamicPhase *src, bool reverse);
virtual bool load(MfcArchive &file);
int getDynFlags() { return _dynFlags; }
};
class Statics : public DynamicPhase {
friend class StaticANIObject;
friend class Movement;
int16 _staticsId;
int16 _field_86;
char *_staticsName;
Picture *_picture;
public:
Statics();
Statics(Statics *src, bool reverse);
virtual bool load(MfcArchive &file);
Statics *getStaticsById(int itemId);
Common::Point *getSomeXY(Common::Point &p);
Common::Point *getCenter(Common::Point *p);
};
class StaticANIObject;
class Movement : public GameObject {
friend class StaticANIObject;
int _field_24;
int _field_28;
int _lastFrameSpecialFlag;
int _flipFlag;
int _updateFlag1;
Statics *_staticsObj1;
Statics *_staticsObj2;
int _mx;
int _my;
int _m2x;
int _m2y;
int _field_50;
int _counterMax;
int _counter;
CPtrList _dynamicPhases;
int _field_78;
Common::Point **_framePosOffsets;
Movement *_currMovement;
int _field_84;
DynamicPhase *_currDynamicPhase;
int _field_8C;
int _currDynamicPhaseIndex;
int _field_94;
public:
Movement();
virtual bool load(MfcArchive &file);
bool load(MfcArchive &file, StaticANIObject *ani);
Common::Point *getCurrDynamicPhaseXY(Common::Point &p);
Common::Point *getCenter(Common::Point *p);
Common::Point *getDimensionsOfPhase(Common::Point *p, int phaseIndex);
void initStatics(StaticANIObject *ani);
void updateCurrDynamicPhase();
void removeFirstPhase();
void gotoNextFrame(int callback1, int callback2);
void loadPixelData();
void draw(bool flipFlag, int angle);
};
class StaticANIObject : public GameObject {
friend class FullpipeEngine;
protected:
Movement *_movement;
Statics *_statics;
int _shadowsOn;
int16 _field_30;
int16 _field_32;
int _field_34;
int _initialCounter;
int _callback1;
int _callback2;
CPtrList _movements;
CPtrList _staticsList;
CStepArray _stepArray;
int16 _field_96;
int _messageQueueId;
int _messageNum;
int _animExFlag;
int _counter;
int _someDynamicPhaseIndex;
public:
int16 _sceneId;
public:
StaticANIObject();
virtual bool load(MfcArchive &file);
void setOXY(int x, int y);
Statics *getStaticsById(int id);
Movement *getMovementById(int id);
Movement *getMovementByName(char *name);
Common::Point *getCurrDimensions(Common::Point &p);
void clearFlags();
bool isIdle();
void deleteFromGlobalMessageQueue();
void initMovements();
void loadMovementsPixelData();
void update(int counterdiff);
Statics *addReverseStatics(Statics *ani);
void draw();
void draw2();
MovTable *countMovements();
void setSpeed(int speed);
};
struct MovTable {
int count;
int16 *movs;
};
} // End of namespace Fullpipe
#endif /* FULLPIPE_STATICS_H */
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