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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/events.h"
#include "common/file.h"
#include "engines/util.h"
#include "graphics/scaler.h"
#include "graphics/thumbnail.h"
#include "gargoyle/gargoyle.h"
#include "gargoyle/clipboard.h"
#include "gargoyle/conf.h"
#include "gargoyle/events.h"
#include "gargoyle/picture.h"
#include "gargoyle/screen.h"
#include "gargoyle/streams.h"
#include "gargoyle/windows.h"
#include "gargoyle/window_mask.h"
namespace Gargoyle {
GargoyleEngine *g_vm;
GargoyleEngine::GargoyleEngine(OSystem *syst, const GargoyleGameDescription *gameDesc) :
_gameDescription(gameDesc), Engine(syst), _random("Gargoyle"), _clipboard(nullptr),
_conf(nullptr), _events(nullptr), _picList(nullptr), _screen(nullptr), _windows(nullptr),
_windowMask(nullptr), _copySelect(false), _terminated(false),
gli_unregister_obj(nullptr), gli_register_arr(nullptr), gli_unregister_arr(nullptr) {
g_vm = this;
}
GargoyleEngine::~GargoyleEngine() {
delete _clipboard;
delete _conf;
delete _events;
delete _picList;
delete _screen;
delete _streams;
delete _windows;
delete _windowMask;
}
void GargoyleEngine::initialize() {
// Set up debug channels
DebugMan.addDebugChannel(kDebugCore, "core", "Core engine debug level");
DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling");
DebugMan.addDebugChannel(kDebugSound, "sound", "Sound and Music handling");
initGraphics(640, 480, false);
_conf = new Conf();
_screen = new Screen();
_clipboard = new Clipboard();
_events = new Events();
_picList = new PicList();
_streams = new Streams();
_windows = new Windows(_screen);
_windowMask = new WindowMask();
}
Common::Error GargoyleEngine::run() {
initialize();
Common::File f;
if (f.open(getFilename()))
runGame(&f);
return Common::kNoError;
}
} // End of namespace Gargoyle
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