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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/alan2/alan2.h"
#include "glk/alan2/decode.h"
#include "glk/alan2/execute.h"
#include "glk/alan2/interpreter.h"
#include "glk/alan2/saveload.h"
#include "common/config-manager.h"
#include "common/translation.h"
#include "common/error.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "glk/glk.h"
#include "glk/streams.h"
namespace Glk {
namespace Alan2 {
Alan2 *_vm = nullptr;
Alan2::Alan2(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc),
vm_exited_cleanly(false) {
_vm = this;
looking = false;
dscrstkp = 0;
}
void Alan2::runGame() {
Common::String gameFileName = _gameFile.getName();
// TODO: Initialize these properly
int tmp = 0;
_decode = new Decode(nullptr, nullptr);
_execute = new Execute();
_saveLoad = new SaveLoad(gameFileName, nullptr, nullptr, nullptr, nullptr, &tmp);
_interpreter = new Interpreter(_execute, _saveLoad, _stack);
if (!is_gamefile_valid())
return;
// TODO
}
Common::Error Alan2::loadGameData(strid_t file) {
// TODO
return Common::kNoError;
}
Common::Error Alan2::saveGameData(strid_t file, const Common::String &desc) {
// TODO
return Common::kNoError;
}
bool Alan2::is_gamefile_valid() {
if (_gameFile.size() < 8) {
GUIErrorMessage(_("This is too short to be a valid Alan2 file."));
return false;
}
if (_gameFile.readUint32BE() != MKTAG(2, 8, 1, 0)) {
GUIErrorMessage(_("This is not a valid Alan2 file."));
return false;
}
return true;
}
void Alan2::output(const Common::String str) {
// TODO
}
void Alan2::printMessage(MsgKind msg) {
// TODO
}
void Alan2::printError(MsgKind msg) {
// TODO
}
void Alan2::paragraph() {
if (col != 1)
newLine();
newLine();
}
void Alan2::newLine() {
// TODO
}
} // End of namespace Alan2
} // End of namespace Glk
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